C20 Canister Rifle Err...mwip

MCN00bMCN00b Join Date: 2002-12-12 Member: 10693Members
<div class="IPBDescription">model</div> pic1
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Comments

  • MCN00bMCN00b Join Date: 2002-12-12 Member: 10693Members
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> just about says it all really!
    Great work! Any planned release time?
  • auto354auto354 Join Date: 2003-01-26 Member: 12750Members
    Bravo MCNOOB bravo. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • FirebatFirebat Join Date: 2003-03-01 Member: 14173Members
    Looks REALLY nice buy how many polys?
  • EvintosEvintos Join Date: 2002-11-02 Member: 3981Members
    edited March 2003
    There was already a canister rifle made but oh well. How about modelling the other version of the canister rifle? You can remove the Bipod if you're worried about the poly count.
  • HavannaHavanna Join Date: 2002-12-24 Member: 11510Members
    That kicks <b>SO</b> much ****. You kick **** McNoob.
  • MCN00bMCN00b Join Date: 2002-12-12 Member: 10693Members
    immense pc ATM, 4.5k polies, but then, like was stated, 500 go to the bipod
    and the scope takes up quite a bit too
    still, it needs some optimization before it can be used
    any takers?
  • EvintosEvintos Join Date: 2002-11-02 Member: 3981Members
    Most of the details can also be skinned so that'll knock off some polies. I think the scope should stay though, its kickass.
  • MCN00bMCN00b Join Date: 2002-12-12 Member: 10693Members
    well i wasted a lot of polies on stuff
    for example, if i needed a cylinder, i used a 10 sider instead of a 6 or 7 sider
    and yeah, those gaps can go
    i think around 2500 is attainable
    but i made this model cause i thought it is a cool gun and i wanted the render to look better
    and i have no idea if anyone wants to skin it, since i have 2 other models that still are unskinned
  • EvintosEvintos Join Date: 2002-11-02 Member: 3981Members
    Pretty sure Mercatorn would be delighted to skin for you. Only problem with most models is animations.
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    1. You should work fr Blizzard.
    2. Why does everyone want to always detract Polies if they make a good looking model? People belive rumors too easily. Having a high poly weapon model doesn't slow game play down as much as you think.

    GOOD JOB! But what will this replace?
    The shotgun?
  • MCN00bMCN00b Join Date: 2002-12-12 Member: 10693Members
    edited March 2003
    there are good polies and bad polies
    most of the stuff in my model you wont notice ingame
    ie; hollowed out barrel, the nuts and bolts, etc

    actualy i thought this might replace the mighty onos horn
  • EvintosEvintos Join Date: 2002-11-02 Member: 3981Members
    Dude... It slows fps and fps is crucial to gaming. It may not impact your ping but your FPS will suffer greatly. Also custom models will make the loading time when you connect to a server longer.
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Thanks for the info.
  • MCN00bMCN00b Join Date: 2002-12-12 Member: 10693Members
    doubt shotty, since it is clip fed
    most likely lmg
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Have you played SC before? The C12 Canister Rifle, fired by the Ghost Unit, is semi automatic.

    I think it is closer to a shotgun, myself.
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    !!!!!

    This is the l337arest thing i have ever seen. As soon as this is released I will immediately replace every weapon model of every game I own with this.

    YES I WILL WALK AROUND WITH THIS IN MORROWIND. WHO CARES IF IT DOESN'T LOOK LIKE A SPEAR.

    o_o
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Hmmm... I wonder if the Duke3D engine could support this... What? *cough* I mean, OF COURSE NOT! I don't play old school games like that anymore.... *cough*
  • MCN00bMCN00b Join Date: 2002-12-12 Member: 10693Members
    edited March 2003
    i meant that it would play hell with the animations
    its hard to have a clip type animation with shotty shells

    hey whats wrong with old school games?
    i spent the greater time of my drafting class kickin it in action quake 2

    also, this is the c20 from starcraft:ghost
    slightly different from c12 i think
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Woah. Good point, very good point. Hmm, well, in my opinion, it doesn't look... Light Machine-gunny enough... I dunno.. *shrug*
  • Machinegun_B0BMachinegun_B0B Join Date: 2003-02-12 Member: 13480Members
    get it released now!!!!!!!!!!!!!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Nice job man <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Wow. Im very impressed.
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    First, it should definitely be for the GL. It's a grenade canister launcher, after all.

    And second, Quake II pwned all. I love Rail Arena!
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    MCN00B you've got the modeling down, are you even going to atempt learning skinning? it would make you the l33test master around...

    *epiphany about skinning that i'm going to try later on*

    anyway, we need some serious people to learn skinning, that's where the work slows down....
  • EvintosEvintos Join Date: 2002-11-02 Member: 3981Members
    No way, if anything, this should be the grenade launcher. <a href='http://www.blizzard.com/ghost/artwork/art24.shtml' target='_blank'>http://www.blizzard.com/ghost/artwork/art24.shtml</a>
  • GnatsumGnatsum Join Date: 2002-12-11 Member: 10566Members
    Suggestions

    1. Take out scope (?), bah we don't really need the scope
    2.Take out Bipod

    Are you sure you actually made that ?

    first time i saw it i was like, whoa, how the hell did he get that sucker done
  • YardbombYardbomb Join Date: 2002-11-24 Member: 9791Members
    *jaw drops*
    Amazing work, please release the high poly version of this!
    So...good..
    Might as well delete the canister rifle I was making, this blows it out of the water!
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Ahhh, that's an AWESOME rifle!
  • MercatornMercatorn Join Date: 2002-03-18 Member: 332Members
    omg thats sweet, a few fixes i would like to see, longer front barrel, less detail on stock (you wont see it ingame, waste of polygons) , remove the scope, get rid of bipod

    get this sweet mother meshed and ill skin it with much <3 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MCN00bMCN00b Join Date: 2002-12-12 Member: 10693Members
    yeah...ill mesh it sometime
    gah...this is what i hate about modelling
    meshing is so tedious
    is there any program that does it for me? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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