Flawed Game?!

tightscottightscot Join Date: 2003-02-28 Member: 14121Members
Hi everyone.

OK this is the deal... i've been playing ns for a couple of weeks now and i think it has the potential to be an amazing gaming experience. However I think the game is fundamentally flawed.
Don't get me wrong, i still like the game but i'm getting more and more frustrated the more i play.
The reason is that as a marine the entire team relies on ONE player, the comm, and if they're a noob or just use crap tactics then its game over. I'm getting fed up of building structures for the first 5 minutes, following orders to the letter and basically being a good grunt, only to be 15 minutes into the game with no weapon/armour upgrades and loads of turrets!! Of all the games i've played only twice have i recieved hmg's etc. On these occasions our team ruled.
I know you can vote to kick the comm, but this takes time and before you know it the aliens have 2 or more hives and are evolving, whilst you are still a puny level 1 grunt.
I'm not sure how to solve this, i for one haven't got a clue about how to be a comm but i'm now playing as an alien 99% of the time.... its less frustrating for a start. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->

Any comments/suggestions/names of servers with good comms would be appreciated. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

Comments

  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    play on better servers.

    If you think you can do a better job, jump into the comm chair yourself.
  • tightscottightscot Join Date: 2003-02-28 Member: 14121Members
    <!--QuoteBegin--tightscot+Feb 28 2003, 03:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tightscot @ Feb 28 2003, 03:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    I'm not sure how to solve this, i for one haven't got a clue about how to be a comm <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    As i said i haven't got a clue how to be a comm. Don't get me wrong i love the game but it just p1sses me off when i'm following orders but get nothing back from the comm.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    So take some time and learn to Comm? Start up a LAN game, turn on sv_cheats 1, turn on bigdig, 'givepoints' until you have enough, and play around until you're comfy with the interface. Then, join a 32-player server. Your goal isn't to command everyone on your team, but to get a feel of actual play dynamics from overhead. What needs building ASAP, where to build, yadda.
    Work your way down to smaller and smaller servers, where the resources and manpower are tighter. You're shooting for the 12-16 player server bracket, to be considered 'decent'. Smaller provides more challenge for the Marines, but it's a good way to learn... stepping up the difficulty.
    Alternately, join a 'newbies only' server where EVERYONE is just learning. At that point it's less difficult, assuming that your whole team doesn't die from a skulk rush in the first two minutes of the game.
  • tightscottightscot Join Date: 2003-02-28 Member: 14121Members
    Thank you i didn't realise you could do that. I'll give it a go. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • yuttyutt Join Date: 2002-11-16 Member: 8885Members, Reinforced - Gold
    <!--QuoteBegin--|ds|meatshield+Feb 28 2003, 03:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Feb 28 2003, 03:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you think you can do a better job, jump into the comm chair yourself. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Amen to that!

    Any one who has played commander knows there is an abundance of complaining marines but very few who will even attempt to take the chair themselves.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Commander:

    1) places all structures
    2) researches all upgrades
    3) gives out better weapons
    4) coordinates team
    5) cannot be killed
    6) only way to heal team

    Gorge:

    1) places all structures
    2) chooses upgrades aliens have available
    3) chooses when aliens have access to their better weapons
    4) team is automatically coordinated by hive sight
    5) can be killed, greatly disrupting alien team
    6) one of 3 ways to heal team

    The alien team also relies on a single person, but not <i>quite</i> to the same extent as the marines. The biggest factor differentiating the two, IMO, is that the hivesight for aliens automatically coordinates the team (pointing out enemies, announcing conflict zones, etc) while for the marines this duty is on the commander. This extra bit of work that the comm has to do is what i think makes commanding so hard, and causes lapses in the comm's concentration (IE forgetting to place new building, get upgrades, etc).

    That said, just as a newb comm spells doom for the marines, a newb gorge is certain death for the aliens as well, so this isn't just a problem with marines. However, why aliens rarely get bad gorges, but marines often get bad commanders is beyond me.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    It's called 'major fps droppage', Typhon. ^_^ Viewing top-down will kill a lot of video cards, if they aren't really nice and beefy. That and the ability for a Gorge to get right in the thick of things, if they so desire.
  • 0range0range Join Date: 2002-11-28 Member: 10140Members
    tellin him to go comm will not relieve his frustrations but, instead, triple them..

    if you actually listen to comm then you are a good man in my book.. Try to play at vadakill.com Its not a super leet server but theres a lot of very good regulars and a good chance you'll be on a team with a competent comm
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    He does bring up one good point to take note of.

    The 'eject comm' is largely pointless, because if you do, and someone else takes over, well, atm 1.04's main flaw imo is that games are decided in the first 5 minutes, with one team or the other <b>generally</b>* suffering a slow decline after that. If you get into the chair, and 3 of those 5 minutes are up, it usually won't matter how good you are, you're probably going to lose anyway. A decent alien team will probably have a hive just about to go up, and you're dead.

    *NB (as usual) : Generally is a word. It means 'not all the time'. shh about your amazing comeback. I don't care. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    You're complaining about Marines relying on one player? Have you <i>ever</i> played Aliens? It sure doesn't seem like it.

    Having a bad gorge is death for Aliens, quite simply. It's the same situation for both sides, just Aliens have a bit more rebounding power if the Gorge gets killed a few times or doesn't get the Hive up fast enough.
  • Courage1Courage1 Join Date: 2003-02-27 Member: 14071Members
    But if aliens have 1 bad gorge they can easy put in a other one, marines can't <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    I've commed a lot of games and it's always risky to give out guns early unless its' an experienced player who I know will use it well.
    If the problem is you build all this stuff and then end up losing anyway, play on a bigger server. Marines usually win and you're guaranteed to get some stuff.
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    <!--QuoteBegin--Courage^+Feb 28 2003, 11:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Courage^ @ Feb 28 2003, 11:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But if aliens have 1 bad gorge they can easy put in a other one, marines can't <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, you can recover from a Gorge more easily than recovering from a Commander. However, it's still a blow to start off with a crappy Gorge. Often games that I win as a Marine result in the aliens saying after:

    "We had a crappy Gorge..."
  • VimstlVimstl Join Date: 2002-11-28 Member: 10145Members
    <!--QuoteBegin--Duff-Man+Feb 28 2003, 07:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Duff-Man @ Feb 28 2003, 07:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Often games that I win as a Marine result in the aliens saying after:

    "We had a crappy Gorge..." <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sure - all games end with people on the losing team saying "someone else on my team was crappy." If there was more truth in the world, people on the losing team would take responsibility for the performance of their team, but no - I'M always "l337" YOU'RE the Lame one.

    Sheesh, boys and girls. It's a TEAM game. TEAMS win or lose.
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    Comms can be ejected, Gorges cannot, Marine tech is flexible, alien tech is fixed...

    NS does have it's flaws, but flaws are what makes things great.

    Imagine, one side has a huge advantage, the siege cannon, but the aliens have an advantage of their own, mobility. Marines get damaging ranged weapons, aliens with their superior mobility have devastating melee weapons. It's flawed and assymetrical, and that is what makes NS great...
  • JammerJammer Join Date: 2002-06-03 Member: 728Members, Constellation
    Marines can win without a strong commander. Teamwork and organization can make up for poor decesions. Likewise, the Commander, no matter how good he is, cannot win without the cooperation of his marines.

    I consider it a hallmark of NS' greatness, that each player is important. The reliance on another play for your surival adds a unique social atmosphere that really increases the fun factor. Plus, it adds to the suspense... you know you need to be support to survive. Ever hang outside a hive, all alone, trying to fend off rushing skulks just so that your teammates can set up another hive without fear of alien attack? Thats scary... being forced to acknowledge your own vulnerability...
  • p4Prosperop4Prospero Join Date: 2002-12-04 Member: 10454Members, Constellation
    If NS is flawed then the rest of the games on the market are pure crap. =) Sure, there are some wrinkles to be worked out. However NS is the best team game I've played to date. The atmosphere and flexibility are truly addictive. If NS is flawed, bring on more flawed games!

    Prosp
  • RickyGervaisRickyGervais Join Date: 2003-01-10 Member: 12148Members
    Bad comms are just as much a problem as bad marines, this will always be a problem when your regular is full and your forced to play in a random public
  • NicatorNicator Join Date: 2002-12-15 Member: 10829Members
    My problem is that while I'm perfectly aware of the best strategies to use, I just can't get to grips with the interface <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->. I prefer to field command, which is why I take well to the gorge <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    Amen to that, brother. There's something very awesome about having nothing better to do while you're waiting for those first 22 res to buidl up than scan around the map with hivesight and call out suggestions and encouragement to your team... "nobody's checked silo in a while... Bob, you're closest, could you take a quick look? Good job setting up that ambush in Docking Wing, guys, they musta crapped themselves." Less pressure than the commander because your team isn't relying on quick responses most of the time, but with all the fun of being the one who glues the team together.
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    <!--QuoteBegin--tightscot+Feb 28 2003, 08:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tightscot @ Feb 28 2003, 08:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i've been playing ns for a couple of weeks now <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You've barely played it at all. If the game was flawed, do you think people like me would still be playing it daily ever since it came out Oct. 31st?
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    LOOK AT MY PICTURE!!!!!!

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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