It's a map!

YolmerYolmer Join Date: 2002-01-25 Member: 84Members
<div class="IPBDescription">Well, it is.</div><img src="http://yolmer.homestead.com/files/NaturalSelection/itshammertime.JPG" border="0">

<img src="http://yolmer.homestead.com/files/NaturalSelection/itshammertime2.JPG" border="0">


Any suggestions?

Comments

  • YolmerYolmer Join Date: 2002-01-25 Member: 84Members
    The fps is low because of my ###### computer by the way, not the map. The r_speeds are around 100-200
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Trim around the door maybe, but i'm struggling to find anything to critise about these.  Why in number 2 is their hazard stripe around the ceiling?  Nice texture but it looks odd used like that.
  • YolmerYolmer Join Date: 2002-01-25 Member: 84Members
    Yeah, I don't really like the door trim myself. I'll try to find a replacement.
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    <sarcasm>
    Could it be any darker? I was actually able to see bits of the wall next to your lights.
    </sarcasm>

    I can't see anything in those pics aside from texture lights and some tiny bits here and there. If I can't even see the floor below my feet, it's too dark.
  • YolmerYolmer Join Date: 2002-01-25 Member: 84Members
    1 It's brighter ingame
    2. What's wrong with your monitor? I can see the pictures perfectly well, and my monitor is pretty dark.
  • TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
    Ignor these hypocrites, Yolmer. The lighting is absolutely perfect, I couldn't of done a better job myself. I can see fine even in the pics, and it is normally brighter in-game. Those areas look marvelous. Keep up the good work!
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    After turning my brightness down to 'default' of 50.... the pics get dark. Try turning your brightness up a bit Yama. The pics look really good, especially if.... Well, I'd tell you Yama, but your PM box is full.



    <!--EDIT|Moleculor|May 17 2002,15:16-->
  • YolmerYolmer Join Date: 2002-01-25 Member: 84Members
    I've brightened up the pictures for your viewing pleasure <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    <img src="http://yolmer.homestead.com/files/NaturalSelection/getglasses.JPG" border="0">

    <img src="http://yolmer.homestead.com/files/NaturalSelection/getglasses2.JPG" border="0">
  • YolmerYolmer Join Date: 2002-01-25 Member: 84Members
    No one reads topics on the second page, so *bump*
  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
    this lighting is much better than the lighting on the first pics.
  • shovenshoven Join Date: 2002-01-24 Member: 29Members, NS1 Playtester, Contributor
    ChromeAngle, IMHO the caution strip looks quite nice. It can also be seen in <a href="http://eyevex.sodaknet.com/ns_bast0046.jpg" target="_blank">this shot</a> of NS_Bast.
    Yolmer, maybe we could give you more advice if we knew where this area is located in your map?
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    i like the texturing.  architecture is pretty good.  however, the lighting seems kind of bland.  i think some different angles and different colors would help out here.  not bad overall.
  • YolmerYolmer Join Date: 2002-01-25 Member: 84Members
    I am going for a grungy industrial feel, at least in these parts, so fancy lighting would look odd.
    BTW, the lower pictures are brightened in photoshop, so it won't look like that ingame.
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    on my laptop the images are = both the 1st post and the brightned version <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    mmmm, nice work. it looks allright, not much i can really comment on unless i see what rooms these corridors connect to (also, yama, i think you need to turn up your brightness quite a bit, you seem to always be complaining you can't see the pictures on these forums . . . )
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    doesnt seem to be enough dramatic lighting contrasts, dark and light. needs more detail pipes, trims etc you have 300-400 polys to play with so go nuts
  • YolmerYolmer Join Date: 2002-01-25 Member: 84Members
    Yikes, I just checked the pictures on my other computer, and they are bright as hell. It's much darker, and there's much more contrast ingame.

    Anyway, I'll add some details. Any other suggestion?
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Shoven I like the stripe texture, just not that use.  In that Bast shot it is outlining an airlock, somewhere that might justifiably be hazardous.
  • YolmerYolmer Join Date: 2002-01-25 Member: 84Members
    Realism sucks  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Going <i>overboard</i> with realism sucks... but to an extent it can be beneficial.

    Anyways, the shots look really great! While there is a lack of contrast overall... the brightness of the shots looks perfectly normal to me.

    I think a harsh white spot light or two (not pointing directly down onto the floor... more angled and random) would do the area nice.

    Keep it up!
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