<div class="IPBDescription">What is this?</div> ok guys ive been reading about people putting in hud_fastswitch cvar set to 1 in the console...i want to know what the heck is this? what does it do? how does it help in game?.......is it worth trying out?....thanks
all it does is say you hit the key '2' to get your pistol and you have to click to "activate" it what this does if u hit '2' it brings it right up, try it in game youll see
You know how in vanilla half-life when you press one of your weapon slot keys a thingy pops up on your HUD showing you what weapon you're about to select, and you press +fire to pull out the highlighted weapon? All hud_fastswitch 1 does is that instead of the HUD display popping up and requiring you to +fire you will pull out whatever is in that slot. Like most other games, Quake for example; you select the axe by just hitting "1". hud_fastswitch 1 means you just hit "1" to select the crowbar. Btw, it defaults back to the other style if you've got more than one weapon in the slot.
You don't need to bind it into your slot bindings. You wouldn't use:
how would i go about setting mouse3 or mouse4 to auto switch between pistol/MG?
i.e. I have my LMG out, I press mouse3, and it brings out the pistol; I then press mouse3 again, and it brings back my LMG, out and selected...
can one any of you point me in the right direction?
btw about this topic's relation to unfair scripting, i think "Q" is default set to lastinv, which brings up your last used weapon, i use it all the time to switch between my pistol/LMG, so obviously this isnt the SLIGHTEST bit unfair.. only prob is i have to take my finger off of the "A" key to bring my pistol out(rendering me unable to straif left), which is a pain in the arse, and to get it to work you have to first select the LMG, then select the pistol, so it recognizes pistol as last used weapon, then u can switch between. i'm looking for a script that will auto recognize that i want to switch between pistol and LMG, which is why i'm asking the pros here for help
<!--QuoteBegin--kann_nix+Feb 23 2003, 02:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kann_nix @ Feb 23 2003, 02:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how would i go about setting mouse3 or mouse4 to auto switch between pistol/MG?
i.e. I have my LMG out, I press mouse3, and it brings out the pistol; I then press mouse3 again, and it brings back my LMG, out and selected...
can one any of you point me in the right direction?
btw about this topic's relation to unfair scripting, i think "Q" is default set to lastinv, which brings up your last used weapon, i use it all the time to switch between my pistol/LMG, so obviously this isnt the SLIGHTEST bit unfair.. only prob is i have to take my finger off of the "A" key to bring my pistol out(rendering me unable to straif left), which is a pain in the arse, and to get it to work you have to first select the LMG, then select the pistol, so it recognizes pistol as last used weapon, then u can switch between. i'm looking for a script that will auto recognize that i want to switch between pistol and LMG, which is why i'm asking the pros here for help <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> To toggle between pistol and LMG:
how do i get this script to start up each game on its own? i know i put it to a .cfg file and type "exec scriptname.cfg" into console to start it up, but how do i get it to execute by default every time i start the game?
i was under the impression that putting it in a file named "autoexec.cfg" would start it up automatically, but i tried to no avail...
Comments
Enter: hud_fastswitch 1
during game play and you will beable to scroll through your weapons and they will come up automaticly
You know how in vanilla half-life when you press one of your weapon slot keys a thingy pops up on your HUD showing you what weapon you're about to select, and you press +fire to pull out the highlighted weapon? All hud_fastswitch 1 does is that instead of the HUD display popping up and requiring you to +fire you will pull out whatever is in that slot. Like most other games, Quake for example; you select the axe by just hitting "1". hud_fastswitch 1 means you just hit "1" to select the crowbar. Btw, it defaults back to the other style if you've got more than one weapon in the slot.
You don't need to bind it into your slot bindings. You wouldn't use:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->bind 1 "hud_fastswitch 1; slot1"
bind 2 "hud_fastswitch 1; slot2"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
You'd simply use:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hud_fastswitch 1
bind 1 "slot1"
bind 2 "slot2"
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Hope that helps <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
bind "MWHEELUP" "invprev"
alias weapon1 "slot1; bind mwheelup weapon2"
alias weapon2 "slot2; bind mwheelup weapon3"
alias weapon3 "slot3; bind mwheelup weapon1"
bind "mwheelup" "weapon1"
aliens:
alias weapon1 "slot1; bind mwheelup weapon2"
alias weapon2 "slot2; bind mwheelup weapon3"
alias weapon3 "slot3; bind mwheelup weapon4"
alias weapon4 "slot4; bind mwheelup weapon1"
bind "mwheelup" "weapon1"
i.e. I have my LMG out, I press mouse3, and it brings out the pistol; I then press mouse3 again, and it brings back my LMG, out and selected...
can one any of you point me in the right direction?
btw about this topic's relation to unfair scripting, i think "Q" is default set to lastinv, which brings up your last used weapon, i use it all the time to switch between my pistol/LMG, so obviously this isnt the SLIGHTEST bit unfair.. only prob is i have to take my finger off of the "A" key to bring my pistol out(rendering me unable to straif left), which is a pain in the arse, and to get it to work you have to first select the LMG, then select the pistol, so it recognizes pistol as last used weapon, then u can switch between. i'm looking for a script that will auto recognize that i want to switch between pistol and LMG, which is why i'm asking the pros here for help
i.e. I have my LMG out, I press mouse3, and it brings out the pistol; I then press mouse3 again, and it brings back my LMG, out and selected...
can one any of you point me in the right direction?
btw about this topic's relation to unfair scripting, i think "Q" is default set to lastinv, which brings up your last used weapon, i use it all the time to switch between my pistol/LMG, so obviously this isnt the SLIGHTEST bit unfair.. only prob is i have to take my finger off of the "A" key to bring my pistol out(rendering me unable to straif left), which is a pain in the arse, and to get it to work you have to first select the LMG, then select the pistol, so it recognizes pistol as last used weapon, then u can switch between. i'm looking for a script that will auto recognize that i want to switch between pistol and LMG, which is why i'm asking the pros here for help <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
To toggle between pistol and LMG:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
alias pistol "slot2; bind mouse3 lmg"
alias lmg "slot1; bind mouse3 pistol"
bind mouse3 pistol
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
very simple <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
did i ever tell you i love you?
one last thing, and i will end my noobery...
how do i get this script to start up each game on its own? i know i put it to a .cfg file and type "exec scriptname.cfg" into console to start it up,
but how do i get it to execute by default every time i start the game?
i was under the impression that putting it in a file named "autoexec.cfg" would start it up automatically, but i tried to no avail...
any help? thanks a lot for the help thus far