The Knife, The Fade, And The Onos
Ego
Join Date: 2003-01-27 Member: 12804Members
<div class="IPBDescription">and the rotting weapon</div> First things first
Fades, ARENT INVINCIBLE, shooooott them, im so tired of games when the aliens get fades and suddenly all the rines panic and say ' FADES OMG OMG! " then as they run away, get acid in there backs
SHOOOTT THEEMM, if your com even once upgradid your weapons you have a chance, twice, and a few solid shots and there dead.
The onos, shooot themmm!, there also not invicnible, and if by the time they have onos, you prolly have hmgs or grenades.
EMPTY YOUR CLIP BEFORE YOU KNIFE! - people are just dumb about this and what to look haxor leetzor joozor, and knife the fade or onos.. at least empty yout clip so you have a chance, otherwise, hit F4, and quit.
all this stuff is usually happening ENDGAME, when resources are LOW, for the love of god, i HATE it when somone dies and doesnt try and run back for there gun! geezzee, costs ALOT and your EXPENDABLE get that through your head.
this is an opinion, flames more than welcome
Ego
[FACT] - i have 100% in My ms office class.
Fades, ARENT INVINCIBLE, shooooott them, im so tired of games when the aliens get fades and suddenly all the rines panic and say ' FADES OMG OMG! " then as they run away, get acid in there backs
SHOOOTT THEEMM, if your com even once upgradid your weapons you have a chance, twice, and a few solid shots and there dead.
The onos, shooot themmm!, there also not invicnible, and if by the time they have onos, you prolly have hmgs or grenades.
EMPTY YOUR CLIP BEFORE YOU KNIFE! - people are just dumb about this and what to look haxor leetzor joozor, and knife the fade or onos.. at least empty yout clip so you have a chance, otherwise, hit F4, and quit.
all this stuff is usually happening ENDGAME, when resources are LOW, for the love of god, i HATE it when somone dies and doesnt try and run back for there gun! geezzee, costs ALOT and your EXPENDABLE get that through your head.
this is an opinion, flames more than welcome
Ego
[FACT] - i have 100% in My ms office class.
Comments
Then i just stand stil and wait till something kills him.
My health regenerates 2 times faster than he hurts me and most times its just one marine who tries to tickle me.
Just last night I was playing and some guy was knifing, so I asked him why and he said: "Because I can't kill them anyways, so why try?"
its always the best though when your commander himself gives up when they get fades, and sits in the chair doing nothing the rest of the game. 100% effort!~
Ego
[FACT] - keyboards are strange
<u>Rushing Fades</u>
PROS
-You may kill the fade
-Catching a fade by surprise will give you the upper hand.
-If you don't kill it, you will at least have to force it to go back and heal.
-If you can get 2 or more people to rush a fade, then your chances of killing it greatly increase.
-Killing a fade basically eliminates 54 resources from the aliens, which means that you would have to send out 54 marines with their spawn equipment before you would start losing resources by attacking a fade. (Marines cost 1 res to spawn in)
-Attacking a fade and forcing it to leave for healing not only diverts damage from your structures, but also gives your team a chance to repair them. (I forgot exactly how much welders cost, 9 or 10, but by simply repairing any near-death structure, they more than pay for themselves.)
CONS
-You can and probably will die. (Counterpoint: Those guys hiding from the fades will take splash damage and eventually die, without having helped hinder the fade.)
-Dying costs your team 1 res. (Counterpoint: Again, the hiders do the same thing, and if they hide, they probably spam for medpacks, too, which cost 2 res. You could spawn in 2 marines for a medpack's cost.)
-The aliens' kill score will be higher. (Counterpoint: NS isn't about kills, it's about teamwork!)
-You clog up the respawn queue. (Counterpoint: Spawning in doesn't take too long, since you can have as many spawns as you need, and again, the dead hiders do the same.)
-You won't be able to follow a commander's orders. (This is probably the only disadvantage to fade rushing, as if you have hiders on your team, chances are they will only keep saying "fade in base!1! come help now!!" and then continue to hide, unaware that the comm needs them elsewhere.)
So, there you have it. Fade-rushing helps get rid of fades, with very few negative consequences. If there are multiple fades, then it'd be best if you got a teammate and concentrated your fire on one fade. If the fade is covered by an umbra, then you'd be best doing the same, only going for the lerk. You'd be surprised at how many bullets can penetrate an umbra cloud sometimes. If you're facing onos, then you're basically dead unless there's someone near a hive, ready to siege it. You'd be best off going out in a blaze of glory, as you wouldn't want to give away that possible sieger's position, would you? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
yepp.. we wanted some fades <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
after a while when we had some upgrades and our rez was at about 700 <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> we sold all the turrets and stuff so the aliens would get a chanse...
but it ended with we killing them.. wasn't any hard.. but was damn fun since we could have killed them right away, but we didn't
and even thou they did get fades they wasn't any match... we was going to give them the 3rd hive too.. but then we won <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
This is good cos if then someone else goes fade he will get something like redemption, now although it is annoying, it means they have no carapace and redeem quickly <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> So they are likely to do less damage.
<a href='http://www.geocities.com/kitsune/ns-stats.htm' target='_blank'>http://www.geocities.com/kitsune/ns-stats.htm</a>
which is taken from in game tests.
it`ll take 29 shots from an lmg to take out a non upgraded fade, that is without any weapon upgrades.
thats what i say
RUSH the fade together
experienced marines can go toe to toe with LMG
inexperienced i say 2 to 1
i think the problem stems from not enough people playing the fade
i've played it and can reak havok but i know how many close calls i've had
Not only should you rush fades just cause, but if done right it can be succsesful.
I die.
Let's face it, folks, when you run into fades, they ALWAYS have L3 carapace, and you ALWAYS seem to have l1 LMG and L1 armour. Fades are faster than marines are, so when a fade unleashes 5 acid rockets from afar, the fade just runs off to regen. Don't forget that fades have blink, also.
And if you get up close to a fade, all they do is laugh and swipe you. 80 damage. Ouch.
I am going to analyse the fade from a tactical perspective.
Facts:
NS is a game where most battles are fought in tight spaces.
Fades come with splash damage weapons.
Fades also come with a devastating melee weapon.
Fades cost a lot but they are also very durable.
Fades are faster than normal marines.
So:
LMG rushing Fades is very ineffective (forget about in narrow corridors, I've seen 4 marines becoming acidic puddles in 10 seconds).
HMG or 2+ marines with shotty ambushing the fade is possible. But if it can happen twice, then that fade needs to learn a lesson.
GL is the most effective counter to fades, IMO. But they don't work very well due to the tiny size of the grenades. (Can someone please test to see if it's true that grenades only do 90(100?) damage against players?)
Conclusion:
You should use GL against fades (or anything that you don't like).
Also:
Use your pistol too(If they're really long range, or after you've expended your LMG at close range).
It's almost a given nowadays that if you see fades, you will have low tech... probably because of player/commander problems somewhere in the strategic overview of it all.
Sooooooo.... take a deep breath and make do with what you have.
The problematic fades are the ones with the patience to spam your base down from a distance. What i do on most maps is let my teammates rush the fade and get killed while i circle around to try to approach him from behind. Wait for the next marine rush, and when the fade is severely damaged and retreating, open up on him.
Mobility is the name of the game. Fades are faster, meaning, on a tactical scale, they can ALWAYS position themselves to use the best weapon for their situation when they want to. Strategically, it means they can always retreat to heal up and therefore never die.
Cut off their retreat, and you've destroyed their mobility. The fade will then die.
I sometimes (depends on map) forsake heavy weapons for fadekilling unless i have a jetpack. A reduction in speed may very well mean that i don't get that last fatal shot in to the fade; i have plenty of screenshots of me, as a fade, with one to ten hit points left because i was able to outrun someone who had heavy weapons.
***KILL THE FATTY***
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
That is all.
one night i was playing with his clan while they were practicing, and all of a sudden fades started harassing the marine start in ns_eclipse. so using my knowledge given to me by 31337 ego, i rush the fade with lmg, then a quick switch to pistol, then i normally die. somehow, with maybe lvl 2 weapons, and no armor upgrades, i got 5 fade kills in 10 mins, and only one was with a hmg. i cant stand hmg's because they slow you down so much, lmg's give you so much mobility, and the marines are slow enough as is. just because a fade has great melee (omg fades do 80 dmg melee, and skulks do 75, so far i have not joined a server where people gave up just because they aliens had skulks with thier deadly melee bites, "OMG they got skulks, were f***ed"), they can shoot something (lerks can shoot spikes, much faster than fades, and many more b4 they run out of energy and if you get adrenaline as lerk, you never run out of spikes. the lerks can shoot much more and much faster, but i also have not run into a server where the rines freak out "OMG they have lerks, time to f4") and has lots of health, doesnt mean they are inpossible to kill. they have a pretty big chest area which is easy to hit if you just aim for their dead center.
when thinking about tactics, you have to think of it from both sides.
when contemplating the fade rush:
marines,
shoot at this big thing with lots of health that will tear me up when i get near him, um, no kthnxbye.
aliens,
dam a marine snuck up on me, i better slash it b4 i keep acid rocketing thier base.
as aliens the marines tend to create a big distraction, even if i can kill them with a slash or 2. the best thing for mariens to do is what i call "eliptical orbiting". face the enemy and circle them in an off centered orbit. the reason for not making a perfet circle is because it is too easy for the alien to match your circle (i learned this in my lamer days of cs). if you make an eliptical path around them then you pass near them, (ok bad they may hit you), but then they have to do a 180 to face and try to kill you. in the heat of battle, it gives you a split moment of surprise to lay a couple of pistol shots into them. you will have some surprise because you should already be facing the fades when you shoot past thier field of vision, meanwhile they will hvae to spin around for a sec or so trying to bet their baring and to relocate visually where the marine is.
when trying to approach a fade while he is shooting at you:
if their rockets had no splash damage, then there would be no problem, but because of this it makes it all the mroe fun <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> . never the less it is somewhat easy to avoid. when runnign at them, use your geek-"elite" strifing and bunny hopping to avoid gettin hit directly, but at the same time, try to stay away from a wall behind you. if you are not near a surface, then the rocket cant burst and hit you. jumping will temporarily take you off the ground, and if away from walls, the fade has to be a pretty good shot to nail you.
OH-NOESH!!!!!!!!!!!
(onos)
i tend to laugh when i see an onos, ok it has 600 health and up towards 400 armor, but it is big and slow (the same sort of comparasion of a marine to a skulk, marines are easy to kill because they are slow). if you are a marine with lmg NOT HMG, and normal walking speed, the "eliptical orbit" works especially well against onos. i have seen to many times when onos try to turn and follow me, but they are just too slow, and meanwhile i am emptying my lmg and pistol into this oversized cattle. ive gone after one with full ammo for both weapons, emptied all ammo reserves, and still had time to go to knife before he decided to not strife after me, and to just circle at me.
ns cliff notes:
1. marines lives dont matter, unless given something by a comm, other than that, you dont needa **** med pack, just type kill in console
2. in most cases turret factories are a waste of res, by the time the aliens get a second hive up, or when most go lerker, they can pick off the tf or just the turrets, which means you didnt waste 22 res you wasted 123 res (22 for res node, 25 for tf, and the rest for 4 turrets gurading all sides of every building)
3.you can lock down all of the hives you want, you can have all the hives you want, if the other team has mad res nodes, then they can keep using it to upgrade themselves making it even harder to kill them.
4. when in combat, its not about damage, size or health, its about speed. if i can run faster than you can aim, or if i can run faster than you can turn around, youre already dead.
and now to finish it off, i quote a very topic worth song:
" 'ey, yo comm were all done here, can you drop me pint, a fat sack, and som' ****"
<span style='font-size:21pt;line-height:100%'>3|\||) G/-\|v|3 F() |_1F3 </span>
"SHOOT HER!! SHOOT HER!! SHOOOOT HERRR!!"
1.Im injured already
2.I was typing or afk.
3.there are 5 or more of them vs me alone.Anything else and i just whup their **** with acid rocket splash.
A lone marine that charges me with LMG dies in the next second or so,having done extremly little damage.2 does more damage,but they still die.And to all saying "empty lmg and pistol clip"....i seriously want to know what moronic fade would let you survive for 8 seconds(approximately the time needed to empty LMG and pistol clip if you click m4dly fast).
Dont know how come you can kill fades all so easily.