Kharaa Going Up/down The Ladders
Dread
Join Date: 2002-07-24 Member: 993Members
<div class="IPBDescription">idea how to go around it</div> So aliens should not have to climb ladders. I would like NS to be perfect and Onos climbing ladders hardly fits in to that picture. I was thinking about a beam kind of thing(ever played neocron?) that would pull everything up with neat blue particle effect and the push you off the "elevator shaft". This way aliens wouldn't have to climb ladders(looks rather stupid). And it wouldn't take anymore room than ladders. Next to this beam-thingy would be real ladders for marines(they can use either beam or ladders). And for going down aliens could just jump down the ladder way. Is this just stupid or could it be done?
Comments
Guesss you've never played neocron. In that its very cool looking and would fit the sci-fi theme very well. Also it would be easily done, as in basic HL-maps there are lots of func_push things where you go up and down by pushing buttons etc. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Okay , the ladders in HL are stupid but a low-g-elevator is even worse....
Trigger_push makes low-G-elevators possible in HL.
Use it wisely if you really want.
What about blue lava lamps? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Sorry, couldn't help myself--meant in a purely kidding sense, and I know it's off topic/out of context <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
if aliens cant climb ladders, some of the maps in 1.0 right now would be perdy useles...( not that it matters..)
oh and lerks CANT climb ladders, they haf to flap <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> and take falling damage heh..
Ego
[FACT] - sometimes i dont know what im doing, then i get a spoon, a wallet, and an eraser, and everything is a-o-k
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> + <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> + ladder = hilarious situations!!!!
Not only that, it would look even more ridiculous to have some high-tech elevator in low tech maps with, for example, a sewer processing plant.
easy enough - use an infested texture, then cover it with the ladder entity.
now you have a climbable infestation! <i>of course, so can the marines....</i>
I was using this in my map, but I removed the push because it got annoying :/
Sorry about my terrible use of..., I get carried away sometimes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> vs <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> ..... i dsont think its a fair fight :\
I know, half of this wasn't in my post, but i just made it up!
Wow <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Ontopic:
Yes, it would be more credible, they do have nano-technology
And no, I didn't mean you were supposed to put these instead of EVERY ladder. It was just an idea for the mappers who might do a hi-tech map. So they could put some fancy blue-beams there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
AND what many seems to ignore, is that it wouldn't be quite like Neacron. These would push you OFF the elevator once up, in Neocron it was annoying and difficult to get off once you went up. Also we don't have several floors in ns, so don't use that as an excuse(you would pass your floor).
I mean come on.. there are phase gates!
Are light elevators so UN-NS themed? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
But i guess the best solution for ladder problems is to make elevation changes in your map either with large elevators like ns_bast, or slanted hallways like ns_eclipse.
You can still have ladders, but only put them in areas where the onos cant get to (vents and small hallways)
I like your idea. It makes much more sense than seeing a 3 ton animal without up a ladder. It may still seem a little weird seeing one float up, but at least it gives some kind of explination.
Explain to me how Onos' being the "Go anywhere - Kill everything" weapon adds to gameplay or fun. I think its crizappy. Why is it that some poeple insist that their Onos be completely unchecked. The only thing that stops an onos right now is a vent.
God forbid you should have to use your brain when you become an onos. Gaining massive destructive power and extremely durable armor should come at a price. What price? Mobility. It makes sense, it's logical, and if you say otherwise, it's simply because you always want it to be easy for you.
I've found my own solution to this. I've simply put ladders in places onos can't get to. Problem solved.
Quite frankly, it comes down to a matter of opinion. Either your opinion is that an Onos should be completely unchecked and the game should ignore basic physics so that onos don't have to use any strategy. Or, you feel that every weapon or creature should have benifits and drawbacks.
I personally perfer the latter.
GSH
Like in ns_eclipse, if your being chased from eclipse command through the triad by an onos, you can escape by running up the ladder, while he, has to take the long way around through station access alpha.
Doesn't ruin realism, it adds more. As for the fun factor.. well it's all subjective.
Sure as hell Is fun for the marine who survived <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
i like those odds <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> but anyways, add small areas or a railing that the onos cant pass theu and problem solved. As i saidf before they go very slow up ladders, makes em easy to kill <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->