Kharaa Going Up/down The Ladders

DreadDread Join Date: 2002-07-24 Member: 993Members
<div class="IPBDescription">idea how to go around it</div> So aliens should not have to climb ladders. I would like NS to be perfect and Onos climbing ladders hardly fits in to that picture. I was thinking about a beam kind of thing(ever played neocron?) that would pull everything up with neat blue particle effect and the push you off the "elevator shaft". This way aliens wouldn't have to climb ladders(looks rather stupid). And it wouldn't take anymore room than ladders. Next to this beam-thingy would be real ladders for marines(they can use either beam or ladders). And for going down aliens could just jump down the ladder way. Is this just stupid or could it be done?

Comments

  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    It's just stupid. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    <!--QuoteBegin--doctopepa+Feb 23 2003, 12:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (doctopepa @ Feb 23 2003, 12:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's just stupid. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Guesss you've never played neocron. In that its very cool looking and would fit the sci-fi theme very well. Also it would be easily done, as in basic HL-maps there are lots of func_push things where you go up and down by pushing buttons etc. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    Boo! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    Nooo! I'm sorry, im just freaking with you, hehe!
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    Give it a try and see how credible it is.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Neocron is just stupid.

    Okay , the ladders in HL are stupid but a low-g-elevator is even worse....
    Trigger_push makes low-G-elevators possible in HL.
    Use it wisely if you really want.
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    chubbysteve is the only one who gave some serious feedback, ya others are just bashing <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    The particle lifts in Neocron do not (In my opinion), fit the NS environment, nor do they work amazingly. I remember being very frustrated with them in Neocron, when you got stuck at the top for half a minute, or when you missed your stop. And floaty blue particles in a tube are more realistic than aliens climbing up ladders? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    edited February 2003
    <!--QuoteBegin--Fam+Feb 23 2003, 08:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fam @ Feb 23 2003, 08:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And floaty blue particles in a tube are more realistic than aliens climbing up ladders? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What about blue lava lamps? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Sorry, couldn't help myself--meant in a purely kidding sense, and I know it's off topic/out of context <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    I read ya Cagey! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
    I agree with the others.. It wouldn't fit the "official" NS environment, however I don't think Missile Command or the seige maps do either. Try making a custom map with these in it and see how they work.
  • EgoEgo Join Date: 2003-01-27 Member: 12804Members
    /veto


    if aliens cant climb ladders, some of the maps in 1.0 right now would be perdy useles...( not that it matters..)

    oh and lerks CANT climb ladders, they haf to flap <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> and take falling damage heh..


    Ego

    [FACT] - sometimes i dont know what im doing, then i get a spoon, a wallet, and an eraser, and everything is a-o-k
  • GanjaGanja Join Date: 2002-11-26 Member: 10038Members
    better thing to do would to have infestation involved . . .
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    umm... lets see... skulks wall walking looks rediculous too, but u dont see us complain about that, the onos, well i know thats takin it too far but it makes it sooooooo easy to take em out with a hmg as theyre sooo slow on the ladders <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> + <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> + ladder = hilarious situations!!!!
  • porpporp Join Date: 2002-11-06 Member: 7445Members
    edited February 2003
    Dumb. What's the point of a ladder AND some low-gravity beam elevator?

    Not only that, it would look even more ridiculous to have some high-tech elevator in low tech maps with, for example, a sewer processing plant.
  • tommy14tommy14 Join Date: 2002-11-15 Member: 8839Members
    <!--QuoteBegin--Ganja+Feb 23 2003, 10:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ganja @ Feb 23 2003, 10:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> better thing to do would to have infestation involved . . . <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    easy enough - use an infested texture, then cover it with the ladder entity.

    now you have a climbable infestation! <i>of course, so can the marines....</i>
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    How about use the "pbpimple" model, then have a trigger over it triggering a trigger_push and a jet of steam coming from it :]

    I was using this in my map, but I removed the push because it got annoying :/
  • OrdosOrdos Join Date: 2002-11-16 Member: 8903Members
    DUde those things in Neocron were fun, I'd launch myself out of them all day.
  • doctorskizodoctorskizo Join Date: 2002-07-31 Member: 1035Members, Constellation
    dont even mention neocron, i was depressed for a couple of hours after the open beta was over.....so many wasted hours. at least i was able to get *** and was in the top 10 players.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Hmm... My map is set in a research facility... I could put a few teleporters around! Seriously, that's a good idea... A weldable (inside a hive!) activates a few teleporters in key locations, such as a double res room and other various important spots. The marines would get a large advantage, but one would be near the MS so if the aliens got hold of one... BOOM.
    Sorry about my terrible use of..., I get carried away sometimes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    yeah well the marines always have a HUGE advantage when it comes to defending and gaining double res nodes earlier in the game, by the time that they finally evolve into a lerk or other tougher version of the skulk, its a turret farm.

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> vs <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> ..... i dsont think its a fair fight :\
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    I take it you did not read my entire post. The weldable would be directly in a hive location, and would take around 30 secs to weld. That's a long time when at any moment a skulk could pop out of the nearby vent and eat your defenceless, welding body.
    I know, half of this wasn't in my post, but i just made it up!
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    doesnt quasar mean a s s h o l e in irish??
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    <!--QuoteBegin--RuSh Of PeONs+Feb 26 2003, 10:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RuSh Of PeONs @ Feb 26 2003, 10:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> doesnt quasar mean a s s h o l e in irish?? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Wow <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Ontopic:
    Yes, it would be more credible, they do have nano-technology

    And no, I didn't mean you were supposed to put these instead of EVERY ladder. It was just an idea for the mappers who might do a hi-tech map. So they could put some fancy blue-beams there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    AND what many seems to ignore, is that it wouldn't be quite like Neacron. These would push you OFF the elevator once up, in Neocron it was annoying and difficult to get off once you went up. Also we don't have several floors in ns, so don't use that as an excuse(you would pass your floor).
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Thing is, sometimes you have to substitute realism for gameplay and fun. That's why Onos could climb ladders in the first place.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    I think those "push tubes" would fit the NS theme.

    I mean come on.. there are phase gates!
    Are light elevators so UN-NS themed? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    But i guess the best solution for ladder problems is to make elevation changes in your map either with large elevators like ns_bast, or slanted hallways like ns_eclipse.
    You can still have ladders, but only put them in areas where the onos cant get to (vents and small hallways)
  • Green_MeatGreen_Meat Join Date: 2002-11-06 Member: 7331Members
    <!--QuoteBegin--Insane+Feb 26 2003, 01:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Feb 26 2003, 01:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thing is, sometimes you have to substitute realism for gameplay and fun. That's why Onos could climb ladders in the first place. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I like your idea. It makes much more sense than seeing a 3 ton animal without up a ladder. It may still seem a little weird seeing one float up, but at least it gives some kind of explination.

    Explain to me how Onos' being the "Go anywhere - Kill everything" weapon adds to gameplay or fun. I think its crizappy. Why is it that some poeple insist that their Onos be completely unchecked. The only thing that stops an onos right now is a vent.

    God forbid you should have to use your brain when you become an onos. Gaining massive destructive power and extremely durable armor should come at a price. What price? Mobility. It makes sense, it's logical, and if you say otherwise, it's simply because you always want it to be easy for you.

    I've found my own solution to this. I've simply put ladders in places onos can't get to. Problem solved.


    Quite frankly, it comes down to a matter of opinion. Either your opinion is that an Onos should be completely unchecked and the game should ignore basic physics so that onos don't have to use any strategy. Or, you feel that every weapon or creature should have benifits and drawbacks.

    I personally perfer the latter.

    GSH
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Actually i think they should not be able to go up ladders.
    Like in ns_eclipse, if your being chased from eclipse command through the triad by an onos, you can escape by running up the ladder, while he, has to take the long way around through station access alpha.

    Doesn't ruin realism, it adds more. As for the fun factor.. well it's all subjective.
    Sure as hell Is fun for the marine who survived <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    ...or the Onos can hold out its legs and climb up the ladder with the spiked udder on its belly...like a centipede! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Seriously, tho, the Onos should have some kind of ladder climbing animation, i dont care what! As long as it aint going up by sliding up the ladder on its side (or with its head in the wall <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->) as it currently does.
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->...or the Onos can hold out its legs and climb up the ladder with the spiked udder on its belly...like a centipede! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    i like those odds <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> but anyways, add small areas or a railing that the onos cant pass theu and problem solved. As i saidf before they go very slow up ladders, makes em easy to kill <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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