Hit Recognition
Bigwig
Join Date: 2002-10-27 Member: 1646Members
<div class="IPBDescription">Did I hit or miss?!</div> Recently I've been skulking a lot (mainly because of marine team stackers), and it's really frustrating how I can never tell if my bites connect. IMO, Skulks have a hard enough time biting as it is (because of the teeth - which I like, except I do think the animation could be sped up a tiny bit), and I think we could use some sort of indicator that tells if we hit or not. I know Flayra doesn't want gore, so blood is definately out of the question as an indicator. I also don't want cheesy little sparks flying out of a marines' head when I bite him. Is there <i>anything</i> that would work?
Personally I am vying for some sort of sound recognition. Right now there is no marine_hit sound, just an all-purpose bite_hit that works for everything (whether it's a wall or a human). If a marine gives a little yelp or grunt when he is bitten, it would greatly help us skulks, not to mention possibly improving the atmosphere. There would also have to be a metallic ha_hit sound as well. This is a perfectly reasonable solution to this problem imho.
And btw, this isn't a suggestion or anything because I know that this argument has been brought up before. I would just like to know if there are any plans of adding hit recognition in NS (which I think is sorely needed).
What do you guys think?
Personally I am vying for some sort of sound recognition. Right now there is no marine_hit sound, just an all-purpose bite_hit that works for everything (whether it's a wall or a human). If a marine gives a little yelp or grunt when he is bitten, it would greatly help us skulks, not to mention possibly improving the atmosphere. There would also have to be a metallic ha_hit sound as well. This is a perfectly reasonable solution to this problem imho.
And btw, this isn't a suggestion or anything because I know that this argument has been brought up before. I would just like to know if there are any plans of adding hit recognition in NS (which I think is sorely needed).
What do you guys think?
Comments
It would be funny, but I think the current indicator is enough. When you bite something there's a different sound, like you said.
...but it is way cool. Skulks are a life support system for a gnashing set of really nasty teeth. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
Prosp
you atack an object and it says -10 health in little red letter over it
its pretty hilarious as an onos when you charge tehcc and you can see though the haze of damage indicators:)
i dont recall the variable somehting alont the lines of ??_drawdamage
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and then stanting up to walk again from the place you got shoot... (+ getting full healed with regen) ?
there is no "killmessage" up left but everything else looks like im dead for 2 seconds...
you atack an object and it says -10 health in little red letter over it
its pretty hilarious as an onos when you charge tehcc and you can see though the haze of damage indicators:)
i dont recall the variable somehting alont the lines of ??_drawdamage <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I would agree with you, except it does seem a little out of place have red numbers floating above your enemies. Also, draw damage is a server variable, so the server has to turn it on, not the player. Not only that, but, if I'm not mistaken, It seems like I remember them removing that in one of the patches - since it was for testing anyway.
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and then stanting up to walk again from the place you got shoot... (+ getting full healed with regen) ?
there is no "killmessage" up left but everything else looks like im dead for 2 seconds... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Thats a pretty common bug. It has happened to me before, and it will probably happen again. Try searching for the word "ghost" and you should find some threads on it.
Otherwise judging whether or not you hit someone should be part of player skill, just like aiming, or hearing where your enemies are. At most I'd like to see is maybe a subtle sound indicator.
I mean, at least an OPTION would be nice. I mean, if you hit something directly with a grenade, and it dies, you'd kinda expect it to explode, not just fall over dead.
The thing that annoys me is the knife <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> the noises when you swing it at a resource tower or other alien structure sound like you aren't hitting it at all.
AFAIK that's only when hitting buildings.
Well, frankly, it would be VERY useful as a workaround for the hitbox madness. Countless times have I experienced something like the following:
-I run up behind a LA marine crouched, partially clipped into some debris. I start choming, however the marine is tied up with something else (i.e. other aliens in front of him) and ignores me. A full 5 or so seconds afterwards, he turns around and unloads a clip in me.
-Me: hp?
-Marine: 100. You never hit me
-Me: #^$@ ^&#@!