Jetpacks+ha+phases
Khaim
Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
<div class="IPBDescription">Sudden attacks of death!</div> People say HA is useless because its so slow, which allows the aliens to prepare a LOT beforehand when they see the HA comming to a hive area. Instead of marching somewhere try getting jetpacks AND HA, have the jetpacker find a phase-able spot near a hive, set one up and phase thru a full squad of death, even if the phase dies (or you recycle it) the HA will take out the hive if they know to weld, etc.
Comments
|ds|, it's a small amount of res to spend on a PG to avoid x number of WOLs, avoid tipping the alien off of your advance and also avoid the time spent marching through all those WOLs.
If you mean if that much res was available to get HA, then thats a silly arguement against the tactic as obviously Khaim is assuming there <b>is</b> enough res for HA, and jetpacks are peanuts.
One JP'er flyed in satellite hive and landed up there on that small platform which is opposite of that hive. He builded pg there and we all went trought it. Fades were destroying that double res point and they didn't know that we were in satellite. Three HA/HMG and that jetpacker started to shoot the hive at the same time and it died very quickly. They were like WTH?, how did the whole marine team get in there without destroying those WOL's <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
In which case it was in fact the competence or deficiency of the ha squad that came through that determined the game.
Big gun syndrome is a big no no.
So it is quite viable, assuming your people know what they are doing, what they know > what aliens know
How about this? Send JPers straight into the hive, get them behind a structure, throw down a phase, have your HAs stay near phasegates and port through as soon as the hive one goes up. Quick and effective, considering most gorges don't place OCs directly under the hive, or in all parts of the hiveroom (like refinery. There's no freakin way to guard all entrances to that hive. XD)
The key of course is making sure the JPer has an excellent knowledge of the map to make their way around - expecially in the vents where it is fairly easy to get disoriented. A way point from the comm there would be very helpful actally.