+commandmenu
Infected_Marine
Join Date: 2002-12-21 Member: 11287Members
in Tech Support
<div class="IPBDescription">Not supported by NS?</div> I am working on a command menu of Team say commands that are specific to maps and teams, so that if you where an alien on bast you could say something like "I am saving for sewer" to your team. And it would be most useful for a marine commander who could easily dole out team say commmands. But there is a problem:
The command menu in NS doesn't use the mouse. It forces you to use the keys you have associated with the commands.
Is there a reason for this that I am not aware of, like a setting in a CFG, or does it have to do with the programming of NS it self?
The command menu in NS doesn't use the mouse. It forces you to use the keys you have associated with the commands.
Is there a reason for this that I am not aware of, like a setting in a CFG, or does it have to do with the programming of NS it self?
Comments
And I hope the dEVs see this too, and respond to it accordingly.
I can only hope the dev team will explain to me why NS is different from every other mod I know of in this respect (I already know why it is better then the other mods I know of).
Note: This script overwrites backspace and =
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->"6" "TEAM MSG"
{
// Map Specific
MAP ns_nothing "1" "nothing"
{
"1" "Cargo" "say_team Enemies incoming to CARGO; stupidcursor"
"2" "Viaduct" "say_team Enemies incoming to VIADUCT; stupidcursor"
"3" "Silo" "say_team Enemies incoming to POWER SILO; stupidcursor"
"4" "Red Room" "say_team Enemies incoming to RED ROOM; stupidcursor"
"5" "Foreboding" "say_team Enemies incoming to FOREBODING ANTECHAMBER; stupidcursor"
"6" "Docking" "say_team Enemies incoming to DOCKING WING; stupidcursor"
}
MAP ns_eclipse "1" "eclipse"
{
"1" "Maintenence" "say_team Enemies incoming to MAINTENENCE; stupidcursor"
"2" "Comp Core" "say_team Enemies incoming to COMPUTER CORE; stupidcursor"
"3" "Eclipse" "say_team Enemies incoming to ECLIPSE COMMAND; stupidcursor"
"4" "South Loop" "say_team Enemies incoming to SOUTH LOOP; stupidcursor"
"5" "Horseshoe" "say_team Enemies incoming to HORSESHOE; stupidcursor"
"6" "St. Access" "say_team Enemies incoming to STATION ACCESS; stupidcursor"
"7" "Triad" "say_team Enemies incoming to TRIAD; stupidcursor"
}
MAP ns_hera "1" "hera"
{
"1" "Ventilation" "say_team Enemies incmoming to VENTILATION; stupidcursor"
"2" "Data Core" "say_team Enemies incoming to DATA CORE; stupidcursor"
"3" "Archiving" "say_team Enemies incoming to ARCHIVING; stupidcursor"
"4" "Holoroom" "say_team Enemies incmoming to HOLOROOM; stupidcursor"
"5" "Reception" "say_team Enemies incoming to HERA RECEPTION; stupidcursor"
"6" "Processing" "say_team Enemies incoming to PROCESSING; stupidcursor"
"7" "Maintenence" "say_team Enemies incoming to MAINTENENCE; stupidcursor"
}
MAP ns_caged "1" "caged"
{
"1" "Stab. Mon." "say_team Enemies incoming to STABILITY MONITORING; stupidcursor"
"2" "Generator" "say_team Enemies incoming to GENERATOR; stupidcursor"
"3" "Shipping Tunnel" "say_team Enemies incoming to SHIPPING TUNNEL; stupidcursor"
"4" "Ventilation" "say_team Enemies incoming to VENTILATION; stupidcursor"
"5" "Sewer" "say_team Enemies incoming to SEWER; stupidcursor"
"6" "Sewer Vest." "say_team Enemies incoming to SEWER VESTIBULE; stupidcursor"
}
MAP ns_tanith "1" "tanith"
{
"1" "Waste" "say_team Enemies incoming to WASTE HANDLING; stupidcursor"
"2" "Fusion" "say_team Enemies incoming to FUSION; stupidcursor"
"3" "Satellite" "say_team Enemies incoming to SATELLITE; stupidcursor"
"4" "Reactor Room" "say_team Enemies incoming to REACTOR ROOM; stupidcursor"
}
MAP ns_nancy "1" "nancy"
{
"1" "Unnamed" "say_team Enemies incoming to NONAME; stupidcursor"
"2" "Port" "say_team Enemies incoming to PORT ENGINE; stupidcursor"
"3" "Subspace" "say_team Enemies incoming to SUBSPACE; stupidcursor"
"4" "Messhall" "say_team Enemies incoming to MESS HALL; stupidcursor"
"5" "Mother Int." "say_team Enemies incoming to MOTHER INTERFACE; stupidcursor"
}
}<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
(The "stupidcursor" alias is something I have been tweaking to try to fix the toggleeditps problem after using the menu.) I haven't tried team specific commands yet but I would imagine they work...