More Ns_reche!

The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
edited March 2003 in Mapping Forum
<div class="IPBDescription">Formerly ns_espace</div> I've been doing quite a lot of work and i now have 2 hives basically done! Just need to add a few more spawn points and everything will be fine. Here are some new screens for your loving and/or cussing till they implode due to sheer rejectedness.

First screen: The ready room, marine entrance.
<img src='http://www.tdhfiles.com/~quasar/ns_reche0000.JPG' border='0' alt='user posted image'>
Second screen: Interior of marine transport ship
<img src='http://www.tdhfiles.com/~quasar/ns_reche0001.JPG' border='0' alt='user posted image'>
Third screen: More ready room
<img src='http://www.tdhfiles.com/~quasar/ns_reche0002.JPG' border='0' alt='user posted image'>
BTW: Special message to Mr. C Swaine, I made this. So there.
Everyone else ignore that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Comments

  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Fourth screen: Computer control room thing
    <img src='http://www.tdhfiles.com/~quasar/ns_reche0005.JPG' border='0' alt='user posted image'>
    So then, comments anyone?
  • MerciorMercior Join Date: 2002-11-02 Member: 4019Members, Reinforced - Shadow
    Nice concept, but the rooms look a little bear to me. Some more subtle detail is needed!
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    First shot: Lower ceiling, saving something, and more dramatic lighting

    Second shot: Something to separte the level from the glass, it doens't look right, maybe some railing in the middle gap, and a light fixture.

    The rest are pretty neat, some detail wouldn't hurt, keep it up. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Come on, 58 views and 2 bits of feedback?
    Is anyone alive out there?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    i dont like the half-round glass part and i dont like that hl-default-glass texture.
  • OrdosOrdos Join Date: 2002-11-16 Member: 8903Members
    Definately change the hl glass <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I really like the hallway architecture in the third shot, very unique.

    Spice up the ceiling a bit in the fourth. It says computer control, so perhaps some cabling here and there, maybe one or two that have been "severed" compliment them with some spark effects.
  • scioskulkscioskulk Join Date: 2002-11-30 Member: 10273Members
    <span style='font-size:8pt;line-height:100%'>You seem to have a knack for creating some interesting architecture and then leaving everything around it looking quite bare. For instance, you have that cool looking hallway (fourth pic) and yet the walls of the marine readyroom area are just flat and oh-so-boring.

    I can't make out what that red thing in the back of the computer control room is, but I like how you've done the area's lighting.

    I like the detailing on the marine readyroom's lights.

    I as well don't really like the arched ceiling. Too much empty space perhaps. If you lowered it some it would probably look better.

    Also, the resizing of those monitors in the shuttle cockpit looks bad (I think they're resized <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->). Double their current height and see how that looks.</span>
  • auto354auto354 Join Date: 2003-01-26 Member: 12750Members
    It looks great so far but I second the bareness part.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    its taken me about ten minutes to view those screenshots...COMPRESS THEM please...may be the reason you have low feedback.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    <!--QuoteBegin--supernorn2000+Mar 5 2003, 03:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Mar 5 2003, 03:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> its taken me about ten minutes to view those screenshots...COMPRESS THEM please...may be the reason you have low feedback. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Point taken.

    I will use all these suggestions and improve the map a lot. I already have an idea for more "detail" in certain areas
    And the thing at the end of the CCR (Comp control room) is a floating ball. Why? Cause it's the station's main computer. The lighting is dark in there because a very important weldable is there (it gives the marines a lot more maneuverabillity in late game, and lots of holes to escape from a rampaging onos) and there will be a vent for skulks to pop through and stop them.
  • tbZBeAsttbZBeAst Join Date: 2003-01-26 Member: 12755Members
    I like the curved glass (maybe a diff texture?) and the door shape, even the comp room works for me, however, I'm not sure about the team selector at all, is it smaller than a marine (i.e waist level), or is the room MASSIVE? I'm one for different doors, or passages myself, less room for error.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    I was originally going to do the boring old go down this tunnel to go to marines kinda RR, but then i realised they are so BORING. This just fits so perfectly with my theme it would be a shame not to include it!
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Ugh.. take out that damn ugly boxy ship...
    And make those windows transparent with the window textures from NS, not HL (bleh!)
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