How?

Right_Behind_YouRight_Behind_You Join Date: 2002-04-23 Member: 501Members
<div class="IPBDescription">Suction</div>there will b a part in my map where there is an open door leading to outerspace, i want it to suck in anyone near it. How would i go about doing this? <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

Comments

  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Put a func_push in, and have it trigger on when the doors open <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Right_Behind_YouRight_Behind_You Join Date: 2002-04-23 Member: 501Members
    also anyone know how to put an image in your signature?
  • TomboTombo Join Date: 2002-05-17 Member: 626Members
    Ok my map seems no to have and darkness...the map light level is set to "0" but everything just seems to be lit up with no lights in the map....also all the textures that have invisable parts aren't invisable. the parts that are suppose to be invisable are just  filled in with black...please someone help  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Tombo -- as for your first problem, if you don't have any lights in the map, Zoner's tools will make the map fullbright, which is what you're describing.  Just put a light into the map to fix this.

    For your second problem, you need to make the brushes in question into entity brushes (usually a func_wall or a func_illusionary).  Then set the render mode to solid with a render value of 255.
  • TomboTombo Join Date: 2002-05-17 Member: 626Members
    thatnx for the help but i've had light's in my map before but it doesn't change anything it's still bright as day
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    are you running VIS and RAD?
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
  • DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
    Ok, first, I want to clarify that *I* thought of the door-opening-into-vacuum idea. <a href="http://www24.brinkster.com/mattrye/NSWorld/Map.ASP?UniqueID=%7BA13A6868%2D0D7F%2D4B76%2D8768%2D092B62AA2DB2%7D" target="_blank">see?</a>

    Second, I'm using the func_push as well as func_conveyors on the walls, floor, and ceiling (well, they're different brushes tied to one func_conveyor) to make sure no enterprising bobs scramble away from imminent death.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    And I'd like to point out that most, if not all of the questions you're asking can be answered by checking out <a href="http://www.valve-erc.com/" target="_blank">Valve-ERC</a>. They can also give you pointers. They have everything written out for you in tutorials and articles and such. This forum is mostly for the NS specific problems and questions, rather than general mapping ones.
  • TomboTombo Join Date: 2002-05-17 Member: 626Members
    my vis is on fas and yes i'm running rad
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    <!--QuoteBegin--DrunkenBozo+May 17 2002,08:30--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (DrunkenBozo @ May 17 2002,08:30)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Ok, first, I want to clarify that *I* thought of the door-opening-into-vacuum idea. <a href="http://www24.brinkster.com/mattrye/NSWorld/Map.ASP?UniqueID=%7BA13A6868%2D0D7F%2D4B76%2D8768%2D092B62AA2DB2%7D" target="_blank">see?</a>

    Second, I'm using the func_push as well as func_conveyors on the walls, floor, and ceiling (well, they're different brushes tied to one func_conveyor) to make sure no enterprising bobs scramble away from imminent death.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    <a href="http://www.planethalflife.com/complex/reviews/mp_spacecrazy.shtm" target="_blank">http://www.planethalflife.com/complex/reviews/mp_spacecrazy.shtm</a>
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