<div class="IPBDescription">A little help</div>I'm looking for a good effect that makes it look like a hanging light is swaying back and forth, sometimes making a squeeking sound (ambience\squeeks2.wav) Anyone know a good way to achieve this?
Just make the light a func_pendulum. If you want the light to shine on the ground, you'll have to add a spotlight texture on a func_train set to additive rendermode. Only problem with that is that there won't be any actual light on the ground, so player models won't brighten up.
Or you can add 3+ lights at dfferent points along the path, and give them a custom appearance that fades and shines in sequence to provide the illusion of the light moving away and approaching. I've never tried it, but I've heard it discussed.
but it could look cool if he can get it done. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
a real pain to synchronise? not really, as long as you write the custom appearance yourself, just make sure you have on half when the next is full, etc. oh, unless you mean with the pendulum, naaah, that would be pretty easy, just get the ground lighting how you want it to and then just tweak the pendulum speed.
Yeah, a couple with dynamic lights iwth custom styles being triggered in the right manner could look good. The only problem is theunpredictibility of the func_pendulem, ive heard they can act irationaly due to some rounding or something. Anywho, its not a waste of entities, it adds to the map, let nothing be too "insignificant" and your entire map will be all good things.
actually, all I do is make the fade texture part of the func_pendulum, and even though the lighting around doesn't change, it's not really noticable. It looks <i>really</i> cool.
and the func_pendulum works, but the entity itself is litterally buggier than the env_camera. It does something wierd every 10 seconds
func_pendulums have a tendency of slowing down, even if you didn't set it up to slow down. I've had swinging objects come to a halt over the course of 10-20 minutes during testing.
you could set a trigger random to target the pendulem momentarily after a few mins, almost like boosting someone on a swing, you gotta keep pushing them to keep the momentum going
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EDIT: Never mind, if found it. Off to the valve-erc!
Anyways, good luck!
<b>moving lights + halflife</b> <> possible
<b>illusion of moving lights + halflife + entities wasted</b> = possible
<b>map + hanz + worldcraft + moving lights</b> = don't see the point in the effort for such a tiny unnecessary map feature.
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they get deleted by zoner's anyway.
and the func_pendulum works, but the entity itself is litterally buggier than the env_camera. It does something wierd every 10 seconds