Use 'rambos' To Full Advantage...

RussianRussian Join Date: 2003-02-06 Member: 13179Members
<div class="IPBDescription">they can win a game for you...</div> From reading various posts i get an impression that rambos are bad for the team and a waste of space...

Well once i was comm on eclipse and on my team was a hard-core rambo who would run off to alien spawn hive and start killing everyone and everything. He didnt listen to my orders even after i asked him personally (he didnt even bother building structures that were right next to him). But i noticed that he was really good at killing so i decided to use this to buy some time. He would rush into a hive and i would supply him with ammo and health as long as possible and to my suprise he kept the whole alien team busy for so long that we had no diffuculty securing 2 hives to later win the game.

The point of this thread is: do not ignore your 'l33t' rambo players just because they dont work with the team. NS is very team orientated game but having that one or two players who can keep the whole alien team at bay is a very nice thing indeed.
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Comments

  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    hmmmmm mabye, i ain`t never seen anything like this.
    mabye he was cheating?

    just a one off, dumb **** aliens.
  • VimstlVimstl Join Date: 2002-11-28 Member: 10145Members
    Regrettably, in my experience elite rambo is an oxymoron, and most rambos are oxymorons without the oxy.
  • NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
    im a thinker rambo - if the comm is too busy or stupid to give a general order, i'll just run off to their spawn and start killing ****, but i do build structures and work with the team alot of the time....

    its a fine balance between having fun blasting **** and taking some time to help your team <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    once on eclipse in a war, my comm gave me a shotgun and i just sat at their base pumping shell's into spawners <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> needless to say we easily won that one...
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    OK, there's a difference between 'rambos' and 'veterans.'

    Rambos go off, get killed, beg for equipment, hump the armory, ignore all your orders, and get killed again. They play NS like CS. They have no friends at school. They drive SUVs.

    Veterans, on the other hand, work for the good of the team. The ladies love them. They will go off, ignore your orders, and hold their own if it's for the good of the team. The rest of the time, they will do what you ask. They play NS like NS was meant to be played - as a team. They drive fast sports cars and makes lots of money.
  • ZoKHiZZoKHiZ Join Date: 2003-01-28 Member: 12879Members
    if comm sucks or doesent give any orders...even when i ask em..then ill kick comm out and go comm my self..or go rambo..if comm gives orders while i am ramboing ill stop and do as ordered.... even if i rambo when comm doesent give orders that doesent make me bad player..i am maybe lousy whit lmg but whit shotty i am worth of ramboing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> not all rambos are bad, some of em can be advantage to maarine team..(if all marines just stay at base..and one just rushes out, the others MAY follow him)...bad example but still <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • RussianRussian Join Date: 2003-02-06 Member: 13179Members
    I doubt he was cheating. I dropped tons of med packs to keep him alive (it was a bit expensive especially at the start of the game but i took the gamble). He was simply excellent at aiming.

    As far as difference between 'rambo' and 'veteran' is concerned, i guess i misunderstood the true meaning of 'rambo', but as i have already mentioned he didnt build ****. The guy i was playing with simply run off to their hive and stated killing them as soon as they respawned. He got killed a couple of times but after respawning he would run to their hive again and cause another mayhem. While he was doing that i got the team to build a siege outside their main hive and kill it...

    Guys, next game you are commanding just try to give some support to that 'rambo' or 'veteran' (or whatever u prefer to call them) because he might make that little difference that will help you win the game.

    The alien team we played against were not bad but nothing special.
  • AmorphousAmorphous Join Date: 2002-12-20 Member: 11249Members
    Give me a shotgun and almost even ground and ill own 5-10 skulks before i die. im not good. i just know when to shoot and when to dodge. the fact that all the skulks rush you straight on in numbers helps too <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Skulks are stupid in numbers, most of the time, cos they get cocky. Rambo players are pretty good some times...
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    <!--QuoteBegin--Flatline[UTD]+Feb 19 2003, 04:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flatline[UTD] @ Feb 19 2003, 04:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Rambos go off, get killed, beg for equipment, hump the armory, ignore all your orders, and get killed again. They play NS like CS. They have no friends at school. They drive SUVs.

    Veterans, on the other hand, work for the good of the team. The ladies love them. They will go off, ignore your orders, and hold their own if it's for the good of the team. The rest of the time, they will do what you ask. They play NS like NS was meant to be played - as a team. They drive fast sports cars and makes lots of money. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    roflmao
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    remember rambos aint no good and they dont make no sense they just sell tickets
  • matricmatric Join Date: 2003-02-20 Member: 13761Members
    edited February 2003
    Well .. I think I am decent and know good strats, so when my comm dropped a tf in the beginning of a game I became rather ****. Got ammo and ran to Subspace hive. This was a 3v3 game so I didn't have any problems getting there and killing the skulks. Got out the knife and proceeded to knife said hive ... every 6 seconds I pulled out lmg and spawnkilled the skulk. Did so until I won the game.

    Gotta love when I'm right <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Edit - p.i.s.s.e.d is edited out? Well .. I became rather 'mad' ... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    I quite often go rambo(or veteran if you prefer) - IF I find my aim is good on the day and the comm doesnt give any specific orders I will run to a hive early in the game and try to hold it. As soon as a phase gate and afew marines are there I will go to try the same at the next hive.
    If the commander gives orders, even stupid sounding ones I follow because that's what I would like marines to do when I give stupid orders, I do make suggestions but if the comm ignore me that's fine.
    If things are going bad for the team I am normally the rambo who tries to sneak into a hive solo and often I take it down, I know the maps like the back of my hand and I know when not to pull the trigger so I can often cross an infested map without firing a shot and get into a hive or a relocation point.

    I dont think my team or even my comm minds when I do this because generally my Rambo-ing does the team more good than standing about waiting for an order.

    I think comm's object to the idiot who tries to Rambo but really got the wrong end of the films. Have you seen them? Rambo is the bloke who makes the most of the minimal resources to devistating effect. The guy who can take out the entire russian army with a pen knife. The guy who takes a hopless situation and turns it right round... the guys labeled rambo in ns tend to be more like the bad guys in a rambo film - ie "lets all split up, get distracted, fall into any traps we find etc..."
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    I used to Rambo alot, but having played lots of games with really uncooperative or stoopid commanders, I often don't see the point. For example, I leaped over OCs into a hive, wiped out a few spawning skulks, then demanded med-pack. The commander dropped me a Turret factory, upgraded it while I fought of more skulks. I demanded med-pack again since I only had 30 health. No med-pack still. Commander drops seige. Begin building seige, but get chomped to death. Then Commander shouts on voice-comm, 'you stupid idiot, why didn't you build the seige??!!!'

    So if you believe in Rambos drop them medpacks and ammo.

    Sometimes, when I command, I let the Rambos lead me. A good commander tries to make the best out of every situation, and uses every opportunity to his advantage. A bad commander ignores his opportunities.

    Its difficult to keep track of all the marines, and set individual waypoints, so it really helps to have one guy go off on his own while the rest of the team keep the aliens busy. Wouldn't it be great to have a <b>split-screen command view</b>, a main screen for the main team and waypoint, and a smaller subscreen for the Rambo?
  • RussianRussian Join Date: 2003-02-06 Member: 13179Members
    Error 404 i totally agree with you. That was the original point of my thread: commnaders should support those 1 or 2 rambos with med packs and ammo for as long as possible. Many commanders think that rambos are useless cos they run off to the hive and die. But why do they die? Because they dont get **** form the commander. Things like med packs and ammo to keep rambos alive is what makes the difference.
  • VimstlVimstl Join Date: 2002-11-28 Member: 10145Members
    <!--QuoteBegin--Kilmster+Feb 20 2003, 04:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kilmster @ Feb 20 2003, 04:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Russian+Feb 19 2003, 09:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Russian @ Feb 19 2003, 09:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->  He didnt listen to my orders even after i asked him personally  (he didnt even bother building structures that were right next to him). <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    This isn't rambo-ing; this is playing marines as they are intended to be played.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    (1) I believe most people would agree that marine players are expected to follow the commanders orders (that's why he's called the <i>Commander</i>), so your suggestion that this is playing marines as they are intended to be played is not correct.

    (2) I am amazed at the number of people who think they are an authority on how the game is <i>intended</i> to be played. Get real.
  • DarkWulfDarkWulf Join Date: 2002-11-02 Member: 4662Members
    As a commander, it is not my responsbility to watch out for you. It is never my responsibility to keep you alive against impossible odds. I will be honest, when I am commanding, I usually want to accomplish a specific objective. Being a l33t rambo, and being able to walk across 15 skulks all at once is great. Just follow my orders, be in the place I need you to be, and hopefully keep those phases working, and the res coming, and I reward you.

    I refuse to reward people for killing skulks. I can do that. What I do reward are the people who listen and show an understanding that this is a team game. That means when I'm a vanilla marine, I will follow orders. The same should happen when I am a commander. Rambos are good for one and only one purpose. Skulk bait.

    You want me to lavish resources on you because you got in unnoticed? Don't count on it. I might if I asked you to go there, or I need you there. But I have better things to do than mother you. Supporting someone for as long as possible is insane. I could drop medpacks and ammo till my fingers bled, but it doesn't always mean it will win us the game.
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    <!--QuoteBegin--DarkWulf+Feb 20 2003, 03:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkWulf @ Feb 20 2003, 03:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You want me to lavish resources on you because you got in unnoticed? Don't count on it. I might if I asked you to go there, or I need you there. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    A group of marines will never be able to get into an occupied hive unnoticed, also a Commander will never send a lone marine into an occupied hive. Although its highly unlikely that a single marine can successfully defend and build a seige inside the hive, if you can keep the guy alive long enough to annoy the aliens, it'll call the whole opposing team back to their hive, keeping the map clear for the rest of your team to take.
  • DarkWulfDarkWulf Join Date: 2002-11-02 Member: 4662Members
    Yah, but I do send lone marines into occupied hives. If I know the guy I generally will do that. Its a long shot, but after awhile, the aliens do get annoyed at being killed in presumably safe locations.
  • Trevelyan_006Trevelyan_006 Join Date: 2002-11-02 Member: 3876Banned
    i dont rambo... i go gorge hunting... oh the sweet sweet sound of that soft pitter pat of their small legs just is almost orgasmic to me as marine! One game.... 5 gorges, they really REALLY SUCKED.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    erm, rambo's can only be effective on small servers.. and un grouped skulks.. I ushally go rambo since the strats people use are so different then my scrim team i dont like getting used to them. The fact is.. a rambo can only take 1-4 skulks out and every skulk after 1 makes it 25% harder! at least. Then comes in the carapace and all that good stuff. The fact of this matter is if you want to distract a team.. and its a big server your going to have to designate a 'rambo group' or pressure team to go out in groups of 2-5 and just pressure rsr nodes and camp their hive / kill hive. Also, what server did you find this 'good rambo' in?
  • RenmauzoRenmauzo Join Date: 2002-12-27 Member: 11571Members
    Let's see.. I have secured 2 Hives with pg but still like in TF/turret defense.. and you have 3 players going off rambo.. Trust me.. Rambos are morons..
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
  • monstermonster Join Date: 2003-02-12 Member: 13443Members
    <!--QuoteBegin--DarkWulf+Feb 20 2003, 03:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkWulf @ Feb 20 2003, 03:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As a commander, it is not my responsbility to watch out for you. It is never my responsibility to keep you alive against impossible odds. I will be honest, when I am commanding, I usually want to accomplish a specific objective. Being a l33t rambo, and being able to walk across 15 skulks all at once is great. Just follow my orders, be in the place I need you to be, and hopefully keep those phases working, and the res coming, and I reward you.

    I refuse to reward people for killing skulks. I can do that. What I do reward are the people who listen and show an understanding that this is a team game. That means when I'm a vanilla marine, I will follow orders. The same should happen when I am a commander. Rambos are good for one and only one purpose. Skulk bait.

    You want me to lavish resources on you because you got in unnoticed? Don't count on it. I might if I asked you to go there, or I need you there. But I have better things to do than mother you. Supporting someone for as long as possible is insane. I could drop medpacks and ammo till my fingers bled, but it doesn't always mean it will win us the game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I refuse to reward people for killing skulks. I can do that. What I do reward are the people who listen and show an understanding that this is a team game<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    well, giving out rewards (which usually r weaponary) to ppl who can actually kill oppose to some1 who can't aim but listens to ur orders..
    this 1 is a hard choice..
  • DarkWulfDarkWulf Join Date: 2002-11-02 Member: 4662Members
    monster: too bad the people who listen also know how to aim.
  • K_e_r_b_e_r_o_sK_e_r_b_e_r_o_s Join Date: 2003-02-01 Member: 12966Members
    <span style='font-family:Times'> Personally, (like everyone has been saying) those few RAMBO's are often very good choices of distraction. However there are those that simply don't listen, or do respond to orders and I do think all should be supported simply to the fact they can distract, even god from doing what he needs to. </span>
  • monstermonster Join Date: 2003-02-12 Member: 13443Members
    <!--QuoteBegin--DarkWulf+Feb 22 2003, 07:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkWulf @ Feb 22 2003, 07:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> monster: too bad the people who listen also know how to aim. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    theres a 'misunderstanding..'

    when ppl say 'rambos'..
    do they mean the people who go out and find themselves an OC to get killed by?

    or those ppl who dont follow orders bcoz they believe they have a better idea (eg. gorg hunting, go kill def chambers, distraction, find siege spots, etc.)

    because for 'people who listen' aren't usually the ones that go gorg hunting..

    but then again.. theres always exceptions bcoz <b>IMHO</b> we are all making too many ASSUMPTIONS and group GENERALIZATIONS..

    eg. saying that all rambos are dumb arses and dont think
    eg. saying that all people who follow orders can aim..
  • ProctologicProctologic Join Date: 2002-11-17 Member: 9053Members
    <!--QuoteBegin--Russian+Feb 19 2003, 04:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Russian @ Feb 19 2003, 04:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> From reading various posts i get an impression that rambos are bad for the team and a waste of space...

    Well once i was comm on eclipse and on my team was a hard-core rambo who would run off to alien spawn hive and start killing everyone and everything. He didnt listen to my orders even after i asked him personally (he didnt even bother building structures that were right next to him). But i noticed that he was really good at killing so i decided to use this to buy some time. He would rush into a hive and i would supply him with ammo and health as long as possible and to my suprise he kept the whole alien team busy for so long that we had no diffuculty securing 2 hives to later win the game.

    The point of this thread is: do not ignore your 'l33t' rambo players just because they dont work with the team. NS is very team orientated game but having that one or two players who can keep the whole alien team at bay is a very nice thing indeed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    He probably thought u where a newb or something so he just ignored u and decided to kill the aliens.
    Instead of securing 2 hives maybe u should have just sent the rest of your team to help this rambo.
    It would have been done in 10 minutes.
    Instead you took the time to secure 2 hives which wasted probably 30 minutes.
    In my server 30 minutes is usually the time it takes to play 2 games or maybe even 3.
    I bet you built a tf in base right?
    So the guy figured u didnt know what da fuk u where doing so he figured aww what the ide rather go down fighting than listen to some idiot who builds tf in base with BLIND SPOTS on all the tfs!!!
    I do not even understand why u just didnt kill the hive with this Leet player.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    <!--QuoteBegin--Proctologic+Feb 23 2003, 12:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Proctologic @ Feb 23 2003, 12:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In my server 30 minutes is usually the time it takes to play 2 games or maybe even 3. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    3 games in 30 minutes? Sounds more like CS than NS!

    Seriously though your players must be stacking teams if games are so short. THere is no depth to a short game and often no real tactical challenge for the winning team. Just rush, kill, win.
    How do you figure that because one marine Rambo's he was a n00b comm? I get worried when I see a turret factory in base right off the bat but that doesn't mean we'll loose, just means we have to work harder or that the comm has no faith in our abilities to defend the base <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    It appears that Russian recognised that he could not get the Rambo to follow him so he decided to use the Rambo's own personal goals to help towards the teams goal and the time that was bought to strengthen the marines position. A single strike hive rush would have been unsatifactory game, and a high risk manouvre on public server. If all the marines got wiped out without taking down the hive, the aliens might have stormed the CC.

    Hands up all those who wish more games could be over in ten minutes? anyone?
  • G0rebashG0rebash Join Date: 2003-02-05 Member: 13153Members
    edited February 2003
    I can tell you that this is absolutely 100% true. I know this because I AM ONE OF THESE RAMBOS. I'm not sure about the others but I personally am a dissatisfied cs player who used to rush in cs1.3 and cut through everything - now I cant because of the lame recoils in 1.4/5 so I decided to move on to ns. This is what I do:

    Usually I am out of the marine base within 2s of spawning for the first time. If the com doesnt like rambos I sometimes wait for a full lmg clip. I take a forward position just outside the base and wait to see where the skulk rush comes from. I cut through the skulk rush with my pistol and if they get too close I use my lmg (I will explain how this is done later). Once I've figured out where there hive is I rush straight towards it. Usually I will find a gorge building a rt along the way who I will preceed to lmg and then knife to death. I run past the rt because attacking it will draw attention and taking out an rt outside an alien start hive is near to impossible unless the aliens are retarded. I then move towards the hive and camp in a corner in their spawn with a pistol. When I hear the spawn noise I empty my clip into the skulk - usually they are dead before they are even able to move. Often this allows me to take their 'gorge' out of the game. I demand ammo from the com and if hes clever he will give it to me cos its the best few bucks hes ever spent...I have on many occasion taken out the entire alien team for the first 10mins of the game...Now the reason I dont build a tur fac even if the com builds it is as follows:

    1) I will die
    2) it will be taken out very quickly
    3) there are easier target hives that arent full of spawns
    4) I will die

    sorry coms...that bit comes later...if the com sends backup to build it i alway cover that guy

    Eventually all the aliens will spawn at once or the com will not pay enough attention to me and i will run out of ammo. I then draw out my knife and usually manage to knife a skulk (this can be done if you know the secret). Eventually though they WILL overwhelm me. Often if I still get the feeling the aliens are weak enough I will rush their spawn about 2-3 more times until I feel they have enough off chambers that jumping over them will kill me almost every time. Then I move on to 'patching up' the areas where my marine teamates are struggling in my absensce. Often this involves killing endless skulks before they can attack builders at a double rp.

    Next task I undertake is to rush a hive. I am quite happy to build the tur fac on my own using my hearing to locate where the skulks are coming from. When I hear a skulk coming I dont stand and wait for them I run towards them and collect my frag before we start playing roly poly around the tur fac...hidden proxy mines are often infinitely useful in taking out vents and/or forming a 'minefield' around me while i build.

    Once backup arrives in hive 2 even if its not built as long as there are 2 turrets covering either side of the tur fac I move on.

    My next task is to take rps from the enemy. Often I have to jump over multiple walls of off chambers. I NEVER shoot off chambers till I have hmg - its simply a waste of my ammo and time....

    From then on I follow the orders of my commander, accept his praise, collect my gren launcher, ham jj , whatever and own the aliens wherever I go...

    So your asking what is the secret to being rambo? here it is:

    1) Pure aggression. Fear is the thing that kills 99% of marines. If I see a fade I run at it....I take out fades 70% of the time with almg and pistol. Fades are WEAKER than a single marine. Initially they are stronger but if your skilled enough at dodging to jump your way over their rockets they become desparate to run away and recharge. YOU are the hunter now...Dont run away from skulks, stand your ground...RUN AT THEM...kill them as they gest whatever. Always be inside the area they consider a 'safe zone'

    2) Skill with a pistol and rifle. When I shoot at a skulk 90% of the time my hair is right on to them - locked on. I do this by chargeing towards them and sidesteping at the last possible moment. They then spin to my side. I begin to circle strafe around them in the same direction as they are circling around me. I ensure that my hair is on them firing at all times. This is essential becuase this is the 'axis' that ensures you are in an 'equilibrium' wiht the skulks dance of death. If you keep your hair on it constantly you will be able to dance around the skulk forever. I have danced around a skulk for enought time to empty my lmg, reload, empty, reload, empty.....I took out 2 skulks at once...The main thing to remember which catches most amatuer rambos out is that if they rapidly 'CHANGE DIRECTION' and start spinning around in the same direction you must do a full 180 and do the same. You must do this FAST because you are running towards it...Using this tactic is so accurate I often empty a pistol clip into a skulk and kill it at close range...

    3) Listen.....You can tell exactly what the aliens around you are doing if you listen. There are unique noises for gests, gorges building, pitter pattering of skulks feet, the advance of a fade rush, lerks, a hive, whatever......you should have your own 'hive sight'

    4) Know the maps perfectly....Know the vents, what works where, the timings. This will give you the advantage becuase you know where to be and when to be there.

    5) never underestimate yourself. If your supplied with enough ammo and you know the above skills you can live forever and kill everything you come accross...YOU ARE RAMBO IF YOU BELIEVE IT

    Nowadays I get k/d ratios like the following:

    72:4

    Yes it is very, very possible. Unfortunately we cant all be rambos. I respect my team and believe that without them I would get slaughtered. I recognise that my team needs me and if I have the choice between glory and them dying when I could have saved them I will save them....then go for glory. The notion that rambos dont exist in ns is Im afraid PURE BS <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    So what are the requirements to be rambo?

    1) very good coordination
    2) ability to play with HUGE sensitivity (mine is 12)
    3) good spacial awareness (be like the hawk my son)
    4) very high reaction times
    5) ears like an owl (I have 'motion tracking' from the first second of the game because years of cs has taught me to track even through walls)
    6) ability to multi task and use the right weapon at the right time.
    7) knowing EXACTLY your limits in every situation and what you will die doing...and when its worth dying.
    8) penash (oh yes you are the guy that does stuff that the aliens never thought a marine would be cocky enough to even try and usually you suceed in it...)

    If you dont have these qualitys you can still be VERY good. Ive taught some complete noobs and theyve got very healthy k/d ratios using the skills I showed em.

    Oh I forgot one last quality you need to be a REAL rambo:

    9) Remember that although you are a total frag god you must never make the other players on your team feel any less valuable than you. If you have players offering to give you probably the only hmg they will see all game refuse to take it and if they insist accept and promise to return the favour whenever poss. NEVER EVER EVER go on the coms etc and say "give me that freaking ammo you piece of **** team". Yes you may be thinking that and yes it may be true but you have no right to slag off your team. Everyone in a team plays a unique and equally essential role. The rambo players are the knife-edge but not the knife itself...You will gain repect from your team not by the frags and the unbelievable feats of prowess but by you humility afterwards. If someone says "omg your so l337" enjoy the complements but then say "no mate your just as good dude you just need to rush like I do". If you think about it RAMBO is a LOVEABLE character not someone whose unbelievably good in combat but also unbelievable dislikable.


    I EXPECT FLAMES!!!!! CMON ****!!!! FLAME ME!!!!!
  • ProctologicProctologic Join Date: 2002-11-17 Member: 9053Members
    <!--QuoteBegin--G0rebash+Feb 23 2003, 08:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (G0rebash @ Feb 23 2003, 08:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    2) Skill with a pistol and rifle. When I shoot at a skulk 90% of the time my hair is right on to them - locked on. I do this by chargeing towards them and sidesteping at the last possible moment. They then spin to my side. I begin to circle strafe around them in the same direction as they are circling around me. I ensure that my hair is on them firing at all times. This is essential becuase this is the 'axis' that ensures you are in an 'equilibrium' wiht the skulks dance of death. If you keep your hair on it constantly you will be able to dance around the skulk forever. I have danced around a skulk for enought time to empty my lmg, reload, empty, reload, empty.....I took out 2 skulks at once...The main thing to remember which catches most amatuer rambos out is that if they rapidly 'CHANGE DIRECTION' and start spinning around in the same direction you must do a full 180 and do the same. You must do this FAST because you are running towards it...Using this tactic is so accurate I often empty a pistol clip into a skulk and kill it at close range...

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    hehe from this i can tell your a very skilled marine.
    But i bet you havent had the chance to shoot against a][ skulking.
    Come to my server some times.
    We would love to have u <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Its kinda empty in the morning as with MOST servers but around noon and evenings its usually almost packed to da brim.
    Talk to me when u get der maybe i can watch u play.
    I am a][.hello.
    I would also like to see how u skulk.
  • Bill_DoorBill_Door Join Date: 2003-01-04 Member: 11792Members
    Gorebash, you sir deserve to be called Rambo! You are like the charicter Rambo. The lesser "rambos" wish they had your abilities. You are an asset to the team as you are an effective diversion to the Kharaa.

    Or something like that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> .
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