Any Completed Maps In Rmf Form I Can Download?

KillEmAllKillEmAll Join Date: 2002-12-01 Member: 10342Members
Hi, I just got into the mapping scene. I want to make a map for NS but I have lots to learn. I could learn tons if I had a completed map to look at in Valve Hammer Editer. Anyway to change a BSD file to RMF? I want to see how to make the ready room entrances to Marines, aliens, ect. A website that shows strictly NS mapping info would be good also. I have made a room with spawns and lights that actually functions <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> It seems like i'm missing some entities though. I only use the ns.fgd file for data?

Comments

  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    Learning from even a half-completed .rmf might be extremely difficult. You're much better off taking it one step at a time through a few good tutorials rather than having to mentally process a few thousand colored lines on your screen all at once.

    Besides, I wouldn't expect any of the official mappers to hand over their completed .rmf files. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->



    As for a website for NS-related topics, here's <a href='http://nsworld.ns-central.co.uk/mappingguide/MappingGuide.php' target='_blank'>ChromeAngel's</a> excellent guide.



    I'm not overly knowledgeable about the technical aspects of mapping, but I believe once you add ns.fgd to Hammer, you're good to go.

    As for 'missing entities', remember that there are two types : brush-based and point-based (<i>note: I <b>think</b> that's what the 2nd one is called</i>). What entities do you seem to be missing?
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--KillEmAll+Feb 22 2003, 10:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KillEmAll @ Feb 22 2003, 10:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hi, I just got into the mapping scene. I want to make a map for NS but I have lots to learn. I could learn tons if I had a completed map to look at in Valve Hammer Editer. Anyway to change a BSD file to RMF? I want to see how to make the ready room entrances to Marines, aliens, ect. A website that shows strictly NS mapping info would be good also. I have made a room with spawns and lights that actually functions <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> It seems like i'm missing some entities though. I only use the ns.fgd file for data?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I could learn tons if I had a completed map to look at in Valve Hammer Editer.  Anyway to change a BSD file to RMF?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=21439' target='_blank'>forum post</a>

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A website that shows strictly NS mapping info would be good also. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <a href='http://www.natural-selection.org/MappingGuidelines.htm' target='_blank'>Natural Selection Mapping Guidelines</a>
    <a href='http://ns.valve-erc.com/' target='_blank'>Selective Design</a>
    <a href='http://nsworld.ns-central.co.uk/Main.php' target='_blank'>NS World</a>

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I only use the ns.fgd file for data?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yep.
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    <a href='http://dynamic.gamespy.com/~quark/' target='_blank'>QuArK</a> can read (not edit!) compiled .bsp files. The worldbrushes look quite different then the original brushes used to create them, since most faces are culled from the .bsp. But it is an excellent tool for seeing how certain entity effects are created.
    It can also be quite educative to see what your own map looks like after compiling. Where the faces are cutup, and what is culled etc.
  • KillEmAllKillEmAll Join Date: 2002-12-01 Member: 10342Members
    I seem to be missing most of the Info entities. Info_Join_Team, Info_Join_Autoassign, Info_Spectate and some others.

    That selective design site helps a lot.
  • KillEmAllKillEmAll Join Date: 2002-12-01 Member: 10342Members
    How do I get the brush Ents to show up?
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    It's pretty simple, actually - create a brush (a box, for example), right-click it, and 'Tie to Entity'.

    I'd <i>strongly</i> suggest you go through at least one good tutorial before trying to go your .rmf route. No offense intended, but brush-based entities are actually a pretty basic mapping task and you had to ask how to use them.
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