2 Types Of Ranged Attacks...

SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
<div class="IPBDescription">ballastic and what...?</div> K...search feature isnt working so I am postin here. There are 2 types of ranged attacks in NS/HL. Ballistic and....something else? I dont even know if ballistic is the correct term.

There are the attacks that hit their target instantly (I.E Lerk spines) and there are attacks that have to move to their target (I.E. Acid Rocket). Can someone clarify the names and definitions for me?

Comments

  • someoneElsesomeoneElse Join Date: 2002-12-19 Member: 11135Members
    <!--QuoteBegin--SoBe.Dragon+Mar 10 2003, 12:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoBe.Dragon @ Mar 10 2003, 12:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> K...search feature isnt working so I am postin here. There are 2 types of ranged attacks in NS/HL. Ballistic and....something else? I dont even know if ballistic is the correct term.

    There are the attacks that hit their target instantly (I.E Lerk spines) and there are attacks that have to move to their target (I.E. Acid Rocket). Can someone clarify the names and definitions for me? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hitscan and projectile

    And I thought the lerk spikes were projectiles?
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    edited March 2003
    There are 'ballistic' weapons that use some sort of 3d model in the game, and when that model intersects a hitbox, damage is dealt. This is how acid rockets, bilebombs, gorge spit, onos paralyze (its a tiny projectile) etc work.

    The other type are 'hitscan' weapons. These use the built-in half-life bullet code. They deal their damage instantaneously over any distance by 'scanning' for a 'hit' on the path of travel without actually having anything actually <i>travel</i> that path (like with ballistics). This is how lerk spikes (aah, surprise there! the spikes for lerks are just for show, the <i>actual damage</i> is dealt by hitscan on the center of the crosshairs!), and all marine guns work (except for the GL obviously).

    EDIT: ok, apparently onos paralyze is a tiny itty bitty projectile, so edited above.
  • HWGuy_in_a_CanHWGuy_in_a_Can Join Date: 2003-02-10 Member: 13397Members
    Is parasite hitscan?
  • Cetra3Cetra3 Join Date: 2002-12-21 Member: 11319Members
    Actually in NS I beleive that all of them are ballistic, even guns because if you were to look at the shots on the side you see the individual bullets racing past.. I could be wrong.

    I do know that all Alien ranged attacks are ballistic though, including spit and spikes. To prove it just shoot a target from far away and aim just a bit upward and see where your spikes land. Yes, they have bow

    QED..
  • someoneElsesomeoneElse Join Date: 2002-12-19 Member: 11135Members
    <!--QuoteBegin--HWGuy in a Can+Mar 10 2003, 12:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HWGuy in a Can @ Mar 10 2003, 12:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is parasite hitscan? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's hitscan, I think.

    Onos Paralyze is projectile. If you strafe sideways, you can just barely see the model travelling along the path you fired it at.


    Lerk spikes are hitscan? Cool, I had thought it was just projectiles travelling REALLY fast...<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    <b>NOTE</b>
    Despite what the animation shows for lerk projectiles, *right now* they are hitscan, Flayra does plan to fix this in the future.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    The bullets and spikes are just tracers. Another neato HL thing...
  • OnumaOnuma Join Date: 2003-01-18 Member: 12428Members
    <!--QuoteBegin--Cetra3+Mar 10 2003, 12:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cetra3 @ Mar 10 2003, 12:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually in NS I beleive that all of them are ballistic, even guns because if you were to look at the shots on the side you see the individual bullets racing past.. I could be wrong. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's just a tracer option - you can screw with the colors/size/speed of the tracer rounds by editing certain files.

    I made my DoD tracers green, rather than the generic orange!
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    To my knowledge, parasite is projectile, but it is dead accurate, so theres really no difference (compared to hitscan) except that parasite has a max range.
  • MooManMooMan Join Date: 2002-11-02 Member: 5154Members
    <!--QuoteBegin--Comprox+Mar 10 2003, 06:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Comprox @ Mar 10 2003, 06:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>NOTE</b>
    Despite what the animation shows for lerk projectiles, *right now* they are hitscan, Flayra does plan to fix this in the future. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    PLEASE say he aint gonna turn em to projectile(gah I cant spell)

    That would make it v hard for the lerk, and besides, it is fun seeing marines look at the spikes hitting the floor and not thinking they are taking damage <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Last i heard the devs were undecided as to making the spikes do damage, or turning it to hitscan.
  • ThadenThaden Join Date: 2003-02-12 Member: 13458Members
    OMG.. spikes dont hit were spikes look like they hit. That would acount for my incedent with a resource node with infinate health <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    Siege and piercing. One being strong against heavy armour, the other being strong against fortified. Then there's normal that's usually reserved for melee, and chaos but only infernals and meta DH's deal that.... oh wait, im thinking of something else right?


    Hitscan and projectile are the usual terms for first person shooter weapons. But you often need to go more descriptive than that.
  • HexenHexen Join Date: 2003-01-16 Member: 12367Members
    What, the spikes really dont arc?

    I wish I knew this earlier, thats pretty misleading.
  • porpporp Join Date: 2002-11-06 Member: 7445Members
    Yeah, I dont fully understand the reasoning behind the misleading animation. Obviously the team didnt have enough time to reconcile it before release, but...imo it's a questionable decision, as if new players didnt have enough going against them in terms of new things to learn. Removing the animation altogether would have been better than a ballistic animation for a hitscan weapon, imo.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    AFAIK it wasn't a deliberate decision to have it as it is now. coil nearly burst a blood vessel when he found out.

    It's more likely a bug or a simple oversight. I'm only guessing however from coil's reaction.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->To my knowledge, parasite is projectile, but it is dead accurate, so theres really no difference (compared to hitscan) except that parasite has a max range. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I'm pretty sure it's hitscan. You don't need to lead AT ALL, and I've never fired right at a marine, in range, and not hit.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Siege and piercing. One being strong against heavy armour, the other being strong against fortified. Then there's normal that's usually reserved for melee, and chaos but only infernals and meta DH's deal that.... oh wait, im thinking of something else right?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • AfterShockAfterShock Join Date: 2002-11-25 Member: 9886Members
    How far is the lerks range?
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    That's the point. It's unlimited, because it's hitscan.
  • AfterShockAfterShock Join Date: 2002-11-25 Member: 9886Members
    Ah ok - so how far is the parasite range <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I can never seem to parasite people that are far away.
  • RandomEngyRandomEngy Join Date: 2002-11-03 Member: 6146Members, Reinforced - Shadow
    Hitscan: Pretty much covered, if the crosshair is over them it hits. (spikes, parasite, most marine weaps)
    Projectile: Takes into account the time it takes for the object to get there. (acid rocket, spit)
    Ballistic: Also takes into account gravity. (bile bomb, lerk spike tracers)
    Tracers: Visual effects for weapons fire that don't do any real damage.
  • heathenSlayerheathenSlayer Join Date: 2002-11-03 Member: 6088Members
    If spikes become projectile, the damage on them is going to have to go waaaaay up.
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    After shock, you know the marine base in bast? The para sites range is allmost exactlly the same as the lenght of that room.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    the big exploit with lerk spikes right now is when on ledges you can look over just enough so the tracers stop at the ledge but you actually hit your target because the crosshair is over the ledge.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    <!--QuoteBegin--Frogg2+Mar 10 2003, 04:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frogg2 @ Mar 10 2003, 04:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the big exploit with lerk spikes right now is when on ledges you can look over just enough so the tracers stop at the ledge but you actually hit your target because the crosshair is over the ledge. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    And ? Why is this an exploit ?
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    He means because they won't see any tracers, just take damage, so they can't work out where you are. Powersilo is the nastiest for this.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    <!--QuoteBegin--Shockwave+Mar 10 2003, 05:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Mar 10 2003, 05:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> He means because they won't see any tracers, just take damage, so they can't work out where you are. Powersilo is the nastiest for this. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I thought that might be what he was getting at.

    I wouldn't call it exploiting, just an unfortunate side effect of the 'problem'. It's instinctive to get as much of your body in cover whilst still be able to spike the target. It just a coincidence taht ATM it means you also cut out the tracer fire.

    I find a quick spin around with the flashlight normally finds them.
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    Thanks for all of the info guys. I made a thread entitled "flayra tricked us" and the discussion was about those lerk spines and how the arc of the tracers doesnt matter. Again, the search feature isnt working on my puter, so I cant find it.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    someone told me skulk parasite range is limited because on missile command you cannot parasite marines that are on the bottom floor while you sit on the middle floor.
  • GibbyGibby Join Date: 2002-04-26 Member: 518Members
    You hear a "click" sound if your parasite hits. Yes it's ranged, and the marine spawn on Bast as mentioned above is approximately the maximum range. It's also hitscan, as there is no model visible at any resolution I've tried, at 100 fps, in several hundred instances. The lerk spike thing, however, is news to me.
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