So Will Ha Make Noise In 1.1?

neonfaktoryneonfaktory Join Date: 2002-07-13 Member: 939Members
edited February 2003 in NS General Discussion
<div class="IPBDescription">Bzzzt - chungng... Bzzzt - chungng...</div> I would be a FOOL to think HA making noise hasn't been thought of before, so I was wondering what the word on it was for 1.1?

I'm hoping it's something along these lines:

(Sound Level - Made by)
0 - (silent) Couching LA Marine
1 - Walking LA Marine
1 - Crouched HA Marine
2 - Running LA Marine
2 - Walking HA Marine
3 - JP Marine
3 - HA Marine

And if it made a sound effect like in the Topic Description, that'd kick <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->. Thanks for any info

Comments

  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    I think flayra's original vision had the HA marines soudning like mobile tanks. With heavy steam sounds and pistons and such <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.

    IMO this would be AWESOME-O! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MelkorMelkor Join Date: 2002-12-18 Member: 11068Members
    I think i read somewhere on here recently that its no question of wether HA will make noices. They will eventually, but I don't know if that happens in 1.1
  • OrcristOrcrist Join Date: 2002-12-18 Member: 11050Members
    Nice soundfx in the topic description <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    [OT] Wasn't Melkor from Klingon Academy? That game rules
  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
    Heh, you will see groups of HA moving out....while crouched. Eventually they will make it to the hive in 30 minutes, after their main base has been detroyed by Onos <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • doctorskizodoctorskizo Join Date: 2002-07-31 Member: 1035Members, Constellation
    how about the sounds that robocop makes when he walks around? perfect for the ha's
  • saint0zsaint0z Join Date: 2002-10-16 Member: 1505Members, Constellation
    <!--QuoteBegin--doctorskizo+Feb 26 2003, 11:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (doctorskizo @ Feb 26 2003, 11:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how about the sounds that robocop makes when he walks around? perfect for the ha's <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i believe thats what neonfaktory was trying to emulate in the topic...
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    i wonder if there is any new sounds in 1.1 AT ALL? Opposing the HA, ive always thought the <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> needs more of a stampeding elephant noise. right now, i think its silent just like the HA. i cant wait for the day when i can hear a squad of HAs versis a few Onos <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • ded_meetded_meet Join Date: 2003-02-26 Member: 14020Members
    omg....it'd be so cool (or scary, depending on what side you're on) to hear a squad of HAs hissing and clanking toward the hive
  • SuicideRusherSuicideRusher Join Date: 2003-02-23 Member: 13893Members
    sifnt use the soudns from the alien movie where sigourney gets in the mech warrior thingy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • OnumaOnuma Join Date: 2003-01-18 Member: 12428Members
    I always thought something along the lines of the Robocop footsteps would be perfect - don't rip them off, but make it something very cool and memorable like that <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    It doesn't matter to me whether they sound like BattleMechs or like rulers being thwannnnnnged against a desk. I just want them to make a noise so I can hear the damn things coming <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • PvtLohnePvtLohne Join Date: 2003-02-11 Member: 13402Members
    At first, I was ready to be "I have a question. Does it NEED a sound?" But the more I read, yeah, it really should. Though it's not like HA guys are, in my opnion, as tough as the combined rez cost for one would ASSUME, but..that's for another topic.

    I think all the ideas were good, save the one about Steam powerd sounding. Lets at least have it be an /advanced/ robotic sort of sound. I mean we do have ammo packs created next to us with spotanius natine conversions, right?
  • KotauKotau Join Date: 2002-11-04 Member: 6903Members
    pvt|Lohne...

    Chop Chop Master Onion would like to have a word with you.


    TMOL!
  • GoLamboGoLambo Join Date: 2002-11-01 Member: 2431Members
    By "Steam" he means PUMPS and PISTONS, if heavy armor sound like robocop it would just be confusing. HA has soft joints that move smoothly, the sudden "jerky" robotic sound robocop has wouldn't fit at all.
  • Grimm_SpectorGrimm_Spector Join Date: 2002-11-01 Member: 3309Members, Constellation
    <!--QuoteBegin--Umbraed Monkey+Feb 26 2003, 11:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Feb 26 2003, 11:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i wonder if there is any new sounds in 1.1 AT ALL? Opposing the HA, ive always thought the <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> needs more of a stampeding elephant noise. right now, i think its silent just like the HA. i cant wait for the day when i can hear a squad of HAs versis a few Onos <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'd assume their revamping the sounds systems to fit the tech tree that they're changing, and too make the warnings from hivemind and the nanocomputer more useful...
  • ainfectainfect Join Date: 2003-02-04 Member: 13102Members
    just stay away from those pulse rifle AvP sounds. i like the current HMG sounds.
  • Grimm_SpectorGrimm_Spector Join Date: 2002-11-01 Member: 3309Members, Constellation
    <!--QuoteBegin--a][infect+Feb 27 2003, 05:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a][infect @ Feb 27 2003, 05:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just stay away from those pulse rifle AvP sounds. i like the current HMG sounds. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    current hmg sound doesn't sound like a gun to me, I hope we get a new sound in 1.1, but regardless, yea, don't use AvP sounds <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    I was always amused by people who wanted louder machine gun sounds for their weapons. Militarily it makes sence to have the quietest weapons possible. Both to avoid alerting the enemy and being able to hear the enemy coming.

    I wouldnt want my LMG sound drowning out all of the ambient sounds like some people want.
  • DingyDingy Join Date: 2003-02-14 Member: 13545Members
    <!--QuoteBegin--SoulSkorpion+Feb 26 2003, 07:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Feb 26 2003, 07:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It doesn't matter to me whether they sound like BattleMechs or like rulers being thwannnnnnged against a desk. I just want them to make a noise so I can hear the damn things coming <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Crack me up.
  • MelkorMelkor Join Date: 2002-12-18 Member: 11068Members
    <!--QuoteBegin--Orcrist+Feb 26 2003, 05:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Orcrist @ Feb 26 2003, 05:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nice soundfx in the topic description <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    [OT] Wasn't Melkor from Klingon Academy? That game rules <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> With a name like Orcrist you gotta be kidding! Melkor is a Lord of the Rings reference. To make a long story short he's Sauron's ex-boss.
  • MaTTMaTT Join Date: 2002-11-01 Member: 3033Members
    <!--QuoteBegin--SuicideRusher+Feb 27 2003, 01:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuicideRusher @ Feb 27 2003, 01:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> sifnt use the soudns from the alien movie where sigourney gets in the mech warrior thingy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I can remember ages ago (before release) one of the dev team saying the whine of the servo motors and the metalic 'CLUMP.... CLUMP...' sound of the Aliens powerlifter is pretty damn close to the effect they eventually want to put in the game...
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    ok no need to install steam whistles and a duck-bait horn on your HA's, just make them have footsteps like everybody else... It's not like they are tip-toeing into the hive with their bulky suit... it should make a noiselevel compareable to an onos but in metallic...
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Cereal_KillR+Feb 27 2003, 10:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ Feb 27 2003, 10:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok no need to install steam whistles and a duck-bait horn on your HA's, just make them have footsteps like everybody else... It's not like they are tip-toeing into the hive with their bulky suit... it should make a noiselevel compareable to an onos but in metallic... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The reason HA marines don't make noise is simple:

    They move so slowly, HL regesters them as walking, not running, and therefore makes their footsteps VERRRRRRRRRRRRRRRRRRRRRRRRRY quiet.

    The only solution would be to make thier suits go BEEP BEEP and DING DONG and other stuff like that.
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    Hmm, if you've ever played Gloom, the Quake 2 mod, you'll know the noises the Mech makes would totally rock for HA. Sounds so hydraulic and manly, hehe.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin--Forlorn+Feb 27 2003, 10:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Feb 27 2003, 10:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Cereal_KillR+Feb 27 2003, 10:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ Feb 27 2003, 10:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok no need to install steam whistles and a duck-bait horn on your HA's, just make them have footsteps like everybody else... It's not like they are tip-toeing into the hive with their bulky suit... it should make a noiselevel compareable to an onos but in metallic... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The reason HA marines don't make noise is simple:

    They move so slowly, HL regesters them as walking, not running, and therefore makes their footsteps VERRRRRRRRRRRRRRRRRRRRRRRRRY quiet.

    The only solution would be to make thier suits go BEEP BEEP and DING DONG and other stuff like that. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Im pretty sure you could still add footsteps somehow! I mean flay managed to get a commander up there so footsteps isn't anything too hard imho
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--Forlorn+Feb 28 2003, 06:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Feb 28 2003, 06:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Cereal_KillR+Feb 27 2003, 10:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ Feb 27 2003, 10:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok no need to install steam whistles and a duck-bait horn on your HA's, just make them have footsteps like everybody else... It's not like they are tip-toeing into the hive with their bulky suit... it should make a noiselevel compareable to an onos but in metallic... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The reason HA marines don't make noise is simple:

    They move so slowly, HL regesters them as walking, not running, and therefore makes their footsteps VERRRRRRRRRRRRRRRRRRRRRRRRRY quiet.

    The only solution would be to make thier suits go BEEP BEEP and DING DONG and other stuff like that. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, this is pretty simple to get around. Footsteps make a noise when walking in vanilla HL, I think even when crouching. All you need to do is make 'em loud ones <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Yeah the Alien's power-loader sound would rock. I could just imagine a situation where a fade leaps out and claws a marine until it's almost dead. A door opens, the Fade swings around...lone HA marine standing there:

    "Get away from him you ****!"

    I've already cloaked in a lift and chuckled when some marines got in and pressed the button. I'm looking forwards to beefy HA sounds <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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