Ping Difference

MorganMorgan Join Date: 2003-02-18 Member: 13721Members
<div class="IPBDescription">How it affects Bullet Registration</div> I live in an area where a faster connection than ISDN is not available, so I have to make do with my 33k modem (Because ISDN is a rip off and my 56k modem is bust) and Broadband or anything similar is not coming here for at least a good 6 months. When I play at home, lvl3 HMG taking on a fade, it usually takes me about 250-300 direct bullets to take down a fade on average, which as you can imagine is extremely difficult. The other day I managed to persuade my local LAN centre, which is 15 miles from where I live and in the middle of a major city, so they have 512k ADSL, I play online there with lvl3 HMG and it takes on average 20 bullets, this is a MAJOR difference and I was just wondering if its the same for other people, and can't this be fixed in any way for us less fortunate players? (Although I doubt it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> )

Comments

  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited February 2003
    Standard issue lag, you think that your shots are connecting, might even show blood splatches, but the alien isn't really where you are aiming... happens in all multiplayer games(though the alien part is exchanged for enemy side)
    EDIT: I heard this is how hitscan weapons work: You shoot at where the alien seems to be by your time, sends message to server "Hey I shot at that alien, kill it". Server checks if there is an alien where your shots hit, finds none, and therefor deals no damage to the alien that is in reality a few paces away from the location you are shooting at.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Could also be that you're missing with some of those bullets from outright aim, and not lag... also, in the one where it only took about 30 bullets to send one down, they might not have grabbed Carapace. Framerate is also an issue, which is slated to be addressed in v1.1.
  • MorganMorgan Join Date: 2003-02-18 Member: 13721Members
    Well I knew someone would have a go at my aim, but thats not it. Me and my friend were testing it out, he has a 600k connection and he was a fade with Regen dodging me but not shooting while i saw how long it took to take him down. When I was playing at LAN iwth 512k connection, we did the same thing, he had regen, and it resulted in a LOT less bullets being used.
    Lag can sometimes be advantageous of course, as LPBs can sometimes find it harder, but its much better to play as aliens if your lagging, although another thing that confuses me is that sometimes my Acid shots as fade don't actually appear, I don't know whether they fired but just missed the animation, or if it just doesn't fire at all even though my energy goes down.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    edited February 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->it usually takes me about 250-300 direct bullets to take down a fade on average<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Those were not direct bullet hits then. You were missing a LOT.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->lvl3 HMG and it takes on average 20 bullets<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Thats impossible unless the fade was already quite wounded.

    Lag is not the issue, not directly atleast. HL has lag-countering code put in the hit detection. When your computer says "i shot a bullet aiming over there", and it takes a bit for that message to get to the server for processing, the server does NOT go "oh well, the fade isn't there anymore" (having been updated to a new fade position before your packet arrived) and give you a miss. What it DOES do is check your ping, and then looks BACK IN TIME by your ping (the server keeps the last second or so of gameplay in memory), sees that the fade WAS there, and gives you a hit.

    So lag will not cause you to miss because of timing to the server.
  • MorganMorgan Join Date: 2003-02-18 Member: 13721Members
    Yeah well like I said, I knew everyone would blame it on aim, ah well thought it would be fairly pointless posting it here as I knew thats all people would say really, but its not an aim issue, ok i may have missed a few shots but I had pretty much the same aim when I play on 512k, but thats really what its like for me, and this isn't just a one off time I played, I play regularly at home and at LAN and I still notice the major difference.
  • RickyGervaisRickyGervais Join Date: 2003-01-10 Member: 12148Members
    Marine weapons are only slightly affected by lag, due to the hl code. Its quite easy to play marines with a laggy connection as I often do.

    Aliens is another matter alltogether, trying to play skulk on a laggy connection is a nightmare. It is at least twice as difficult to take down any marine because most of your bites will not register at all. If im lagging at the time, I will not play aliens as its just a joke to try and play effectively.

    Btw you cant really complain about being on a 33k modem as 56k modems cost about a tenner nowadays :/
  • MorganMorgan Join Date: 2003-02-18 Member: 13721Members
    <!--QuoteBegin--RickyGervais+Feb 28 2003, 05:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RickyGervais @ Feb 28 2003, 05:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Btw you cant really complain about being on a 33k modem as 56k modems cost about a tenner nowadays :/ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Do I have a tenner to spare? No, I have too many other priorities and am a poor student <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    Anyway I have a 56k modem its just not working atm, it will work when I reformat, which I shall do soon.

    But yeah, HL does deal with lag well, thats why its such a popular game as its not just a game where its pointless playing unless your an LPB, players have a chance of doing well with 56k
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Morgan - What he's trying to say is that Valves lousy hitscan code should mean it should make no difference.

    Why?

    Because when you fire your hitscan HMG/LMG, your client reports that you were on target, and registers health lost to the alien, regardless of whether in the aliens' opinion, you weren't hitting. So, this is why I often (I'm a classic LPB, I get a ping of 30 to most servers, and I'm on 128kb ADSL, so I shouldn't really) will attempt to eat a marine, find he has friends, be shot at, run around a corner, get 10 feet down the corridor & THEN die. 'Tis very annoying, but it's because to the marines screen, I was still there, and he shot me. Hence, why I'm allowed to hate HPB's. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Stop jumping at the possibility that your aim was off. I'm not saying that, but it can't be the lag completely, unless you've (or NS has) changed your HL code... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • NecroticNecrotic Big Girl&#39;s Blouse Join Date: 2002-01-25 Member: 53Members, NS1 Playtester
    56k modem, based in the UK, my clan server is in the US somewhere and I ping 300-400 and I don't get this problem...

    ( playing aliens _is_ much easier with higher ping )
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Ok, you say you ran some tests where you fired at a fade that was trying to dodge on both a high ping and low ping setup. Heres some more tests.

    Try having the fade stand still, and you fire right into his chest from close range. See how many bullets it takes to kill. It should be the same at any ping because ping doesn't affect damage.

    Now, whip out your pistol and aim it somewhere. Have the fade run past where you are aiming, and you shoot once when he's right under your crosshair. See if he gets hit or not on both pings. Because of HL's wonderful anti-ping code, both of your shots will do damage. So ping doesn't affect whether a bullet actually hits or not.

    Now have the fade run across your screen at some distance (even vary the distance, up close, far away, etc) Track him with the crosshair and fire off a few shots. Every one will hit if you aimed right because the server doesn't care where he IS (as the server knows) but where he WAS when you fired at him from YOUR point of view. So again, ping doesn't affect whether or not hits register.

    Using a wildly inaccurate weapon like the HMG to test things is bound to give you bizzare results. Test stuff with the pistol as its always dead on target.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    Read the two netcode articles

    <a href='http://www.geekboys.org/articles.php' target='_blank'>http://www.geekboys.org/articles.php</a>
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Yeah, ping doesn't make a difference...


    It's just that when I play with my (normal) 250 ping on a US server it takes about 3 times as much to kill someone then when I play with my optimal (5-20) ping on a Swedish one.

    Same thing in all HL mods (and HL of ocurse).
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    i think the harm with high pings is that it also fluctuates by bigger amounts. if there was no fluctuation then high ping should not harm your ability to hit things.
  • kaxmankaxman Join Date: 2002-11-02 Member: 4149Members
    The half-life ping compensation code is unreliable at <i>best</i>. This has been known for a long time...

    If you think there's no difference between a 30, 60, 100, 150, and 200 ping, you're crazy. There's a noticeable difference between every single one of those values.

    ViPr, you're also correct. Fluctuation matters. This can be addressed to some point with careful tweaking of your network settings.
  • Sifo25Sifo25 Join Date: 2003-01-28 Member: 12890Members
    I was always under the impression that flucation was THE most important number in determining if the game would be playable. 100 ping isnt that bad, even 150... but if you are bouncing from 150 to 200, or worse 100 to 200, then the HL engine anti-lag stuff wouldnt be as reliable. This was from previous CS experince, but it should apply everywhere...

    S
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    edited February 2003
    Your not going to lose shots unless your ping is in the 400 range coupled with extreme choke.


    If your choke isnt bad you shouldnt be missing. If your choke is like 30 that means 1/3 of your shots arent registering. Not sure if this is true in all mods but it is in firearms.
  • Scum_of_the_UniverseScum_of_the_Universe Join Date: 2003-02-06 Member: 13174Members
    <!--QuoteBegin--Morgan+Feb 28 2003, 09:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Morgan @ Feb 28 2003, 09:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I live in an area where a faster connection than ISDN is not available, so I have to make do with my 33k modem (Because ISDN is a rip off and my 56k modem is bust) and Broadband or anything similar is not coming here for at least a good 6 months. When I play at home, lvl3 HMG taking on a fade, it usually takes me about 250-300 direct bullets to take down a fade on average, which as you can imagine is extremely difficult. The other day I managed to persuade my local LAN centre, which is 15 miles from where I live and in the middle of a major city, so they have 512k ADSL, I play online there with lvl3 HMG and it takes on average 20 bullets, this is a MAJOR difference and I was just wondering if its the same for other people, and can't this be fixed in any way for us less fortunate players? (Although I doubt it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> )<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yeah lag sucks <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    You could look into geting on a <a href='http://consume.net/twiki/bin/view/Main/ConsumeInTheArea' target='_blank'> wireless network</a> and sharing someone else's connection. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
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