Flawed Game?!
tightscot
Join Date: 2003-02-28 Member: 14121Members
Hi everyone.
OK this is the deal... i've been playing ns for a couple of weeks now and i think it has the potential to be an amazing gaming experience. However I think the game is fundamentally flawed.
Don't get me wrong, i still like the game but i'm getting more and more frustrated the more i play.
The reason is that as a marine the entire team relies on ONE player, the comm, and if they're a noob or just use crap tactics then its game over. I'm getting fed up of building structures for the first 5 minutes, following orders to the letter and basically being a good grunt, only to be 15 minutes into the game with no weapon/armour upgrades and loads of turrets!! Of all the games i've played only twice have i recieved hmg's etc. On these occasions our team ruled.
I know you can vote to kick the comm, but this takes time and before you know it the aliens have 2 or more hives and are evolving, whilst you are still a puny level 1 grunt.
I'm not sure how to solve this, i for one haven't got a clue about how to be a comm but i'm now playing as an alien 99% of the time.... its less frustrating for a start. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
Any comments/suggestions/names of servers with good comms would be appreciated. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
OK this is the deal... i've been playing ns for a couple of weeks now and i think it has the potential to be an amazing gaming experience. However I think the game is fundamentally flawed.
Don't get me wrong, i still like the game but i'm getting more and more frustrated the more i play.
The reason is that as a marine the entire team relies on ONE player, the comm, and if they're a noob or just use crap tactics then its game over. I'm getting fed up of building structures for the first 5 minutes, following orders to the letter and basically being a good grunt, only to be 15 minutes into the game with no weapon/armour upgrades and loads of turrets!! Of all the games i've played only twice have i recieved hmg's etc. On these occasions our team ruled.
I know you can vote to kick the comm, but this takes time and before you know it the aliens have 2 or more hives and are evolving, whilst you are still a puny level 1 grunt.
I'm not sure how to solve this, i for one haven't got a clue about how to be a comm but i'm now playing as an alien 99% of the time.... its less frustrating for a start. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
Any comments/suggestions/names of servers with good comms would be appreciated. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Comments
If you think you can do a better job, jump into the comm chair yourself.
I'm not sure how to solve this, i for one haven't got a clue about how to be a comm <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
As i said i haven't got a clue how to be a comm. Don't get me wrong i love the game but it just p1sses me off when i'm following orders but get nothing back from the comm.
Work your way down to smaller and smaller servers, where the resources and manpower are tighter. You're shooting for the 12-16 player server bracket, to be considered 'decent'. Smaller provides more challenge for the Marines, but it's a good way to learn... stepping up the difficulty.
Alternately, join a 'newbies only' server where EVERYONE is just learning. At that point it's less difficult, assuming that your whole team doesn't die from a skulk rush in the first two minutes of the game.
Amen to that!
Any one who has played commander knows there is an abundance of complaining marines but very few who will even attempt to take the chair themselves.
1) places all structures
2) researches all upgrades
3) gives out better weapons
4) coordinates team
5) cannot be killed
6) only way to heal team
Gorge:
1) places all structures
2) chooses upgrades aliens have available
3) chooses when aliens have access to their better weapons
4) team is automatically coordinated by hive sight
5) can be killed, greatly disrupting alien team
6) one of 3 ways to heal team
The alien team also relies on a single person, but not <i>quite</i> to the same extent as the marines. The biggest factor differentiating the two, IMO, is that the hivesight for aliens automatically coordinates the team (pointing out enemies, announcing conflict zones, etc) while for the marines this duty is on the commander. This extra bit of work that the comm has to do is what i think makes commanding so hard, and causes lapses in the comm's concentration (IE forgetting to place new building, get upgrades, etc).
That said, just as a newb comm spells doom for the marines, a newb gorge is certain death for the aliens as well, so this isn't just a problem with marines. However, why aliens rarely get bad gorges, but marines often get bad commanders is beyond me.
if you actually listen to comm then you are a good man in my book.. Try to play at vadakill.com Its not a super leet server but theres a lot of very good regulars and a good chance you'll be on a team with a competent comm
The 'eject comm' is largely pointless, because if you do, and someone else takes over, well, atm 1.04's main flaw imo is that games are decided in the first 5 minutes, with one team or the other <b>generally</b>* suffering a slow decline after that. If you get into the chair, and 3 of those 5 minutes are up, it usually won't matter how good you are, you're probably going to lose anyway. A decent alien team will probably have a hive just about to go up, and you're dead.
*NB (as usual) : Generally is a word. It means 'not all the time'. shh about your amazing comeback. I don't care. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Having a bad gorge is death for Aliens, quite simply. It's the same situation for both sides, just Aliens have a bit more rebounding power if the Gorge gets killed a few times or doesn't get the Hive up fast enough.
If the problem is you build all this stuff and then end up losing anyway, play on a bigger server. Marines usually win and you're guaranteed to get some stuff.
Yes, you can recover from a Gorge more easily than recovering from a Commander. However, it's still a blow to start off with a crappy Gorge. Often games that I win as a Marine result in the aliens saying after:
"We had a crappy Gorge..."
"We had a crappy Gorge..." <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Sure - all games end with people on the losing team saying "someone else on my team was crappy." If there was more truth in the world, people on the losing team would take responsibility for the performance of their team, but no - I'M always "l337" YOU'RE the Lame one.
Sheesh, boys and girls. It's a TEAM game. TEAMS win or lose.
NS does have it's flaws, but flaws are what makes things great.
Imagine, one side has a huge advantage, the siege cannon, but the aliens have an advantage of their own, mobility. Marines get damaging ranged weapons, aliens with their superior mobility have devastating melee weapons. It's flawed and assymetrical, and that is what makes NS great...
I consider it a hallmark of NS' greatness, that each player is important. The reliance on another play for your surival adds a unique social atmosphere that really increases the fun factor. Plus, it adds to the suspense... you know you need to be support to survive. Ever hang outside a hive, all alone, trying to fend off rushing skulks just so that your teammates can set up another hive without fear of alien attack? Thats scary... being forced to acknowledge your own vulnerability...
Prosp
You've barely played it at all. If the game was flawed, do you think people like me would still be playing it daily ever since it came out Oct. 31st?
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