Requested Program
CrAcKbRoCk
Join Date: 2002-11-22 Member: 9619Members
<div class="IPBDescription">Hey XP-Cagey, you out there?</div> I got to thinking about the particle system in NS, and it would help alot if we could tweak the way the particles look in a third party program outside of NS. Then simply copy that information into VHE. Although, for all I know, this will be fixed in 1.1. Hell, its probably so much work it wouldn't really be worth doing. Dunno, just an idea.
Comments
I have 3 projects in progress, but I'll definitely think about this as a possibility--even if in-game particle editing is up and running, the process of starting HL is a lot of overhead if you just want to do some tweaking.
There's nothing like that out there already, is there? I'm a nub with the particle system and I haven't touched the VHE in a while, so if I was going to start up mapping again this would be cool. Probably would take a while, though...
"Smoke" - Particle
"Size 2x" - Particle Size
"Up" - Direction Particles Move
Thats just an example idea I had. Maybe for the extremely new or just lazy mappers a program could be made to implement entities quicker? So you don't have to keep selecting the same settings for a func_illusinary in different areas of the map which can take up alot of mapping time.
I think the second idea if it was actually implementable might revolutionise mapping and level design in general. May get more people to map.
Seemingly the advantage of the third party program is the ability to have the settings ported straight into the editor.
I was around, but didn't fully use the ingame editing system, so I don't know if this was already implemented. But were you able to press a key, (or type a console command) to dump the information to a .txt file, or were you expected to write it all out?
Ah, the slider bars...i remember seeing a video of the in game particle editing in action. very very nice. Here is the link:
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=23513&hl=particle+editing' target='_blank'>In-game particle editing video</a>