Balancing Ns All Over Again?

pdubpdub Join Date: 2002-12-15 Member: 10838Members
<div class="IPBDescription">I keep reading about 1.1 changes...</div> I experienced the progression NS made from version 1.01 -> 1.04 and was quite impressed by how quickly we learned the game and how quickly Flayra made adjustments based on playtesting. It's now quite obvious to me that sometimes the smallest tweaks to a game can change the gameplay dramatically.

I'm just wondering if the 1.1 changes are going to throw the game into a spin and force Flayra to re-tune the game for balance once again? So far the changes I've read about seem minor, and as always Flayra seems like he's being smart about things, but you just never know... just enhancing the comm controls could make life for the marines much easier... and on the other hand I thought completely silent skulks were previously deemed too dangerous? I'm not against the changes, in fact I agree with them all so far, and in the future gorges might not be banned for putting down Senory first! Well it's going to be interesting anyway, and a lot of fun as always, I just hope we don't loose too much ground, and that this game just keeps getting better.

what's your thoughts?

-pdub

Comments

  • p4Prosperop4Prospero Join Date: 2002-12-04 Member: 10454Members, Constellation
    I'm sure things will take some tweaking again. if the the changes are as radical as Flayra makes them sound, then it could practically be a whole new game. However, as long as they stay true to their original vision, then I think it will be a better game when all is said and done. They seem to be a pretty smart bunch. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Prosp
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Changes are usually aimed for fun, but at the same time to maybe fix some imbalances. And yes, we learned what we didn't test right the first time, so we'll know to skip it again in testing! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Well, considering that hes totally redoing the resource system (atleast for the aliens), yeah, i think there will be massive balancing needed. This wont be "Ok, those changes sound pretty cool, lets release it".
  • ZennZenn Join Date: 2003-02-01 Member: 12970Members
    Well, I've learned from little things I've designed, that you must think from the "exploit" view and not the "intended" view. Like siege spots...if you design a map, don't think "this room is for sieging, but not that room overthere", cause 99 times out of 100, once its discovered, it becomes common practice.

    Examples:
    -Old seiging of Engine Room from Marine Start (Bast)
    -Door blocking of Shipping Tunnel (Caged), this one is so common, its actually assumed by the marines now.

    I'm sure there are others, but thats all I got right now. As long as you testers always keep in the back of your mind "can we exploit this?" Things should test well <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Don't just try to play the game as "intended", play to break the "intended", thats how you test for balance, and test for things that WILL happen in real games.

    Can't wait for 1.1.
  • Duck_KingDuck_King Join Date: 2002-07-09 Member: 904Members
    Zenn took the words right out of my mouth. Whenever I've beta tested anything, I do my damnedest to break and exploit it, because there will always be some a-hole out there that will do it to ruin everyone else's game.
  • pdubpdub Join Date: 2002-12-15 Member: 10838Members
    sometimes 'exploits' developers overlooked end up being a great part of the game or map. door blocking, or whatever, as long as it doesnt throw everything off of coarse. As a long time triber I'm sure happy they left the ski bug in! biggest example ever of a bug actually being the game.

    ...anyways, I'm curious Comprox what things were tested improperly the first time around? I remember thinking that the wheels were spinning a tiny bit, but maybe you can give the short version of what was learned in 1.0x?
  • ZennZenn Join Date: 2003-02-01 Member: 12970Members
    <!--QuoteBegin--pdub+Feb 25 2003, 07:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pdub @ Feb 25 2003, 07:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> sometimes 'exploits' developers overlooked end up being a great part of the game or map. door blocking, or whatever, as long as it doesnt throw everything off of coarse. As a long time triber I'm sure happy they left the ski bug in! biggest example ever of a bug actually being the game.

    ...anyways, I'm curious Comprox what things were tested improperly the first time around? I remember thinking that the wheels were spinning a tiny bit, but maybe you can give the short version of what was learned in 1.0x? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, you can bet all 70 of your Onos res that Caged will be changed to remove that door block.

    But, true...sometimes exploits CAN become standard, a great example of this is CONCUSS jumping in TFC (#1 reason I quit playing TFC too). I guess the Devs of that game like it, cause they refuse to remove it, but personally I've always hated it, since people flying the entire distance of the map in 5 seconds are a bit hard to kill...but ya know. Those aren't exactly the kind of exploits I'm talking about.

    I'm talking about that when done, provide an obvious unbalanced advantage to one side or the other.

    Heh, with all the beta's I've signed up for...I've never been in an actual game beta, which is a shame, cause I'd do a good job <nudge Flayra>
  • sqx_stalkersqx_stalker Join Date: 2003-02-25 Member: 14006Members
    another exploit is hiding seige and tf in that little room of fire outside freedwater. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> very anoying . and very good for marines <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    And building outside nancy <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • ZennZenn Join Date: 2003-02-01 Member: 12970Members
    You can also build outside the door at marine spawn at Hera too, nice place for a 2nd comm chair and Obs <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    we'll do it the exact same thing we did testing NS before release ...

    thats right, nothing - well, as far as the majority is concerned .. -_-
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    I wouldn't be making these changes if I didn't think the balance would be closer with them then without them. I could very well be wrong, but all we can do is hang on and enjoy the ride.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    People need to calm down... relax... don't worry... the game is in capable hands! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I'm sure alot has been learned, so they'll get it all good this time!
  • pdubpdub Join Date: 2002-12-15 Member: 10838Members
    you the man... I think you are on the right track for sure... it's deffinately been an enjoyable ride so far, learning how to play a game is the best part, specially a team-based game like NS... so you just keep changing things till the cows come home, as long as there's people to play with and the game keeps getting better, I'm going to be having a great time.
  • sqx_stalkersqx_stalker Join Date: 2003-02-25 Member: 14006Members
    and if you build a phase gate on the wall around the corner on hera, you can fly outside <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> get a gorge down there (go onos, phase through gate, jump down, lose most of your health but cos you got 500 its ok, evolve to gorge, then build a tower of defence chambers) its awsome. you just walk around and **** down the bottom in the dark. but you only do ths at like 2am when its only you and your mates on the server
  • pdubpdub Join Date: 2002-12-15 Member: 10838Members
    edited February 2003
    <u>exactly</u> what I was talking about stalker!
  • joevjoev Giving grief... With a smile. Join Date: 2002-07-20 Member: 977Members, Retired Developer, NS1 Playtester, Contributor, Constellation, Reinforced - Shadow
    <!--QuoteBegin--pdub+Feb 26 2003, 06:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pdub @ Feb 26 2003, 06:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As a long time triber I'm sure happy they left the ski bug in! biggest example ever of a bug actually being the game.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Of course they left it in... they even made it a *feature* of Tribes 2 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    joev.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    As a long time triber I'm sure happy they left the ski bug in! biggest example ever of a bug actually being the game. 
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Actually i believe the biggest example ever of a bug being the game would be street fighter 2's combo system. The entire thing was a giant bug that they left in for a laugh, it went on to create a genre.
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