About The "shouldnt Be Able To Leave Area
Question
Join Date: 2002-11-18 Member: 9180Members
<div class="IPBDescription">with only turrets" argument.....</div> That argument is being used for A.The ridiculous turret accuracy and B.The ridiculous turret damage.For the kharaa,this arugment doesnt apply.Why?The aliens should be the ones MORE affected by it,as their units are so much more faster than the marines and thus,can respond faster.
Turret = very unlikely to hit moving skulk,20 damage,cost 19 res,relient on TF.
OC = Slightly more likely to hit marines due to their MUCH slower speed,50 damage,cost 14 res,can auto-heal with DCs,can auto-build,build so much faster than a turret and have a 360 degrees field of fire(tested,stood underneath OC,it hurt me)
I dont see why the aliens should be able to leave a wall of lame at one of the RTs and not need to defend it(against anything other than gl/seige/MASS numbers of hmgs/MAYBE lmg) when the marines need to defend against 1 experienced skulk who knows how to avoid turrets shooting at them.
Turret = very unlikely to hit moving skulk,20 damage,cost 19 res,relient on TF.
OC = Slightly more likely to hit marines due to their MUCH slower speed,50 damage,cost 14 res,can auto-heal with DCs,can auto-build,build so much faster than a turret and have a 360 degrees field of fire(tested,stood underneath OC,it hurt me)
I dont see why the aliens should be able to leave a wall of lame at one of the RTs and not need to defend it(against anything other than gl/seige/MASS numbers of hmgs/MAYBE lmg) when the marines need to defend against 1 experienced skulk who knows how to avoid turrets shooting at them.
Comments
Siege/gl, duh.
and also, OCs have much fewer HP, and any marine that goes charging around a corner deserves a facefull of goo
OCs are not marine killers, they are simply speedbumbs
remember, if you crouch around a corner, that is one dead OC.
And again, it simply requires different strats
ALIENS != MARINES, it has been said many times, if marines get one thing aliens don't automaticly get something like it, so long as it is still balanced then it is good. (I still say this game is decently balanced)
sure a skulk can bypass a turret farm easier than a marine can run past a WoL, but as the above poster said, they are NOT the same teams and they do NOT ahve the same tactics.
Flayra has said that he has no problem with stacking... So I doubt they'll be taken out. But with 1.1 so many things will be changing you just never know.
As for stacking -- marine building stacking will be fixed in 1.1 (from what I have heard), because melee aliens have a difficult time dealing with stacked structures (marines, with their ranged weapons, don't have such a problem).
and the marines, even though their slow, are more offencive
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Well thats the way it was ment to be but to me it seems the Aliens are the attackers most of the game. Marines tend to attack when they have the upper hand. Witch makes sence because do the Aliens care if they die? No there a hive mind. But humans on the other hand wont just march off to there death(unless theres a VERY dam good reason).
Just played in a game where Marines secured two hives with mined turret farms. Only reason we were able to bring it back to having a fighting chance (even with Carapace 3) was because they forgot to defend their original base.
Try blocking the engine room door in BAST with chambers or equipment.
They do damage to structures just fine <b>when the mapper sets them to do damage</b>.
Anyway, as mentioned above, if you really want to protect your marine structures just use mines.
I'd like to see DCs stop healing buildings (except hives). that way, DCs probably won't ALWAYS be the first buildings built. And, the gorge will have to actively patrol the buildings healing them. (Maybe give the otehr aliens classes the heal ability also, except half as quickyl as the gorge can do it?)
It should be pointed out that DC's don't save a wall - even 3 DC's will need 10 seconds to repair one second of LMG fire. Considering that even a single LMG will take down an OC in about 20 seconds (3 clips, about), walls don't survive if unattended.