Need Starcraft Pack Team

13

Comments

  • EvintosEvintos Join Date: 2002-11-02 Member: 3981Members
    edited March 2003
    We have to drastically reduce the polies. We can probably take a huge chunk off if we remove the Gauss rifle from the marines hand. We can even use the gauss rifle most likely. Although theres another gauss rifle in these forums that look just as nice. We need to convert, probably animate, reskin (IMO, the skin kinda looks like crap)

    Oh and if you didn't know, there is also a Mutalisk model (19000 polies), bunker model (17300 polies) turret model (32400 polies) as well as some Protoss buildings. And of course, credit must go to the modeller who created the site

    <a href='http://artofgaming.net/starcraft' target='_blank'>http://artofgaming.net/starcraft</a>


    We can probably use all of these in one way or another, especially the mutalisk, it will end the debate of what will replace the lerk once and for all! Long Live the Mutalisk!
  • FirebatFirebat Join Date: 2003-03-01 Member: 14173Members
    I think the skin looks ok it just needs to look more "used" with bite marks and the insignias. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    There is no way to convert it. You can't even load the model in milkshape, it's so big. I say start from scratch, use low poly methods. It's not that big of a job, but will require effort. Besides, the author would never agree to let us use it. He doesn't want us butchering his model. It says so in the readme. Only use it for art, or whatnot.

    To sum it up, good model, but not practical.
  • templaR_AGEnttemplaR_AGEnt Join Date: 2002-12-20 Member: 11231Members
    I think it could still serve as a nice reference. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
    yeah great reference, but it simply wouldnt work ingame. I can't wait fro starcraft NS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> would be utterly awesomic <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    i would help but im busy modelling

    oh

    LA = Ghost
    LMG = Canister rifle with only top barrel working

    HA = SC Marine
    HMG = Gauss rifle
    GL = Canister rifle with only bottom barrel working

    ta da <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • GhentGhent Join Date: 2003-02-27 Member: 14080Members
    just wondering , is there anyone actually working on a SC marine model? All we hear is lots of talking. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    I can't model myself, otherwise, i will do it.
    Also, really hope some animator will finish Mercatorn's hydralisk model
  • Some_tall_guySome_tall_guy Join Date: 2002-08-12 Member: 1139Members
    edited March 2003
    This is what I think is a good idea for the player models, weapon models, and building models. Most of which has been stated before while some are different.

    Player models

    Light armor marine = Ghost
    Heavy armor marine = Firebat
    Jet pack marine = Ghost with a jet pack on his back <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    Skulk = Zergling
    Gorge = Larva (the little things that morph into your units)
    Lerk = scourge
    Fade = Hydralisk
    Onos = Ultralisk

    Weapons models:

    Pistol = Doesn't someone pull one out in the Amerigo? Could use that.
    Light machine gun = The rifle that the civilian is carrying when they open the door in Amerigo
    Shotgun = Don't know
    Heavy maching gun = Gause rifle
    Grenade launcher = Canister rifle
    Welder = The medics arm equipment (just change the green stuff into whatever colour nanotec is)
    Knife = Some odd looking knife

    Building models

    Command chair = Command center
    Infantry portal = Probably still some kind of teleporter as I cannot see a mini barracks working too well <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
    Armory = Armory duh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    Turret factory = Factory
    Arms lab = Engineering bay
    Prototype lab = Academy
    Turret = A floor turret without the floor piece on the top
    Seige turret = Don't know

    Hive = Cerebrate
    Offense chamber = Spore colony
    Defense chamber = Creep colony
    Movement chamber = Nydus canal
    Sensory chamber = Spire

    Also on a side note, if/when animation begins for the Hydralisk model starts, if you watch the Amerigo scene you'll notice that the hydralisks are not using their tails to propel themselves forwards. Instead they're using their claws to dig into the ground and pull themselves forwards (kind of like stilts)
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    i'm downloading that marine, just to see what i can do with it...probably nothing, but i'll take a look....
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    i'm working on that marine... i'm cuttin out polies at the moment.... i've got no idea how to model in Gmax, so i'm just cutting things out, then exporting into MS3D.... i'll further reduce polies in that sukka....
  • EvintosEvintos Join Date: 2002-11-02 Member: 3981Members
    edited March 2003
    So far heres what we have for this "StarCraft Pack Team"
    ----------------Info UPDATED------------------
    March 6, 2003 5:07PM CT
    ---------------------------------------------------
    Modellers- Players and Weapons
    **Buildings are still in consideration**

    Animators - Weapon
    **Supposedly theres someone willing to help animate weapon models, Player animation however is a must (especially for the almost completed Hydralisk) Buildings are in consideration**

    Sprite Artists- Sprites... Enough said.
    **Someone is willing to do this, "YAY"**

    Skinners- Weapon and Players

    Information Gatherers
    **Need more reference pictures. Any updated legal information is good too**
    **Buildings (again) are in consideration**

    Hopefully, the faq in the Blizzard website hasn't changed about allowing total conversions.

    ***Ideas***
    Skulk- Zergling (obviously)
    Gorge- Drone (obviously)
    Lerk- Mutalisk (A mini mutalisk has been decided to go with the StarCraft Soundpack)
    Fade- Hydralisk
    Onos- Ultralisk

    Marine- Ghost (it has been decided)
    Heavy Marine- Terran Marine
    JetPacked Marine- Ghost with Jet Pack

    ---------Weapons----------
    LMG- C20 Canister Rifle
    HMG-Gauss Rifle
    GL- Canister Rifle Version 2 or something else
    Welder- SCV Fusion Welder
    Knife- **Unknown**
    Shotgun- Canister Rifle version 1/ Canister Rifle Version 2 (someone decide)

    ---------Buildings----------
    ****To Be Decided****

    Another issue is that today, I've seen another model of the Canister rifle posted. It's nice but... If two people make the same things, this community project will take a lil longer.
    All this is alot of work and I need to know what people want or are willing to make to find any good reference pics. Also, If anyone wants to download a 280mb file that has all the StarCraft Cinematics in AVI format, PM me and I can try to upload it to you in someway (my max upload is like 15 kb/s sadly <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> )
  • MercatornMercatorn Join Date: 2002-03-18 Member: 332Members
    i can do sprites also no problem, as for sounds those are already done (my version2 soundpack)
  • FirebatFirebat Join Date: 2003-03-01 Member: 14173Members
    In the Starcraft sound pack the lerk sounds are replaced my the muta sounds so the muta might be more convenient.
  • RoadMasterRoadMaster Join Date: 2002-06-01 Member: 718Members
    <!--QuoteBegin--Ghent+Mar 5 2003, 08:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ghent @ Mar 5 2003, 08:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just wondering , is there anyone actually working on a SC marine model? All we hear is lots of talking. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    I can't model myself, otherwise, i will do it.
    Also, really hope some animator will finish Mercatorn's hydralisk model <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    if you haven't noticed.... most people here are just people who want to plead others to do the work of making a pack from their favorite games, and the rest have little to no real knowledge of modelling... as can be shown by the fact that so many people think those models from the art of gaming website can actually be converted into a useable game form.... right. Like a 18000 poly model will easily be shredded down to only about 2000 polies.... that'll happen.
  • MCN00bMCN00b Join Date: 2002-12-12 Member: 10693Members
    well....you could get his boot for 2000 polies
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    YOU HAVE ANGERED ROADMASTER'S PIGZILLA!

    LIVE IN PHRR, MORTALS, FOR DOOM HAS COME TO THIS WORLD!
    <span style='font-size:8pt;line-height:100%'>(by way of pigzilla) </span>

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • EvintosEvintos Join Date: 2002-11-02 Member: 3981Members
    edited March 2003
    It never hurts to try Roadmaster and unless you've tried it, I wouldn't open my mouth about whats possible or not. People are posting here to offer any help or constructive comments or comments in general to show interest in this project to help the modellers, skinners, and animators willing to create a StarCraft pack and although they may have little to no skills in modelling, they help in other ways. Nobody pleaded with anyone to do anything. This was a suggestion topic to see who was interested in doing something like this and they came to offer their time and skills to complete this model pack. I don't see where people said something like "Please create starcraft models or I'll just die" in this thread, in this forum yes theres plenty, but not only for games but for other models too like Aliens (big example). Besides, if we can't use the models from the Art of Gaming website, we can just make our own using the AoG website models as references.
  • ReapsReaps Join Date: 2003-02-12 Member: 13475Members
    evintos tbh m8 u rox oh and the light marine should be the ghost tbh as its more game specific not to the cinematics which is only seen once <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • EvintosEvintos Join Date: 2002-11-02 Member: 3981Members
    edited March 2003
    Something I've realized that I haven't put on the info thing... The people actual working on this model pack. Problem is I can't remember who's working on what, lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • commandfoxcommandfox Join Date: 2003-01-08 Member: 12037Members
    lmg= c20 canister rifle
    hmg=gauss rifle
    soldier=ghost
    ha=marine armour
    jp=ghost wit jp
  • EvintosEvintos Join Date: 2002-11-02 Member: 3981Members
    All that's left now would be shotgun, grenade launcher, knife and building stuff.
  • MercatornMercatorn Join Date: 2002-03-18 Member: 332Members
    wow blizz released new screens

    <img src='http://www.blizzard.com/images/ghost/insider/ss08.jpg' border='0' alt='user posted image'>
    --
    zerglin
    <img src='http://www.blizzard.com/images/ghost/insider/ss01.jpg' border='0' alt='user posted image'>
    --
    ultralisk
    <img src='http://www.blizzard.com/images/ghost/insider/ss03.jpg' border='0' alt='user posted image'>
  • EvintosEvintos Join Date: 2002-11-02 Member: 3981Members
    Man that marine looks like a fatter older version of agent 47 from Hitman. That zergling and Ultralisk looks wicked.
  • auto354auto354 Join Date: 2003-01-26 Member: 12750Members
    Wow the Soviet Union. lol <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • GhentGhent Join Date: 2003-02-27 Member: 14080Members
    wow, wicked screenies, never actually seen a zergling and untralisk in such a close and detailed shot before. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    But the soviet union thing was kind of unrealistic.
  • MCN00bMCN00b Join Date: 2002-12-12 Member: 10693Members
    if you want, you can use my c20
  • FirebatFirebat Join Date: 2003-03-01 Member: 14173Members
    Yes use mcn00bs c20... his c20 is god!
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    has anyone tried the polygon cruncher plugin on that marine? if not, i will, i finally got MAX to work.... downloading a buncho plugins now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    looks like there is a plugin for everything.....
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Poly cruncher would deform the model and it'll need more reworking than starting from scratch to make it look right. Things will just fall out of place, there will be gaps all over the place. One of the problems with applying this model to half-life, is too many empty polys. Polys you can't even see. Like the head, which can be deleted yes, but there are others. Like the spaces behind the knee-pads etc...
  • templaR_AGEnttemplaR_AGEnt Join Date: 2002-12-20 Member: 11231Members
    <!--QuoteBegin--Mercatorn+Mar 6 2003, 09:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mercatorn @ Mar 6 2003, 09:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wow blizz released new screens

    [PICS] <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    OMG..... this is soooo awesome! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • HypnoHypno Join Date: 2003-02-25 Member: 13975Members
    Is it done yet.........
This discussion has been closed.