New Mappers Issues

Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
<div class="IPBDescription">Why wont my map load??!!</div> Hey all the map comm out there, i went to <a href='http://ns.valve-erc.com/?loc=tutorials' target='_blank'>http://ns.valve-erc.com/?loc=tutorials</a> to set up my hammer to ns specifications, but it wont actually RUN the map, it just sits there with a halflife picture for ages till the hard drive stops spinnin! Im using XP and ive had trouble running worldcraft before with XP but im not so sure that its XP this time. It allows me to do everything up until the point comes to running the map so go figure. Any help on the subject would be greatly appreciated. BTW i also use that zoners compile tool as it sed to install, does it have anything to do with converting the map from .rmf to .bsp??

Comments

  • CWolfCWolf Join Date: 2003-01-19 Member: 12483Members
    edited February 2003
    I had this problem. When you press 'test' feature you will see an empty box in top of the new poped up box.

    This box will say Aditional Game Parameters. I have 'hl.exe -game ns -noipx -nointro -console' in that line. This plays NS.

    Try it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    Thanx man, i always wondered what that box was for
  • CWolfCWolf Join Date: 2003-01-19 Member: 12483Members
    No Problem <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->. I was gonna quit mapping just for that one problem which I got stuck on for about a day. Insane hehe..


    How Im stuck on another thing but oh well lol... Have fun!
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    ok 1 more issue i have, i place the info_team_start entity in the middle of a room that has been made hollow, yet it gets stuck in the ceiling every time it loads the map... this is frustrating coz its INSIDE the walls and yet it will always go to a diff position in the cieling, while im on the subject, how do i get stuff like ladders and alien textures with blue bits where it shjould be clear to actually be see thru instead of a giant patch of blue.

    Extremely confused mapper <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ToothyToothy ir-regard-less Join Date: 2003-02-12 Member: 13447Members, Constellation
    Ok, i'll answer the second part first, because I'm still thinking about the first part. To make a see-through texture, like a ladder for example, you create the brush, texture it, and tie it to func_wall, set the render mode to "texture", and render amount to "255". This will make all the blue/black parts of the texture see-through. If you wanted to make a ladder, you'd have to tie it to func_ladder though, which doesn't have those properties, so you have to make another brush in front of the ladder, very thin so people can't notice, tie it to func_ladder, and texture it with aaatrigger.

    Now I've thought about the first part, it sounds like you've forgotten to put an info_player_start in, and mistakenly put in info_team_start, as you said you had. The game will try to spawn you on the info_player_start, and if there isn't one, I believe it sticks you in the center of the map, which could well be halfway into your ceiling <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    The info_team_start is just a brush people walk into to join a team.

    Hope this helps.
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    edited February 2003
    * smakcs head against wall * how stupoid do ya get?? (dont answer that one <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> ) played around with it and figured the info_team start error, thanc for the other one too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Ready room here i come!!!!!!

    aww heck now the friggin textures dont align !!!! I know theyre only a certain size but try to either spin a crate around or move the object around i lil and the texture doesnt spin wit hthe crate or move with the wall you moved arrg! world craft(hammer) - more and more frustrating every day!
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    edited March 2003
    ok ive tried to find func_wall but still, i cant find it arrg! can someone please point me in the general direction so that i can get my blue bits see thru ?? Same goes for func_ladder, i cant find that too!
  • 4THIDUSA_SSG_H4THIDUSA_SSG_H Join Date: 2003-02-24 Member: 13949Members
    edited March 2003
    Make your brush that you wish to be the ladder. Select it, now hit ctrl+t and choose func_illusionary, render mode solid, FX amount to 255. to explain render mode solid will make the texture appear solid ( texture will give it an transparent appearence, good for glass, set glass to 96, looks normal ) render amount 255 will make the blue color disappear in game. As blue is the 255th color on the color pallet

    Now choose the AAtrigger texture make it 1 unit wide and place it right against your ladder, now select the aatrigger and hit ctrl+t and choose func_ladder. your done.

    Now select the clip texture and place it exactly over the same area your ladder covers NOT THE FUNC_LADDER AREA, just the ladder brush, clip is unpassable to the player, but bullets and nades will go thru.

    Now to make your ladder look good from the sides, as the ladder texture is shrinked to fit the sides, most times in game it becomes partially invisible, do not select any brushs, make sure nothing is highlighted. Hit shift+a two things just happened.

    One a face properties box opened and two your cursor became a small paint can. Now select the sides of your ladder and hit the browse button to the right of the little texture window, pick something for the sides and now hit apply. Now in game the sides wont disappear when you move around the ladder.

    Also for moving things hit the tools button then hit the texure lock button.

    Any thing else feel free to ask me
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