Ns_missilecommand

RickyGervaisRickyGervais Join Date: 2003-01-10 Member: 12148Members
<div class="IPBDescription">What is the point of this map?</div> Why was this map made, even more disturbing why is it being put on rotation. Its just a 100% win for marines. If the skulks cant end the game in the first 2 minutes its game over.
Marines can get JPs aeons before aliens can get a 2nd hive, and thats it.

Ive played this map 15 times today on 3 different servers, marines won everytime.

Its just an extremely badly desgined map

Comments

  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    The point is to disturb the marines long enough so that the Gorg has enough time to build offs and a second hive. Lerks can do a great job in making life hard for Jetpackers. I have seen the aliens win that map several times, although it is unbalanced indeed. But most of the official maps are as well so that's not the point...
  • DizzyOneDizzyOne BASS&#33; Join Date: 2002-11-17 Member: 9095Members
    u should take out their proto lab, the only unbalanced thing on this map are mines.
  • DissolvedDissolved Join Date: 2002-12-19 Member: 11117Members, Constellation
    2hives=Web
    web=JP'ers Dealth

    Marines willnot win everytime, unless the aliens suck that badly. ive been on the aliens on that map many times and won.
  • GWARGWAR Join Date: 2002-11-01 Member: 2297Members, Contributor
    I dont like it... Until aliens get Lerks its a shootin gallery for the marines.

    I tried it, it **** me off enough that i deleted it.
  • MorrikMorrik Join Date: 2002-11-11 Member: 8247Awaiting Authorization
    Can anybody give me some information about this map before I make some rather lude or even regretful comments?
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    hmm let's see it's a cube (a big cube) with a couple of floors. All the way down it's a really large (By large I mean if you jped up there and fell you die) base with 6 ressources. There's a couple of holes that let you jetpack up to 3 hives that are right next to each other (but it needs a lot of fuel to get up there so you'd need to hover a bit or get on a (single) ledge). The only fun thing is to be skulk and fall all the way down from the top of the hive to all the way down to the marine base. Other than that I got disgusted of it from my first game.
  • KaniranKaniran Join Date: 2003-01-19 Member: 12465Members
    For those who haven't played this map, it basically consists of a single gigantic room with aliens at the top and marines at the bottom. Marine collect the vents and hold of skulks so they can get jetpacks to kill the hives. Aliens attempt to injure the marines resource collection long enough to get up decent defences around their hives.

    As for balance, I'd say that the resource model is to blaim for yet another imbalance. Marines are easily able to afford jetpacks and usually HMGs before aliens are able to put up defences, let alone a second hive. A marine team with at least decent aim that invests in mines will almost always win if they survive the initial rush. I have seen aliens win, by dropping down and attacking structures, while ignoring marines. Most alien teams will attempts to repeatedly drop and kill marines, a tactic that doesn't do anything to hurt the marine team. Constantly aborting marine's research, while purposely sacrificing themselves to mines to make the marines buy more, is the way for aliens to win this map.

    Personally, I like to play this map after the "serious" maps get a bit repetetive. I've won many times as aliens, even beyond the initial rush, but this map is heavily in marine favor, and IMO the aliens have to outclass the marines as a team to have a chance at victory. (Or, the marines could have low-end frame rates, not allowing them to fly with a jetpack. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
  • ObliteraterObliterater Join Date: 2002-11-22 Member: 9652Members
    If the Marines only had two resorces on there level it would be balanced. In 1.1 however I think JP's will be more balanced so that could fix it to.

    I think its a fun map, the trick is to have the entire team dead exept for the gorge on the first part, so he gets more res.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    This map is the best map to waste a few minutes of your time. I believe that it is balanced if the <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> 's are good and it is a good. It is not balanced like the other maps though. but if you do it rite and keep on the TSA's backs the whole time untill you get two hives. This keeps the JP'rs out of the game for a while and all of the TSA is begging the comm for health of ammo or both and resources (if done rite) go quickly.

    P.S. a noob commander if preferable if all of the aliens arn't "elite".
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--RickyGervais+Mar 7 2003, 08:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RickyGervais @ Mar 7 2003, 08:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why was this map made, even more disturbing why is it being put on rotation. Its just a 100% win for marines. If the skulks cant end the game in the first 2 minutes its game over.
    Marines can get JPs aeons before aliens can get a 2nd hive, and thats it.

    Ive played this map 15 times today on 3 different servers, marines won everytime.

    Its just an extremely badly desgined map <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Answer me why you complain about a <i>custom</i> map on these forums.
    Mappers are free to create what they want, admins are free to upload what they wish, players are free to connect to whatever server they deem worthy. End of story.

    If you want to give feedback about the map, contact the mapper. This is nothing but pointless bashing.

    <span style='color:red'>***Locked.***</span>

    (BTW, I'd like to congratulate the majority of the posters for staying calm and objective.)
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    It's just meant for some mindless fun after some long and hard games. Dropping down 500 feet right on a marines head is fun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
This discussion has been closed.