Turret Farming

Mysteriouz_EyezMysteriouz_Eyez Join Date: 2002-12-12 Member: 10744Members
<div class="IPBDescription">The Ideal Way to Control</div> People forget how effective turrets are.

Having turrets all over the place can seriously own the other team. Seriously hindering enemy movement and resource capabilities.

With weapon upgrade 3 the sound of turrets firing strikes fear into the Hive.

A skulk dies almost immediately with that satisfying sound "plush" as it explodes.

People TURRET FARM. Farm that thang until you have the whole damn map covered.

Comments

  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Whole map eh? I joined a random server once and the whole map was a turret farm. That was cool.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    edited March 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->People TURRET FARM. Farm that thang until you have the whole damn map covered. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    And until the server crashes...Fun ! [/Sarcasm]
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    Turret farms are the ideal way of brushing off people who ask for equipment - simply point them at your team res count. Because when you turret farm, <b>you don't have any res!</b>
  • PvtLohnePvtLohne Join Date: 2003-02-11 Member: 13402Members
    edited March 2003
    Well yes, a skulk does die /almost/ instantly with a weap3 turret(which is enough time for the avreage player to jut in, bite a few times, jut out, perhaps heal, rinse lather repeat), but by the time you /have/ weapon upgrade three, /AND/ enough turrets to truly call it a farm(4+ in my book), you will have just spent...what. How many rez? What's the Weapon lab, 50? it's 20-40-60 for the upgrades...I don't even know how much a turret or tf costs, becuase they get used so little. the 170 I mentiond alone, and probably nearly double that...so lets say 250. Where did you get that 250 rez from? Unless you had a 10+ player game going, and had /every/ single point on the map, it probably took a little while. That time was spent by the aliens in hive construction. Your turret, which agisnt a skulk rains havoc like a turret from Aliens, now is a piddly concern to the two tower upgraded Fades that have decided to around-...no...through it. Aside from rushing it, which works with more than one person and carapce, Regeneration and Adrenalilin will allow 2 fades to ash that factory in a few minutes. Sending some marines, I hear you say? With LMGS, yeah. Level 3 lmgs, but lmgs none the less. Ever upset a fade with adren? It's like it's like it's raining acid bombs and you're trying to catch every one.

    Turrets have a place. Farming dosn't. There's a difference.
  • DizzyOneDizzyOne BASS&#33; Join Date: 2002-11-17 Member: 9095Members
    If u spent all ur cash on turretfarmin how were u supposed to capture hives, u cant capture hives with trrts, u secure hives with trrts, but u must have them to do that... no res no hives, no win.
  • PerfectOnePerfectOne Join Date: 2002-11-03 Member: 5497Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What's the Weapon lab, 50? it's 20-40-60 for the upgrades<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Most comms get this regardless of whether they are turret farming or not, so including this in the turret start up cost is illogical.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Aside from rushing it, which works with more than one person and carapce, Regeneration and Adrenalilin will allow 2 fades to ash that factory in a few minutes. Sending some marines, I hear you say? With LMGS, yeah. Level 3 lmgs, but lmgs none the less.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yes, with lmgs. People seriously underestimate the power of lvl 3 lmg. I ALWAYS upgrade weapons to lvl 3, regardless of whether I'm turreting or not, looooong before I dole out hmgs. When I do give out the hmgs or gl, I only give them for specific purposes...taking out a hive, guarding a forward base, etc. If a fade attacks, I ONLY send out lmgs. Do they die? Yes. Do I particularly care? No. I would rather have 5 guys with lmgs die rushing a fade then 1 guy with hmg die rushing a fade. Besides, hmgers tend to get protective when they attack a fade and spend more time hiding than shooting. Lmgers generally don't because they have nothing to lose (except maybe a welder).

    Seriously, on a server against an alien team with 4 clan members, I came back from losing the marine starting point and all but one hive to win the game with teh turret farm strategy. For you nonbelievers, you don't turret EVERYWHERE! Even suggesting that is ludicrous. You may have 2-3 bases, each within siege range of a hive, with 6-12 turrets each. The turrets are supposed to be a distraction for incoming alien attacks. That's it! While the two fades pound the tf, 9 times out of 10 they ignore the piddly little "lmgs" attacking them, and then by the time they run away to heal it's generally too late and they die in flight. Then all you need is 1-2 peeps with welders and maybe another tf (just in case), and you're set.

    One of the main reasons marines lose is that they take two hives and, in doing so, stretch themselves too thin. They try to fortify both and fail miserably. Instead, if they just fortified ONE with turret farming, and the second relied on people, then worst case scenario is you hold the turreted hive (assuming at least one person is there) and lose the other.

    And for you people who still want to pretend that turrets are completely worthless, I'm going to ask you to honestly roleplay. If you were a skulk attacking a lone marine, 1v1, would you feel confident?Now, what if you were a skulk attacking 1 marine and 4 turrets? If you say that you would feel the same, then I want you to play against me so that I can get a guaranteed win <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> .
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> and <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> 's rule!!!!!!!!!!!!! NE1 who sez different sux. And thats that
  • ObliteraterObliterater Join Date: 2002-11-22 Member: 9652Members
    Turrets
    1) Seem to aim wherever the Skulk IS NOT.
    2) Die very quickly
    3) suck down res very fast.

    Having some turrets at main base, and the hives you captured is neccisary but making a farm outa them is a waste of res. Use a few turrets and MINES to keep skulks from getting to close.
  • UntitledUntitled Join Date: 2003-02-09 Member: 13348Members
    Dude...turrets r crap..Tech rush Is the way of the marines..learn it..live it...play it
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    /me hopes maintenance idea was accepted by the dev team for 1.1

    No more of this turret farming without res.
  • AshkajioniAshkajioni Ashkajioni Join Date: 2003-02-25 Member: 13995Members
    Im gona say what ive said in the 3 other 'turrent rox' or 'turrent sux' threads...

    Ive seen turrent spaming win and loose games..
    But if the plan fails, your missing upgrades , your missing resources, and your missing time.

    This is why i belive turrents should only be used in 2 situations.

    1. Siege / ammo locations near hives.

    2. Defending vital possitions.


    Because in either scenario, you will have marines ready to back them up
    "commander i need a welder at main please"

    nuff said , show some love NS comunity <span style='color:red'> <3</span>
  • UntitledUntitled Join Date: 2003-02-09 Member: 13348Members
    okay look here...Im a reg and every friggin time I use turrets..i lose..I notice we waste turrets every time while that res couldve been used for something waaay more useful. Then the skulks come and take out the tf...now those poor turrets r doomed. whil the upgrades i couldve used em for wouldve lasted forever..lest face it.. in a serious game with serious players turrets are slowly becomming obsolete. and turret farming is a reall useless tactic only for lamers. do you imagine the time it takes for all that turrets..why in that amount of time they would have 2 hives up and we would become toast in the eyes of an armada of fades. and those turrets would slowly be taken all out at once. and jesus them turrets couldnt aim for beans...
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    <!--QuoteBegin--Mysteriouz Eyez+Mar 3 2003, 11:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mysteriouz Eyez @ Mar 3 2003, 11:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> People forget how effective turrets are.

    Having turrets all over the place can seriously own the other team. Seriously hindering enemy movement and resource capabilities.

    With weapon upgrade 3 the sound of turrets firing strikes fear into the Hive.

    A skulk dies almost immediately with that satisfying sound "plush" as it explodes.

    People TURRET FARM. Farm that thang until you have the whole damn map covered. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You Do know that heis being extremely sarcastic right? Jesus some people are dense...
  • Fennec_FoxFennec_Fox Join Date: 2002-11-24 Member: 9858Members
    ...Y'know what?

    I don't build turrets.

    LMG marines w/o weapon upgrades > Skulks w/o defense upgrades
    Grab an arms lab, slap together a proto lab, throw down some JPs and get those lovely weapon upgrades, and you have yourself a neigh unstoppable marine force. Or, another strategy of mine, the HMG rush. Very demoralizing to the aliens to get slaughtered by one HMGer six minutes into the game.

    And the only time I use turrets are for sieging a hive. Secure a foreward point (keyhole) with sentries and marines, then throw down two or three sieges, have the marines spot for you, watch the hive explode. Move on to the second one. Repeat.

    In my personal opinion, turret farming is for a team that has no individual skill. If you can't kill an unupgraded skulk with 50 rounds from an LMG, you might just be playing the wrong game. :/
  • snooganssnoogans Join Date: 2003-03-02 Member: 14236Members
    I only build turrets when there are noobs in.. because turrets have better acuracy then a noob.. if you have a team of vets then you can use turrets for main base and at hives <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo-->
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