A Skulk Speed 'exploit' ?
TonyT
Join Date: 2003-03-12 Member: 14421Members, Constellation
<div class="IPBDescription">Insane Skulk speeds...</div> Just been playing on The Doom Brigade server and I have just seen my first Skulk speed 'exploit' . Two skulks were causing chaos in our base on ns_eclipse by flying around at insane speeds eating everything. When our team asked them why they were speed hacking one of them replied it isn't a hack its an exploit! I have played quite a bit of NS the last couple of months and this is the first time I have seen anything like this.
The insane speeds lasted for minutes at a time before we got lucky and shot them or our (ever increasing) turret farm nailed them.
My question is has anyone else experienced this? It totally ruined what was a good game just so the 'exploiters' could and I quote "have some fun"
<!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
The insane speeds lasted for minutes at a time before we got lucky and shot them or our (ever increasing) turret farm nailed them.
My question is has anyone else experienced this? It totally ruined what was a good game just so the 'exploiters' could and I quote "have some fun"
<!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
This discussion has been closed.
Comments
voogru is working on a detection plugin for it.
Lamest excuse for cheating ever.
hehe
Sifo
a simple script that lets you leap infinite times without loosing energy, and even bite meanwhile.
Leap exploit has nothing to do with leaping and switching to bite quicky biting in the air ONCE.
Voogru servers have a leap exploit detection, wich just detects POSSIBLE leap exploits (not real ones) ->
If you see 5 possible leap explois in a row or 20 in ten minutes BAN !!!
Its worse than bunnyhopping.
This is no script. Its a command, And could be done without any scripts whatsoever.
Nothing wrong with scripting at all in my opinion. As long as its not a script which exploits a bug.
In which case the problem is still the bug, not the script.
Sifo <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
heh
Give me 1 good reason to why scripting should be allowed. And the reason: "Well it helps players who suck getting better by letting a comp do their job instead of themselves." doesn't count. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Scripting allows players to play the game the way they want it to. The more fun a game is, the easier to use the more people will play and if this is what individual scripting can accomplish then I'm all for it.
Sure some may exploit it, but if thats the pice you have to pay then just live with it (this is just a gmae ain't it)?
Gotta agree with that.
Scripting allows players to play the game the way they want it to. The more fun a game is, the easier to use the more people will play and if this is what individual scripting can accomplish then I'm all for it.
Sure some may exploit it, but if thats the pice you have to pay then just live with it (this is just a gmae ain't it)? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
True people want to play games the way they want to. That's basicly the cheaters argument for cheating in MP games. I've paid for it waawaaa I can do whatever I want waa waa. But anyhow, if u wanat to play games the way you want go play some single player game. Because giving someone an advantage over everyone else is not.. fair...
It allows you to customize your interface to a greater extent than basic binds do. This is one of the reasons many people like PC games - the user has more power over his/her setup. Want to use a mouse to move and a keyboard to aim? You can do it. Trackball? Art pad? USB knob? Sure. Everyone has a different way they like to access their controls. Scripting is just one part of the rich tapestry of the.. um... tapestry. With a console game you're pretty much stuck with the crappy controls on a crappy controller, and most of your success at the game is determined by how well you're able to master said crappy interface. This is why I refuse to buy a console. But I digress.
I think you misunderstand exactly what scripts do. They don't "play the game for you". (If you could write a script that could play the entire game for you through normal console commands, you'd be an AI god.) They're simply dumb sequences of normal commands that anyone could perform with or without a script. My logic is this: if it's a dumb enough sequence of commands that you can put it in a script and have it work, it's not a sufficiently involving part of the game to deserve your focus.
Simple example: buy scripts in CS. How much fun do you have repetitively pushing the keys to get your weapon loadout? Maybe you really enjoy that. Great. Not everyone does. So some people bind their favorite shopping lists to keys so they don't need to go through the repetitive "b 1 8 3 1 4 2" or whatever sequence. (I personally thought the menu was all kinds of fun because you got to hear the "click shwunk" sounds as you got different stuff, but that's because I'm mildly autistic and easiliy fascinated by stupid things like that.)
In the case of the leap/bite thing - when you're fighting as a skulk, how much of your fun is composed of pressing the 1 and 3 keys quickly? Perhaps a lot. In which case, leave the default configuration on, and be sure to set hud_fastswitch 0 so you can have the additional fun of clicking the mouse button extra times. Some people, however, prefer to devote their attention to the fun part, which is trying to figure out where the marine is, scrambling up walls to avoid bullet fire, and lining up their next attack. So they bind a key to the common "slot3; attack; lastinv" combo, since it's such a common key sequence, and they're set to go.
Not every menial little task you perform while playing a game is a "skill". I used to have my favorite game servers in a set of binds on my F keys so I could swap between them without going through the game browser. OMG H4X! I might as well not play the game if I'm going to let "a comp" do the hard work of connecting to the server instead of me wading through two screens to click on it, right? Same with binding a key to evolve into a new form. TEH H4X0R! He didn't go through the menu! And while you're at it, lynch everyone who unbinds mouse3 from the popup menu so they don't keep accidentally hitting it during combat.
For the record, I think if you could script up your standard initial marine build order, more power to you. The real challenge of being the commander is in adapting to unexpected situations, which you CAN'T script (again, unless you're an AI god, but then what are you doing playing NS instead of conquering the world with genius machines?).
Give me 1 good reason to why scripting should be allowed. And the reason: "Well it helps players who suck getting better by letting a comp do their job instead of themselves." doesn't count. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I got a good reason. The examples you gave aren't possible with scripts, bwhaha.
It allows you to customize your interface to a greater extent than basic binds do. This is one of the reasons many people like PC games - the user has more power over his/her setup. Want to use a mouse to move and a keyboard to aim? You can do it. Trackball? Art pad? USB knob? Sure. Everyone has a different way they like to access their controls. Scripting is just one part of the rich tapestry of the.. um... tapestry. With a console game you're pretty much stuck with the crappy controls on a crappy controller, and most of your success at the game is determined by how well you're able to master said crappy interface. This is why I refuse to buy a console. But I digress.
I think you misunderstand exactly what scripts do. They don't "play the game for you". (If you could write a script that could play the entire game for you through normal console commands, you'd be an AI god.) They're simply dumb sequences of normal commands that anyone could perform with or without a script. My logic is this: if it's a dumb enough sequence of commands that you can put it in a script and have it work, it's not a sufficiently involving part of the game to deserve your focus.
Simple example: buy scripts in CS. How much fun do you have repetitively pushing the keys to get your weapon loadout? Maybe you really enjoy that. Great. Not everyone does. So some people bind their favorite shopping lists to keys so they don't need to go through the repetitive "b 1 8 3 1 4 2" or whatever sequence. (I personally thought the menu was all kinds of fun because you got to hear the "click shwunk" sounds as you got different stuff, but that's because I'm mildly autistic and easiliy fascinated by stupid things like that.)
In the case of the leap/bite thing - when you're fighting as a skulk, how much of your fun is composed of pressing the 1 and 3 keys quickly? Perhaps a lot. In which case, leave the default configuration on, and be sure to set hud_fastswitch 0 so you can have the additional fun of clicking the mouse button extra times. Some people, however, prefer to devote their attention to the fun part, which is trying to figure out where the marine is, scrambling up walls to avoid bullet fire, and lining up their next attack. So they bind a key to the common "slot3; attack; lastinv" combo, since it's such a common key sequence, and they're set to go.
Not every menial little task you perform while playing a game is a "skill". I used to have my favorite game servers in a set of binds on my F keys so I could swap between them without going through the game browser. OMG H4X! I might as well not play the game if I'm going to let "a comp" do the hard work of connecting to the server instead of me wading through two screens to click on it, right? Same with binding a key to evolve into a new form. TEH H4X0R! He didn't go through the menu! And while you're at it, lynch everyone who unbinds mouse3 from the popup menu so they don't keep accidentally hitting it during combat.
For the record, I think if you could script up your standard initial marine build order, more power to you. The real challenge of being the commander is in adapting to unexpected situations, which you CAN'T script (again, unless you're an AI god, but then what are you doing playing NS instead of conquering the world with genius machines?). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
This is the third time today somone posted exactly what I was gonna say..... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Whoa...
And I think we have a winner for longest quote ever or something
This is no script. Its a command, And could be done without any scripts whatsoever.
Nothing wrong with scripting at all in my opinion. As long as its not a script which exploits a bug. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
What, exactly, do you mean with a "command"? Something that's already built into the game? Something like
bind "ENTER" "+attack"
but with, instead of +attack, +leapexploit or something like that? Or is it a command sequence (which I personally would consider a script)?
bind "ENTER" "+attack"
but with, instead of +attack, +leapexploit or something like that? Or is it a command sequence (which I personally would consider a script)? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I don't know the details, nor do I care to have the knowledge disseminated. But I'm guessing it's some short combination of standard actions, like a do-si-do followed by spinning in place followed by leaping, that have to be performed under certain conditions, like being on a wall.
Whether or not you put it in a script is entirely immaterial. You could do the same thing without a script - indeed, that's the reality of scripts that people don't get; they don't let you do anything you couldn't already do just by pushing buttons in a certain order. It's an exploit either way. Disallowing scripting doesn't alleviate the problem in the slightest. In fact, it would probably make it worse, because people would then be thoroughly convinced that their do-si-do leap was a "skill" and that it was built into the game. Demonstrating that it's scriptable helps shatter the illusion that it's anything but a cheap exploit (if even a stupid script can do it as well as you can, it's not a skill to take any great pride in).
<b><span style='color:white'>**WELDED**</span></b>