Animated Investation

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
edited March 2003 in Mapping Forum
<div class="IPBDescription">Scary (big gifs inside)</div> <span style='font-size:15pt;line-height:100%'>Now we donce</span>
<img src='http://www.df5jz.de/Ollj/128dev.gif' border='0' alt='user posted image'><img src='http://www.df5jz.de/Ollj/128dev.gif' border='0' alt='user posted image'>
<img src='http://www.df5jz.de/Ollj/128dev.gif' border='0' alt='user posted image'><img src='http://www.df5jz.de/Ollj/128dev.gif' border='0' alt='user posted image'>
<img src='http://www.df5jz.de/Ollj/128dev.gif' border='0' alt='user posted image'><img src='http://www.df5jz.de/Ollj/128dev.gif' border='0' alt='user posted image'>
My first try Made with "kais power goo" and a freeware gif animator. Its still much to improve (it has just 3 keyframes and some mayor erros).
Looks really scary ingame (even as 3x scaled 128*128 6 frame animation).
Looks better
when you look straight to the wall (its no good choice for bottom or a low ceiling),
when you are not right infront of it (scaling and 3d effect on flat texture makes it look wrong)
when its dark with flickering light (improves the textures feeling).
when you turn your freaking gamma correction down.
when you use low screen resolutions.
Looks crappy if
you use it at wrong places or repeatly (I need to make more than one kind of animation)
you shoot at it 20 times (glass effect)

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited March 2003
    <span style='font-size:15pt;line-height:100%'>Just lost my apetite</span>
    <img src='http://www.df5jz.de/Ollj/360fast.gif' border='0' alt='user posted image'><img src='http://www.df5jz.de/Ollj/360fast.gif' border='0' alt='user posted image'>
    <img src='http://www.df5jz.de/Ollj/360fast.gif' border='0' alt='user posted image'><img src='http://www.df5jz.de/Ollj/360fast.gif' border='0' alt='user posted image'>
    and bigger (source)
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    edited March 2003
    OllJ , I've got a challenge for you. Try and animate a few more textures, then make a small map, even a killbox map, but just make it to show off your animated textures.


    Honestly, I foresee a new great feature to NS maps.


    Thanks alot ollj, and i mean that. It looks awesome.

    Edit. Good job too Yamazaki <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Nice one! I may find a use for these in my map... That is if i'm allowed...
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited March 2003
    Honnestly the 4mb texture limit kicks ****!

    Since its a crappy alpha version feel free to play around with <a href='http://www.df5jz.de/Ollj/infestA.wad' target='_blank'> this wad</a>

    <i>Using animated Textures:</i>
    Just texture the solid with the "+0..." texture to get it animated.
    Using "+1...","+2..." ... will cause no animation.
    Frame maximum is 10 (0...9) .
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Can you give us URLs to where you got these programs? I wanna make a few more... maybe infestation, maybe of "clean" marine things...
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Seriously guys, This will become awesome if you choose to work on it. I suggest making some then compiling a animated texture wad.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited March 2003
    "Kais power goo" is OLD but no freeware and no trial.
    All it does is simple (keyframe animateable) transformation (smudge, grow, smear, nudge) of pictures. (and even simpler alpha blending of 2 pictures)
    Its more a fun tool to smudge photos into something ugly with a long nose and a fat smile.
    Bets part of the tool is its Speed/quality and interface. Later on it turned into "Kais power tools" a bunch of plugins for photoshop doing simular stuff more dificult (pro).

    Nice for organic structures but you cant use it on metalic objects with a serious result (i have no idea how).
    same movement used on metal:
  • LNXSilverhawkLNXSilverhawk Join Date: 2003-03-03 Member: 14242Members, Constellation
    awesome!! count me in on helping out with this!!
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    this... is soo cool... if only i knew how to make textures that looked like infestation...
  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
    edited March 2003
    Well heres my contribution to this already slow-loading page (sorry dial-uppers) I tried to get that vein-y look for you, its kinda rushed and I'm not sure i'm happy with it, but here it is:

    (also, there were transparencies that i thought were supposed to be there, but i think they turned white, i could try it again with more effort if you like it, and if i had the original texture)

    <i><b>edit:</b> link fixed</i>

    <img src='http://www.goldengroup.ca/images/infest_ani.gif' border='0' alt='user posted image'>
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    That looks nasty <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> But cool
  • Omega1Omega1 Join Date: 2002-11-29 Member: 10263Members
    This would be something wonderful to have in the game as an official addition to the regular wad, or soemthing to that nature.

    I mean, it's hard enough to see the skulks against the backdrop (if your actually a person who plays the game for the challenge, and maxes all brightnesses and gamma DOWN <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->), so, when you got the walls moving on you, I'm sure there's gonna be a lot of marines with "Commander I need ammo" calls, without even shooting at a kharaa <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    Good job! It would be awesome to have that kind of infestation as feature, but I have one question. I don't really know anything about mapping, but wouldn't this cause lag/low fps?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    ît just needs more texture memory (from HLs 4mb limit sor sofrwarerendering) because it are more textures.
    When you have a damn old Grapic card this could exhaust it faster (like any map that is close to the 4mb limit).
    If there is a toggleable texture the server of course needs to submit the state of this texture.
    Dont know if its the same with animated textures.
    but the data will be reduced to "texturename" and "framenumber" and not more i can think of.
    Compare this with mine. "mine-indexnumber" "name of the player that layed it" "3 mine coordinates" "2 numbers for mine alignmend" "the red mine beam" "mine sounds and sprites" "collision checks..."
  • tbZBeAsttbZBeAst Join Date: 2003-01-26 Member: 12755Members
    Could this be used for a moving sky tex?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    thats just a really bad idea because its a waste of r_speed, lightdata and texture data.
    And it will look awfull blocky.
  • Coolrunner_ZER0Coolrunner_ZER0 Join Date: 2003-02-05 Member: 13164Members, Constellation
    Good show my good man good show

    if these textures could be used into the NS supported maps some how it would make the game all that much better and give it the fell of a truely Sci-Fi Environment

    i look forward to see your work become part NS so to say it will become part of NS

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> = dead <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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