More Ns_reche!
The_Real_Quasar
Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
<div class="IPBDescription">Formerly ns_espace</div> I've been doing quite a lot of work and i now have 2 hives basically done! Just need to add a few more spawn points and everything will be fine. Here are some new screens for your loving and/or cussing till they implode due to sheer rejectedness.
First screen: The ready room, marine entrance.
<img src='http://www.tdhfiles.com/~quasar/ns_reche0000.JPG' border='0' alt='user posted image'>
Second screen: Interior of marine transport ship
<img src='http://www.tdhfiles.com/~quasar/ns_reche0001.JPG' border='0' alt='user posted image'>
Third screen: More ready room
<img src='http://www.tdhfiles.com/~quasar/ns_reche0002.JPG' border='0' alt='user posted image'>
BTW: Special message to Mr. C Swaine, I made this. So there.
Everyone else ignore that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
First screen: The ready room, marine entrance.
<img src='http://www.tdhfiles.com/~quasar/ns_reche0000.JPG' border='0' alt='user posted image'>
Second screen: Interior of marine transport ship
<img src='http://www.tdhfiles.com/~quasar/ns_reche0001.JPG' border='0' alt='user posted image'>
Third screen: More ready room
<img src='http://www.tdhfiles.com/~quasar/ns_reche0002.JPG' border='0' alt='user posted image'>
BTW: Special message to Mr. C Swaine, I made this. So there.
Everyone else ignore that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
<img src='http://www.tdhfiles.com/~quasar/ns_reche0005.JPG' border='0' alt='user posted image'>
So then, comments anyone?
Second shot: Something to separte the level from the glass, it doens't look right, maybe some railing in the middle gap, and a light fixture.
The rest are pretty neat, some detail wouldn't hurt, keep it up. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
Is anyone alive out there?
I really like the hallway architecture in the third shot, very unique.
Spice up the ceiling a bit in the fourth. It says computer control, so perhaps some cabling here and there, maybe one or two that have been "severed" compliment them with some spark effects.
I can't make out what that red thing in the back of the computer control room is, but I like how you've done the area's lighting.
I like the detailing on the marine readyroom's lights.
I as well don't really like the arched ceiling. Too much empty space perhaps. If you lowered it some it would probably look better.
Also, the resizing of those monitors in the shuttle cockpit looks bad (I think they're resized <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->). Double their current height and see how that looks.</span>
Point taken.
I will use all these suggestions and improve the map a lot. I already have an idea for more "detail" in certain areas
And the thing at the end of the CCR (Comp control room) is a floating ball. Why? Cause it's the station's main computer. The lighting is dark in there because a very important weldable is there (it gives the marines a lot more maneuverabillity in late game, and lots of holes to escape from a rampaging onos) and there will be a vent for skulks to pop through and stop them.
And make those windows transparent with the window textures from NS, not HL (bleh!)