Demo Recording Question
FlatlineUTD
Join Date: 2002-11-08 Member: 7695Members
<div class="IPBDescription">Rates and Voicecomm</div> Whenever I try to record a demo, it ends up all choppy and jumpy. What do you folks set your rate to when you're recording a live, online match? I need it to be smooth without causing any lag to the server.
Also, is there a way to record your own voicecomm? Unless I'm mistaken, I've seen a few replays on Shambler.net that has the demo taker's voice. Whenever I try I just get the icon in the bottom right corner and no sound.
Any ideas or suggestions are appreciated!
Also, is there a way to record your own voicecomm? Unless I'm mistaken, I've seen a few replays on Shambler.net that has the demo taker's voice. Whenever I try I just get the icon in the bottom right corner and no sound.
Any ideas or suggestions are appreciated!
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From this thread:
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=17&t=24590&hl=echo' target='_blank'>http://www.unknownworlds.com/forums/in...t=24590&hl=echo</a>
If by choppiness and jumpiness, do you mean that you don't see (in NS) entities showing up and the HUD tends to 'shimmy' or not show up, or show up only portions? Or does the whole series of actions tend to 'teleport' around?
Also, is there a way to record your own voicecomm? Unless I'm mistaken, I've seen a few replays on Shambler.net that has the demo taker's voice. Whenever I try I just get the icon in the bottom right corner and no sound.
Any ideas or suggestions are appreciated! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
My old pc that used to get 5 fps in almost all HL mods couldnt record demos well. It may be your ping or your FPS. This leads to alot of choppyness in the demo playback.
If by choppiness and jumpiness, do you mean that you don't see (in NS) entities showing up and the HUD tends to 'shimmy' or not show up, or show up only portions? Or does the whole series of actions tend to 'teleport' around? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
My rate is currently set to 6000 and I'm on a (now) good cable connection. I was pinging under 100 on my server, and my framerate is about 75 FPS.
I was recording as a spectator - it was choppy to the point where the players were teleporting, but their movements weren't fluid as they were when I'm actually in-game.
i've never had to mess around with any rate commands for demo recording either. Alot of things can cause laggy/jittery demos, low ram, high ping, low fps, packet loss (which is fine if your rate is at 5k).
BTW Monse, need to get in touch with ya... guess what's 100% done! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Holy ****! you finnaly finished the alpha version of the bottomless peanut bag?!
Heh...wow, ya know what? I was using Geekplay (mostly cause I can't figure out any other way to PLAY my demos). I'll give just using viewdemo a try. On a side note...how do I play my demos WITHOUT geekplay?
viewdemo orange
playdemo still does the old school; straight through the demo once at normal speed and done...no interactivity.
I never had any problems with geekplay, but the viewdemo causes often demo errors etc. I recommend to use playdemo instead.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have a better question. How can i get the NS Hud to show up in the DEMO?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I want to know the answer by myself 'cause I want to make an NS movie, but without hud it looks not that nice.
In the NS trailer u can see the hud so there must be an way.
I do believe Flay mentioned improved demo playback as one of the things coming in 1.1
Also, keep in mind that besides playing back your demo, your computer is literally running an NS server playing the game out from your view again. That's a lot of entities/playerdata to handle, plus your view to boot.