Last Stand...
tanathos
Join Date: 2002-11-02 Member: 4949Members
<div class="IPBDescription">who else likes to do this?</div> Am I the only ones that love to see how long we can hold up? THis is on NS_nancy, what you see is the blockade, and behind we have a modest stand up with Siege (agaisnt gorge building). And of course lots of ip.
All in all it was a cool game!
All in all it was a cool game!
Comments
[edit] I bet I should give a reason: building stacking. [/edit]
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When you survive till the half team has HA+GL+welder you have won. (if suddenly not every marine goes on a suicide rambo mission for no reason).
Edit :
I'm dont remember correctly, but was the NSteam planning of putting a stranded gameplay in? I heard that Marine vs marien and alienvs alien might come in, but stranded is pretty cool! If you ever played aliens online, on that old website that had Silent Death and lots of other nice games to play online.
Standard map, game starts as normal, but Marines only get 3 respawns each. Once marines all dead, game restarts with teams reversed, other team has to last longer.
I know it's been done before, but it wouldn't take much to implement, and would make a pretty sick change.
Damn you people who complain <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
That said, I love last stands. I crave the experience of "it ain't over till..."
CCs should not be used as walls, it's counter-intuitive. I'd like to see a maximum of 2 placed CCs in 1.1
<Grump>
i think that the building system of the age of empires series should be intorduced, where, the "building" when it is first placed has (in aoe) 1 hp and can be destroyed instantly, with its hp gradually increasing to full when it is completely operational. i realise that 1hp is very low, so maybe 10% of the health of the full structure.
i can see this helping in two ways 1 - it encourages marines to build the srtuctures faster so they dont get eaten by aliens, and 2 - it discourages the wall of ccs as the aliens will be able to destroy them very easily.
also, this may be not really in the right topic but it is related i noticed that even if you attack an unbuilt structure, when it is built, it has full health, meaning you have to start all over again destroying it.
i excpect the dev team know about this, and im pretty certain if it was a bug it would have been fixed by now...but is this issue going to be addresed in 1.1 or is this a game feature that will never be changed?
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Gamestorm
god I miss Silent Death *cry* <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
You won't see marine building stacking in 1.1. I'd be surprised if you see CC walls.
I'm sorry to say that I think that piccie has crossed the line...
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ooooh coil wants to divulge some gossip <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> go on fella you know you want to <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
yay! I hate it when comms spam chairs in a hive or in hallways.
on the other hand, I think that a "blockade" setting for a game _is_ fun...but would prefer if the marines/aliens had some kind of structure that served this purpose...a placable wall that would be weaker than a stack of comm chairs, or a map designed with this in mind (although the only device of this sort I have seen so far, a lockable door that cannot be circumvented by any means from outside the room, is uberlame).
ego
[FACT] rox box rox hax
<span style='font-size:13pt;line-height:100%'><b>FIGHT on my brother!</b></span>
Although wall of lame is the proper term for this, the fact of the matter is this is a strategy of denial. Just like an alien wall of lame, it is not undefeatable, but it is intended to deny the enemies access to a location for a short amount of time. Sure it is delaying the inevitable, but what are you supposed to do, press F4? Have any of you seen the movie Aliens, or realized this is (or was) a STRATEGY game where you are supposed to do things like this (like being creative rather then hyper-efficient and predictable). Sure the CCs are not exactly thematic, but it is more like role-playing the scenario then you would think. If you where to build a barricade, you would use whatever would work and is available. The fact of the matter is CCs are the only thing that fit that description.
And you may also say that this is bad because it frustrates the enemy team, then how frstrating do you think being a hair widths from death is? How many of you have read <i>The Art of War</i>? This isn't some card game with specific rules other then no cheating; This is a FPS/Strategy game!
Now I may be a dinosaur by not going the way of CS where NS is supposed be played a certain way to favor those with the skills and scripts to win, and where creative, unorthodox, resourceful, ingenious, inventive and unusual tactics are shunned because they don't emphasis personal playing skill and reaction time, or are not mainstream. If it is not the popular efficient tactic or approach it is taboo, and frowned upon because it works and is inconvenient for the mainstream one thought player.
I do not F4 unless the winning team appears to be deliberately prolonging the game. For example, marines ringing the last hive with HA/HMGers, but not killing the hive - only killing aliens as they spawn; or onos standing at an IP killing marines as they spawn, but not destroying the IP. When it gets to that point, I jag in.
I admit the prolonging simply to prolong isn't perfectly honorable, but I fight to survive, and when I say fight I mean fight. The only problem I have (and it is a reallly minor one at that) is prolonging the game as a marine when the CC and IP's are gone. If there is no respawning, then you should try and take out as many of those SOB's as possible.
Prosp
Spectating it, on the other hand, is quite entertaining.