Power Silo Hive
Alien_Bob
Join Date: 2002-11-11 Member: 8185Members
<div class="IPBDescription">Defend the roof area</div> The Power Silo Hive room is very vulnerable. It only has two small entrances, but a jetpacker can zip in quite easily if they're not completely blocked (and if they're completely blocked, people will get upset).
There are four dark areas in the corners of the roof where a jetpacker can easily get to. If he wasn't spotted it won't be long before he has a phase gate and other goodies up there. Your hive is likely to be in big trouble if this happens, especially if the comm health-spams him. If you have fades it's not such a problem, but without them he can stay up there for a long time.
Solution: Web the entrances, and put big webs around the roof and walls. Do this and jetters will often get caught and drop into the poisonous goo below. Also, if you can afford it, go up there as a skulk, evolve to gorge and drop a few OCs in a couple of those areas.
Also remember that if the marines have taken Power Silo and don't have jets yet, *they* are in big trouble as a lerk/fade supported by a defence chamber up in the roof area will lay waste to all their equipment quite easily.
There are four dark areas in the corners of the roof where a jetpacker can easily get to. If he wasn't spotted it won't be long before he has a phase gate and other goodies up there. Your hive is likely to be in big trouble if this happens, especially if the comm health-spams him. If you have fades it's not such a problem, but without them he can stay up there for a long time.
Solution: Web the entrances, and put big webs around the roof and walls. Do this and jetters will often get caught and drop into the poisonous goo below. Also, if you can afford it, go up there as a skulk, evolve to gorge and drop a few OCs in a couple of those areas.
Also remember that if the marines have taken Power Silo and don't have jets yet, *they* are in big trouble as a lerk/fade supported by a defence chamber up in the roof area will lay waste to all their equipment quite easily.
Comments
S
There is one problem, if you build phase gate up there, everyone who goes trough it gets stuck in the roof (that place is too low for phase gate). But that jetpacker can build <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> up there and....well i think you know what happens then <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> There is only three dark areas....right <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> The one which is on top of the hive is blocked.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hmmm... can you pop a web from one side of Power Silo to the next, on two walls? And have it stretch that... like... 50 foot span?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Iam not sure that can it stretch that far, but you can web that place by shooting web between roof and wall up there.
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naw, i've had my rines build a PG there up top. the only problem is having my marines be CAREFUL when they phase through, that's a long drop.
Really? So it is possible <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
I thought that roof is too low and they will get stuck instantly and for that reason i haven't ever tryed to do that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Hmmm...yes of course <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
That was pretty hard in 1.03. But it could work in 1.04, because you have to use that phase
S <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
webs do have a span length limit and it's more like 10 feet and not 50 feet (scale wise). Typically can span the width of any hallway, even a little diagonally (pythagorean theorem) but it won't span the width of powersilo.
4 lerks, one on each roof corner, with one to two defence chambers, and walls of lame on either entrance, with a gorge hiding behind the hive and some off towers in the center. Skulks are optional.
this strat also works sometimes for taking power silo form the marines. once you got a few dts up and maybe some ots, go lerk or fade and spike/acid the pg, tf, etc. dont let them get a <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> up though
that's why i said to put OCs up in the rafters. a welder won't do much against a couple OTs being healed by DTS before you get spit to death
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Actualy there are only 3 one is sort of over grown with that green stuff you get in give rooms. If on marines and I hold powersilo I send a jetpacker up there to put a sentry in each section to ward off lerks and provide excellent coverage of the floor below.
i loaded up a lan game on nothing and tested it out, i went a little nuts, but this is what i got,
<img src='http://www.vu.union.edu/~torresj/images/websilo.jpg' border='0' alt='user posted image'>
<img src='http://www.vu.union.edu/~torresj/images/websilo2.jpg' border='0' alt='user posted image'>
you can web accross silo, just not accross the extreme parts,