Power Silo Hive

Alien_BobAlien_Bob Join Date: 2002-11-11 Member: 8185Members
<div class="IPBDescription">Defend the roof area</div> The Power Silo Hive room is very vulnerable. It only has two small entrances, but a jetpacker can zip in quite easily if they're not completely blocked (and if they're completely blocked, people will get upset).

There are four dark areas in the corners of the roof where a jetpacker can easily get to. If he wasn't spotted it won't be long before he has a phase gate and other goodies up there. Your hive is likely to be in big trouble if this happens, especially if the comm health-spams him. If you have fades it's not such a problem, but without them he can stay up there for a long time.

Solution: Web the entrances, and put big webs around the roof and walls. Do this and jetters will often get caught and drop into the poisonous goo below. Also, if you can afford it, go up there as a skulk, evolve to gorge and drop a few OCs in a couple of those areas.

Also remember that if the marines have taken Power Silo and don't have jets yet, *they* are in big trouble as a lerk/fade supported by a defence chamber up in the roof area will lay waste to all their equipment quite easily.

Comments

  • Sifo25Sifo25 Join Date: 2003-01-28 Member: 12890Members
    Hmmm... can you pop a web from one side of Power Silo to the next, on two walls? And have it stretch that... like... 50 foot span? I've been tossing webs on the floor all this time (and in doorways/vents that lead into a hive. I didnt know they stretched that far, or, do they not?

    S
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    I don't think its worth it. People shouldn't be upset over blocking door ways, its possible to get around, its not some exploit. It would also go towards the OC limit cap for a certain area.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    edited February 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There are four dark areas in the corners of the roof where a jetpacker can easily get to. If he wasn't spotted it won't be long before he has a phase gate and other goodies up there. Your hive is likely to be in big trouble if this happens, especially if the comm health-spams him. If you have fades it's not such a problem, but without them he can stay up there for a long time.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    There is one problem, if you build phase gate up there, everyone who goes trough it gets stuck in the roof (that place is too low for phase gate). But that jetpacker can build <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> up there and....well i think you know what happens then <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> There is only three dark areas....right <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> The one which is on top of the hive is blocked.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hmmm... can you pop a web from one side of Power Silo to the next, on two walls? And have it stretch that... like... 50 foot span?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Iam not sure that can it stretch that far, but you can web that place by shooting web between roof and wall up there.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Paq+Feb 21 2003, 12:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paq @ Feb 21 2003, 12:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There is one problem, if you build phase gate up there, everyone who goes trough it gets stuck in the roof (that place is too low for phase gate).
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    naw, i've had my rines build a PG there up top. the only problem is having my marines be CAREFUL when they phase through, that's a long drop.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    <!--QuoteBegin--Niteowl+Feb 21 2003, 10:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Niteowl @ Feb 21 2003, 10:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->naw, i've had my rines build a PG there up top. the only problem is having my marines be CAREFUL when they phase through, that's a long drop.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Really? So it is possible <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
    I thought that roof is too low and they will get stuck instantly and for that reason i haven't ever tryed to do that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    You could always tell the marines to crouch before the phase <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    <!--QuoteBegin--DeAtH_tO_gOrDoN+Feb 21 2003, 11:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DeAtH_tO_gOrDoN @ Feb 21 2003, 11:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You could always tell the marines to crouch before the phase <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hmmm...yes of course <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    That was pretty hard in 1.03. But it could work in 1.04, because you have to use that phase
  • DuckDuck Join Date: 2002-11-18 Member: 9195Members
    <!--QuoteBegin--Sifo25+Feb 21 2003, 02:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sifo25 @ Feb 21 2003, 02:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmmm... can you pop a web from one side of Power Silo to the next, on two walls? And have it stretch that... like... 50 foot span? I've been tossing webs on the floor all this time (and in doorways/vents that lead into a hive. I didnt know they stretched that far, or, do they not?

    S <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    webs do have a span length limit and it's more like 10 feet and not 50 feet (scale wise). Typically can span the width of any hallway, even a little diagonally (pythagorean theorem) but it won't span the width of powersilo.
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    The ceiling to the floor of Waste Handeling can be covered by a single web. That's considerably more than the width of a hallway.
  • iwilleatyouiwilleatyou Join Date: 2002-11-29 Member: 10270Members
    i just make a little circle of webs around the ceiling of the place. JPer runs in, flies to the ceiling, and hits one. down he goes. you only need like 4 or 5 strands for complete coverage.
  • AmorphousAmorphous Join Date: 2002-12-20 Member: 11249Members
    Best way to gaurd powersilo in a big game:

    4 lerks, one on each roof corner, with one to two defence chambers, and walls of lame on either entrance, with a gorge hiding behind the hive and some off towers in the center. Skulks are optional.
  • p00psm1thp00psm1th Join Date: 2003-02-14 Member: 13558Members
    you could always gorge up there and drop 2-3 dts and 1-2 ots in each corner. you will be able to move between two of the corners by building a dt, jumping on it, then jumping onto the upper ledge. if you're not on a server with lerklift, you could go skulk then back to gorge if you really need to cover that last corner. of course, put webs up in each corner in case some jetpacker manages to get on a ledge so that he's stuck and the ots ccan get him

    this strat also works sometimes for taking power silo form the marines. once you got a few dts up and maybe some ots, go lerk or fade and spike/acid the pg, tf, etc. dont let them get a <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> up though
  • SeaHawkSeaHawk Join Date: 2003-02-03 Member: 13049Members
    That's why I think lerklift is such a cool mod. I was on gorge protection duty the other day on my normal server that has lerklift, and I took the gorge around to those three areas, and he laid some nasty little traps for any jetpackers. It was quite neat. I also had the coolest move, just out of a movie. Our gorge was screaming he was under attack and running away from some marines, at an area I was right near. I heard them firing, came around the corner to see the gorge waddle out of site with the marines in close pursuit. Their backs were to me, so I sped over them, hit the deck next to the gorge (took a few hits, carapaced, however), picked him up and away we went. That was cool, like a pickup from a hot landing zone.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    The problem is that if the JPer has his welder out, your defenses are useless. The welder burns through webs instantaneously, not matter how fast the jper is flying. I've done it myself. Welder out, turn it on, fly down the hall, turn the corner and hear the crackling of webs, zoom over the OCs blocking the entrance, keep going up up up, crackling webs all the way. comm drops tf, upgrades, drops seige, gg. There isn't even any notification to the alien team that i've invaded.
  • p00psm1thp00psm1th Join Date: 2003-02-14 Member: 13558Members
    <!--QuoteBegin--Typhon+Feb 24 2003, 07:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Typhon @ Feb 24 2003, 07:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The problem is that if the JPer has his welder out, your defenses are useless. The welder burns through webs instantaneously, not matter how fast the jper is flying. I've done it myself. Welder out, turn it on, fly down the hall, turn the corner and hear the crackling of webs, zoom over the OCs blocking the entrance, keep going up up up, crackling webs all the way. comm drops tf, upgrades, drops seige, gg. There isn't even any notification to the alien team that i've invaded. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    that's why i said to put OCs up in the rafters. a welder won't do much against a couple OTs being healed by DTS before you get spit to death
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    <!--QuoteBegin--Alien Bob+Feb 21 2003, 05:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alien Bob @ Feb 21 2003, 05:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There are four dark areas in the corners of the roof where a jetpacker can easily get to.

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actualy there are only 3 one is sort of over grown with that green stuff you get in give rooms. If on marines and I hold powersilo I send a jetpacker up there to put a sentry in each section to ward off lerks and provide excellent coverage of the floor below.
  • saint0zsaint0z Join Date: 2002-10-16 Member: 1505Members, Constellation
    webbing silo,

    i loaded up a lan game on nothing and tested it out, i went a little nuts, but this is what i got,

    <img src='http://www.vu.union.edu/~torresj/images/websilo.jpg' border='0' alt='user posted image'>

    <img src='http://www.vu.union.edu/~torresj/images/websilo2.jpg' border='0' alt='user posted image'>


    you can web accross silo, just not accross the extreme parts,
  • ainfectainfect Join Date: 2003-02-04 Member: 13102Members
    block both enterances with O towers and web across the top of them and infront of them. that will keep them out.
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