Any Completed Maps In Rmf Form I Can Download?
KillEmAll
Join Date: 2002-12-01 Member: 10342Members
Hi, I just got into the mapping scene. I want to make a map for NS but I have lots to learn. I could learn tons if I had a completed map to look at in Valve Hammer Editer. Anyway to change a BSD file to RMF? I want to see how to make the ready room entrances to Marines, aliens, ect. A website that shows strictly NS mapping info would be good also. I have made a room with spawns and lights that actually functions <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> It seems like i'm missing some entities though. I only use the ns.fgd file for data?
Comments
Besides, I wouldn't expect any of the official mappers to hand over their completed .rmf files. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
As for a website for NS-related topics, here's <a href='http://nsworld.ns-central.co.uk/mappingguide/MappingGuide.php' target='_blank'>ChromeAngel's</a> excellent guide.
I'm not overly knowledgeable about the technical aspects of mapping, but I believe once you add ns.fgd to Hammer, you're good to go.
As for 'missing entities', remember that there are two types : brush-based and point-based (<i>note: I <b>think</b> that's what the 2nd one is called</i>). What entities do you seem to be missing?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I could learn tons if I had a completed map to look at in Valve Hammer Editer. Anyway to change a BSD file to RMF?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=21439' target='_blank'>forum post</a>
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A website that shows strictly NS mapping info would be good also. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<a href='http://www.natural-selection.org/MappingGuidelines.htm' target='_blank'>Natural Selection Mapping Guidelines</a>
<a href='http://ns.valve-erc.com/' target='_blank'>Selective Design</a>
<a href='http://nsworld.ns-central.co.uk/Main.php' target='_blank'>NS World</a>
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I only use the ns.fgd file for data?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yep.
It can also be quite educative to see what your own map looks like after compiling. Where the faces are cutup, and what is culled etc.
That selective design site helps a lot.
I'd <i>strongly</i> suggest you go through at least one good tutorial before trying to go your .rmf route. No offense intended, but brush-based entities are actually a pretty basic mapping task and you had to ask how to use them.