2 Types Of Ranged Attacks...
SoBe_Dragon
Join Date: 2002-12-04 Member: 10465Members
<div class="IPBDescription">ballastic and what...?</div> K...search feature isnt working so I am postin here. There are 2 types of ranged attacks in NS/HL. Ballistic and....something else? I dont even know if ballistic is the correct term.
There are the attacks that hit their target instantly (I.E Lerk spines) and there are attacks that have to move to their target (I.E. Acid Rocket). Can someone clarify the names and definitions for me?
There are the attacks that hit their target instantly (I.E Lerk spines) and there are attacks that have to move to their target (I.E. Acid Rocket). Can someone clarify the names and definitions for me?
Comments
There are the attacks that hit their target instantly (I.E Lerk spines) and there are attacks that have to move to their target (I.E. Acid Rocket). Can someone clarify the names and definitions for me? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Hitscan and projectile
And I thought the lerk spikes were projectiles?
The other type are 'hitscan' weapons. These use the built-in half-life bullet code. They deal their damage instantaneously over any distance by 'scanning' for a 'hit' on the path of travel without actually having anything actually <i>travel</i> that path (like with ballistics). This is how lerk spikes (aah, surprise there! the spikes for lerks are just for show, the <i>actual damage</i> is dealt by hitscan on the center of the crosshairs!), and all marine guns work (except for the GL obviously).
EDIT: ok, apparently onos paralyze is a tiny itty bitty projectile, so edited above.
I do know that all Alien ranged attacks are ballistic though, including spit and spikes. To prove it just shoot a target from far away and aim just a bit upward and see where your spikes land. Yes, they have bow
QED..
It's hitscan, I think.
Onos Paralyze is projectile. If you strafe sideways, you can just barely see the model travelling along the path you fired it at.
Lerk spikes are hitscan? Cool, I had thought it was just projectiles travelling REALLY fast...<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Despite what the animation shows for lerk projectiles, *right now* they are hitscan, Flayra does plan to fix this in the future.
That's just a tracer option - you can screw with the colors/size/speed of the tracer rounds by editing certain files.
I made my DoD tracers green, rather than the generic orange!
Despite what the animation shows for lerk projectiles, *right now* they are hitscan, Flayra does plan to fix this in the future. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
PLEASE say he aint gonna turn em to projectile(gah I cant spell)
That would make it v hard for the lerk, and besides, it is fun seeing marines look at the spikes hitting the floor and not thinking they are taking damage <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Hitscan and projectile are the usual terms for first person shooter weapons. But you often need to go more descriptive than that.
I wish I knew this earlier, thats pretty misleading.
It's more likely a bug or a simple oversight. I'm only guessing however from coil's reaction.
I'm pretty sure it's hitscan. You don't need to lead AT ALL, and I've never fired right at a marine, in range, and not hit.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Siege and piercing. One being strong against heavy armour, the other being strong against fortified. Then there's normal that's usually reserved for melee, and chaos but only infernals and meta DH's deal that.... oh wait, im thinking of something else right?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
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I can never seem to parasite people that are far away.
Projectile: Takes into account the time it takes for the object to get there. (acid rocket, spit)
Ballistic: Also takes into account gravity. (bile bomb, lerk spike tracers)
Tracers: Visual effects for weapons fire that don't do any real damage.
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And ? Why is this an exploit ?
I thought that might be what he was getting at.
I wouldn't call it exploiting, just an unfortunate side effect of the 'problem'. It's instinctive to get as much of your body in cover whilst still be able to spike the target. It just a coincidence taht ATM it means you also cut out the tracer fire.
I find a quick spin around with the flashlight normally finds them.