Trim around the door maybe, but i'm struggling to find anything to critise about these. Why in number 2 is their hazard stripe around the ceiling? Nice texture but it looks odd used like that.
<sarcasm> Could it be any darker? I was actually able to see bits of the wall next to your lights. </sarcasm>
I can't see anything in those pics aside from texture lights and some tiny bits here and there. If I can't even see the floor below my feet, it's too dark.
Ignor these hypocrites, Yolmer. The lighting is absolutely perfect, I couldn't of done a better job myself. I can see fine even in the pics, and it is normally brighter in-game. Those areas look marvelous. Keep up the good work!
After turning my brightness down to 'default' of 50.... the pics get dark. Try turning your brightness up a bit Yama. The pics look really good, especially if.... Well, I'd tell you Yama, but your PM box is full.
I've brightened up the pictures for your viewing pleasure <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
ChromeAngle, IMHO the caution strip looks quite nice. It can also be seen in <a href="http://eyevex.sodaknet.com/ns_bast0046.jpg" target="_blank">this shot</a> of NS_Bast. Yolmer, maybe we could give you more advice if we knew where this area is located in your map?
i like the texturing. architecture is pretty good. however, the lighting seems kind of bland. i think some different angles and different colors would help out here. not bad overall.
I am going for a grungy industrial feel, at least in these parts, so fancy lighting would look odd. BTW, the lower pictures are brightened in photoshop, so it won't look like that ingame.
on my laptop the images are = both the 1st post and the brightned version <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
mmmm, nice work. it looks allright, not much i can really comment on unless i see what rooms these corridors connect to (also, yama, i think you need to turn up your brightness quite a bit, you seem to always be complaining you can't see the pictures on these forums . . . )
doesnt seem to be enough dramatic lighting contrasts, dark and light. needs more detail pipes, trims etc you have 300-400 polys to play with so go nuts
Comments
Could it be any darker? I was actually able to see bits of the wall next to your lights.
</sarcasm>
I can't see anything in those pics aside from texture lights and some tiny bits here and there. If I can't even see the floor below my feet, it's too dark.
2. What's wrong with your monitor? I can see the pictures perfectly well, and my monitor is pretty dark.
<!--EDIT|Moleculor|May 17 2002,15:16-->
<img src="http://yolmer.homestead.com/files/NaturalSelection/getglasses.JPG" border="0">
<img src="http://yolmer.homestead.com/files/NaturalSelection/getglasses2.JPG" border="0">
Yolmer, maybe we could give you more advice if we knew where this area is located in your map?
BTW, the lower pictures are brightened in photoshop, so it won't look like that ingame.
Anyway, I'll add some details. Any other suggestion?
Anyways, the shots look really great! While there is a lack of contrast overall... the brightness of the shots looks perfectly normal to me.
I think a harsh white spot light or two (not pointing directly down onto the floor... more angled and random) would do the area nice.
Keep it up!