The_Real_QuasarHas the I.Q. of 12,000 P.E. TeachersJoin Date: 2002-11-26Member: 9998Members
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> just about says it all really! Great work! Any planned release time?
There was already a canister rifle made but oh well. How about modelling the other version of the canister rifle? You can remove the Bipod if you're worried about the poly count.
immense pc ATM, 4.5k polies, but then, like was stated, 500 go to the bipod and the scope takes up quite a bit too still, it needs some optimization before it can be used any takers?
well i wasted a lot of polies on stuff for example, if i needed a cylinder, i used a 10 sider instead of a 6 or 7 sider and yeah, those gaps can go i think around 2500 is attainable but i made this model cause i thought it is a cool gun and i wanted the render to look better and i have no idea if anyone wants to skin it, since i have 2 other models that still are unskinned
SidCorwid of the FreeJoin Date: 2003-01-28Member: 12903Members, Constellation
1. You should work fr Blizzard. 2. Why does everyone want to always detract Polies if they make a good looking model? People belive rumors too easily. Having a high poly weapon model doesn't slow game play down as much as you think.
GOOD JOB! But what will this replace? The shotgun?
Dude... It slows fps and fps is crucial to gaming. It may not impact your ping but your FPS will suffer greatly. Also custom models will make the loading time when you connect to a server longer.
SidCorwid of the FreeJoin Date: 2003-01-28Member: 12903Members, Constellation
Hmmm... I wonder if the Duke3D engine could support this... What? *cough* I mean, OF COURSE NOT! I don't play old school games like that anymore.... *cough*
get it released now!!!!!!!!!!!!!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Nice job man <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
No way, if anything, this should be the grenade launcher. <a href='http://www.blizzard.com/ghost/artwork/art24.shtml' target='_blank'>http://www.blizzard.com/ghost/artwork/art24.shtml</a>
*jaw drops* Amazing work, please release the high poly version of this! So...good.. Might as well delete the canister rifle I was making, this blows it out of the water!
omg thats sweet, a few fixes i would like to see, longer front barrel, less detail on stock (you wont see it ingame, waste of polygons) , remove the scope, get rid of bipod
get this sweet mother meshed and ill skin it with much <3 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
yeah...ill mesh it sometime gah...this is what i hate about modelling meshing is so tedious is there any program that does it for me? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Comments
Great work! Any planned release time?
and the scope takes up quite a bit too
still, it needs some optimization before it can be used
any takers?
for example, if i needed a cylinder, i used a 10 sider instead of a 6 or 7 sider
and yeah, those gaps can go
i think around 2500 is attainable
but i made this model cause i thought it is a cool gun and i wanted the render to look better
and i have no idea if anyone wants to skin it, since i have 2 other models that still are unskinned
2. Why does everyone want to always detract Polies if they make a good looking model? People belive rumors too easily. Having a high poly weapon model doesn't slow game play down as much as you think.
GOOD JOB! But what will this replace?
The shotgun?
most of the stuff in my model you wont notice ingame
ie; hollowed out barrel, the nuts and bolts, etc
actualy i thought this might replace the mighty onos horn
most likely lmg
I think it is closer to a shotgun, myself.
This is the l337arest thing i have ever seen. As soon as this is released I will immediately replace every weapon model of every game I own with this.
YES I WILL WALK AROUND WITH THIS IN MORROWIND. WHO CARES IF IT DOESN'T LOOK LIKE A SPEAR.
o_o
its hard to have a clip type animation with shotty shells
hey whats wrong with old school games?
i spent the greater time of my drafting class kickin it in action quake 2
also, this is the c20 from starcraft:ghost
slightly different from c12 i think
Nice job man <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
And second, Quake II pwned all. I love Rail Arena!
*epiphany about skinning that i'm going to try later on*
anyway, we need some serious people to learn skinning, that's where the work slows down....
1. Take out scope (?), bah we don't really need the scope
2.Take out Bipod
Are you sure you actually made that ?
first time i saw it i was like, whoa, how the hell did he get that sucker done
Amazing work, please release the high poly version of this!
So...good..
Might as well delete the canister rifle I was making, this blows it out of the water!
get this sweet mother meshed and ill skin it with much <3 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
gah...this is what i hate about modelling
meshing is so tedious
is there any program that does it for me? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->