How?
Right_Behind_You
Join Date: 2002-04-23 Member: 501Members
<div class="IPBDescription">Suction</div>there will b a part in my map where there is an open door leading to outerspace, i want it to suck in anyone near it. How would i go about doing this? <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Comments
For your second problem, you need to make the brushes in question into entity brushes (usually a func_wall or a func_illusionary). Then set the render mode to solid with a render value of 255.
Second, I'm using the func_push as well as func_conveyors on the walls, floor, and ceiling (well, they're different brushes tied to one func_conveyor) to make sure no enterprising bobs scramble away from imminent death.
Second, I'm using the func_push as well as func_conveyors on the walls, floor, and ceiling (well, they're different brushes tied to one func_conveyor) to make sure no enterprising bobs scramble away from imminent death.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
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