A Few New Tricks
Black_Ops_Lerk_Master
Join Date: 2003-03-11 Member: 14363Banned
<div class="IPBDescription">if u hate marine attacks</div> I did this on ns_caged.
Me and my clan leader [Black Ops] Yesheep and several others (this is a pub server btw) sat ouside the maine base, we had 2 lerks (me and clan leader) and the rest (3 of them) were skulks 2 skulks stayed with the gorge near the hive. What we did was hang around on both sides of the exit and in that vent just up top and killed all marines that ran out. The lerks had Regen and the skulks had cara (level 3) when a marine came out the skulks would run at him and the lerks would shoot, us lerks usually made the kills because the marine was busy shooting and dodgin the skulks (also there is no impact sound against surfaces for the lerk spike)
Basically, camp outside their base and it will hold them off long enough for a gorge to get a nice establishment going (try to stay alive ling enough for the res to tick over).
Me and my clan leader [Black Ops] Yesheep and several others (this is a pub server btw) sat ouside the maine base, we had 2 lerks (me and clan leader) and the rest (3 of them) were skulks 2 skulks stayed with the gorge near the hive. What we did was hang around on both sides of the exit and in that vent just up top and killed all marines that ran out. The lerks had Regen and the skulks had cara (level 3) when a marine came out the skulks would run at him and the lerks would shoot, us lerks usually made the kills because the marine was busy shooting and dodgin the skulks (also there is no impact sound against surfaces for the lerk spike)
Basically, camp outside their base and it will hold them off long enough for a gorge to get a nice establishment going (try to stay alive ling enough for the res to tick over).
Comments
1) You have to wait for all 33 res to go Lerk
2) Once 2 or 3 people go Lerk the gorges income will drop significantly and overall the 2nd hive and D chambers will take longer to get
3) You'd have to keep the marines contained long enough to get the res to go Lerk and then contain them "indefinitely"
4) I can't think of a number 4 but I wanted to make this list look long
Other than that...sounds sexual
by the time you are that far the Marines will not only already have left their Base but could already lock down or at least guard one hive location.
The two spots outside the Marine Base are well know so two Lerk will not be able to stay there for long against some average Marines.
If you want to contain Marines on caged with your Lerk then you should use hiding spots that are not used so frequently such as behind the Doors leading to Generator or the Hallway leading to sewer vestibule.
Fact is, this tactic is definitly NOT cointainment in first place, because it take too much time.
you can also charge in and straight out the other door, which is can be a smart shortcut and really riles the marines
Done that when I was in a playfull mood.
You can also for extra effect stop a while to tag the wall before heading out again <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Even more points if you tag the wall behind the CC and gets out again <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Otherwise, there are circumstances that warrant using a lerk early game, but most of the time the skulks should be able to handle it. Once the gorge drops the second hive, tho, you might as well go ahead and lerk if you're going to be umbra support a few min later. They really do help, and a good jp rush will be coming right around that time, so the extra safety measure doesn't hurt any either.
Thats really cool, I gotta try that sometime.
Hehehehehehehehehe...
*insane laughter*
Hehehe. Nothing like being a comm. and hearing:
Medpack plz.
(1 minute later)
Medpack plz.
(30 seconds later, and from 2 marines)
Medpack plz.
...argh...*twitch*...*recycles*...
Sifo
Just stand there, looking all killable, and run away when the marine starts shooting. Then your buddy drops on his head. It's great.
Bite BEFORE you get to them.. it's a lag thing I think..
But I got 3 kills by swooping around and biting, and occasionally Spiking from dark places. We lost the hive eventually, but it was proof that a swoop-bite tactic can work against heavier marines.
but lerks are called lerk for a reason, there supposed to hang out in the shadows and cause havoc, not attack full out, becuase they get shreaded.