Ns_eniant, Five Pics

Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
edited February 2003 in Mapping Forum
Straight from the compiler, I have five pics from that map I've been working on much too long now. Enjoy.

(Note that they're not gamma corrected. They look slightly more crisp in game.)

1.

Comments

  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    droooooool...

    I love that 5th pic, the broken door looks brilliant. Hope this has been submitted for 1.1 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Looking mighty nice. This is a totally new style of NS map. I'm liking it.

    --Scythe--
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--Ryo-Ohki+Feb 28 2003, 10:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Feb 28 2003, 10:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I love that 5th pic, the broken door looks brilliant. Hope this has been submitted for 1.1 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It has been submitted (as it was submitted for 1.0...). The playtest went better than I would've guessed, which doesn't have to mean that it went good enough.
  • IdenIden Join Date: 2002-10-16 Member: 1513Members
    Yet <b><i>another</i></b> mapper to add to the list of people who's brains I most consume to become a proper mapper.

    Good work Nem.
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    edited February 2003
    Looking great, btw. What does that "Possible Hive location Engines" mean? New feature in 1.1? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    And that broken door(is it really broken?) seems a bit weird, how did it get in to that kind of condition?
  • TiioTiio Join Date: 2003-01-07 Member: 12012Members, Constellation
    I imagine the "Possible Hive Rooms" are areas that he currently has the hives, but won't necesarily be the hive locations in the final build of the map.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited February 2003
    Nope, no new feature. I just marked all possible hive info_locations specifically. I'll rewrite them all in the near future.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And that broken door(is it really broken?) seems a bit weird, how did it get in to that kind of condition? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Well, let me put it like this: There are some big, mean, and aggressive aliens around...
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    Nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    I love it!
    Your control room in the first pic is nice but i'd like to see something on top of it (Like a lower portion of the ceiling above it)

    Love the lighting in the 2nd shot, although the "skeleton" in the transparent monitor doesn't fit the location.

    Nice moody hallways in the 3rd shot. A few small (SMALL!) red lights coming from spot lights on the walls in the darker place would enhance it more.

    In the 4th shot, pPut in less strips of light around the edge. It'll also save you some compiling time in RAD.

    Broken door in the 5th shot is nice, but make it a bit lower and carve out the slanted part on the outline of the doorway so it doesn't look like the door normally "clips" through those brushes.

    All in all, very good.
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    <!--QuoteBegin--BlackPanther+Feb 28 2003, 04:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPanther @ Feb 28 2003, 04:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Broken door in the 5th shot is nice, but make it a bit lower and carve out the slanted part on the outline of the doorway so it doesn't look like the door normally "clips" through those brushes. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, thats what I meant by "weird" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    Nice Nem. Your shots get better as you scroll down.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I love that 5th pic, the broken door looks brilliant<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Nemesis: Maybe bring down the door a little like in previous versions of NS Hera when there was once a door at the archiving hive (bottom that is). It will give the area more "Je ne sais qoi".
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--BlackPanther+Feb 28 2003, 04:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPanther @ Feb 28 2003, 04:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I love it! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    thx

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Your control room in the first pic is nice but i'd like to see something on top of it (Like a lower portion of the ceiling above it)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I'm not sure I get what you are trying to suggest. Could you please elaborate?

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Love the lighting in the 2nd shot, although the "skeleton" in the transparent monitor doesn't fit the location.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I agree, but seeing that there is only a limited amount of monitor textures, and that my ability with Wally and GIMP can only be described with words that're prohibited on these forums, I guess I'll keep it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Nice moody hallways in the 3rd shot. A few small (SMALL!) red lights coming from spot lights on the walls in the darker place would enhance it more.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Um... Well, honestly, I hate red light. It has surely some disturbing freudian reason, but I nonetheless can't stand it. Chances for red light_spots in Eniant are rather ... low.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In the 4th shot, Put in less strips of light around the edge. It'll also save you some compiling time in RAD.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Good idea.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Broken door in the 5th shot is nice, but make it a bit lower and carve out the slanted part on the outline of the doorway so it doesn't look like the door normally "clips" through those brushes.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Ah, now I see what you and Dread meant. I'll change it.
  • BytorBytor Join Date: 2002-11-19 Member: 9323Members
    WOW ... I especially like the hallway in #3 ... very impressive Nem.
  • folkfolk Join Date: 2002-11-14 Member: 8603Banned
    everything looks great, especially the first shot, though the third looks barren.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    yay, no red lights? pwn. red lights where they don't belong.. equal h8.

    Iliked your shots; my only beef was with #3 (I believe that was the long, dark hallway). Put more contrasting shadows there. The hallway in the background is good, but the foreground is too bright and will be a massacre of skulks.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Lovely. Most points I would make have been made.

    I really like your computer terminals in shot 1. And personally, I think the hallway in number 3 looks like skulk pwnage (eyes up those corners on the ceiling in the foreground)

    Can't wait til it goes gold! (Oh come on... if it was submitted for 1.0... IT CAN'T miss the cut this time... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    yeah well it looks great <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> i agree wit hthe red lights comments, something about red jsut doesnt fit, some areas yes but not in every single "dark" hallway.

    Can i ask as to a storyline of what happened to the inhabitants and what the station was meant to do??
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Freestyler, whom I started mapping with, once wrote a backstory for it. I'll rework some parts so that it's fitting in the NS-storyline (Eniant was started in Fall 2001, when most details weren't known), and then put it up for d/l.
Sign In or Register to comment.