The Art Of Movement Chambers

NerosNeros Join Date: 2002-12-02 Member: 10398Members
<div class="IPBDescription">To few uses this....</div> To few uses the movment chambers(maybe cause they dont know how), but the movment chambers can be the thing that saves a hive....

This is what should be done(if any have other ideas, just come with em):

1. There should be a movment chamber at each hive.
Why: Cause then if another hive is attacked the defenders of another hive can get to that hive quickly... And if you did defending that hive, but come uot at another hive, you can get back quickly... So when the movment chambers get up... make some at each hive...

2. There should also be build MC near Heavy defendet places(both yours and the enemy).
Why: for the same reason as the first, and for one more thing... If there are no gorgs nearby, the fade, onos, lerk or skulk can just use em to get back and healed.... But the lerk and fade will in most games have regeneration...

I see number 1 as the most usefull of them cause it can save the hive from death or to much harm, and i see so few use it...

If anybody els knows other ways of using the MC´s... Then share
<!--emo&::gorge::--><img src='http://www.natural-selection.org/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.natural-selection.org/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.natural-selection.org/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.natural-selection.org/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.natural-selection.org/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.natural-selection.org/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.natural-selection.org/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.natural-selection.org/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->

Comments

  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--Neros+Mar 12 2003, 07:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Neros @ Mar 12 2003, 07:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But the lerk and fade will in most games have regeneration... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lol
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    Your first idea is common sense. If a gorge forgets someone will undoubtedly remind him, or should do anyways.

    Your second idea is also a bit of a no-brainer. Having MCs up at critical locations enables then to get back to hives to defend, which is basically your first point again. However any critical locations will have DCs so theres no need to go back to the hive to heal.

    My only advice regarding MCs is if you need to get back to hive quickly, get a gorge (assuming one is nearby) to whack a MC down, no matter where you are.

    I've seen many hives saved by a quick thinking gorge building a MC enabling some fades to see of those attackers. The 14 res lost spamming a MC in a corridor which is gonna get destroyed is more than worth an intact hive.
  • NerosNeros Join Date: 2002-12-02 Member: 10398Members
    Thats right Phoenix...
    But it wasent the gorgs that dident make the MC... It was the other players that dident use them...

    Like one a time... one of the hives was being attacked... i was there defeding it and died, and then followed one of the skulks and he dident use the MC´s...
    I told him to use the MC, but he just tok the long run to the hive....
  • IncarnatedIncarnated Join Date: 2003-03-12 Member: 14429Members, Constellation
    I've noticed on one or 2 occasions that when building movements at the hives you don't always get linked to each hive, so 2 hives will just shift you to one another, meaning you cant get to hive #3. It particularily seems to be the case when you get a movement up in each hive before the third is built.

    Anyone else had this prob? its pretty frustrating getting plocked down at the wrong hive time and again while #3 is going down.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    edited March 2003
    <!--QuoteBegin--Incarnated+Mar 12 2003, 03:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Incarnated @ Mar 12 2003, 03:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've noticed on one or 2 occasions that when building movements at the hives you don't always get linked to each hive, so 2 hives will just shift you to one another, meaning you cant get to hive #3. It particularily seems to be the case when you get a movement up in each hive before the third is built.

    Anyone else had this prob? its pretty frustrating getting plocked down at the wrong hive time and again while #3 is going down. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If there 3 hives up, when you +use a MC it takes you to the most distant hive. So if your at a hive and you keep using MCs you'll just keep moving between 2 hives and skip the one in the middle.

    If a hive is under attack using a MC will you take you to it no matter where it is.

    If a hive was under attack as you describe and you weren't being transported to it then its a bug of some sort. Try and replicate the conditions and post it in the bug forum if you can replicate it.
  • Phifth_ElementPhifth_Element Join Date: 2002-11-11 Member: 8233Members
    MC can't take you to an unbuilt hive....

    And about the skulk running to the hive...well *he* was told and has no excuse...but if the gorge lets everyone know when and where he puts an MC out on the front lines then the others will know that by just running 10m in the direction opposite of the hive they will find one and be at the hive quicker...
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    <!--QuoteBegin--x-treme+Mar 12 2003, 04:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (x-treme @ Mar 12 2003, 04:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> MC can't take you to an unbuilt hive....

    And about the skulk running to the hive...well *he* was told and has no excuse...but if the gorge lets everyone know when and where he puts an MC out on the front lines then the others will know that by just running 10m in the direction opposite of the hive they will find one and be at the hive quicker... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    MCs <b>will</b> take you to a un-built hive.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    <!--QuoteBegin---_Phoenix_-+Mar 12 2003, 11:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Mar 12 2003, 11:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--x-treme+Mar 12 2003, 04:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (x-treme @ Mar 12 2003, 04:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> MC can't take you to an unbuilt hive....

    And about the skulk running to the hive...well *he* was told and has no excuse...but if the gorge lets everyone know when and where he puts an MC out on the front lines then the others will know that by just running 10m in the direction opposite of the hive they will find one and be at the hive quicker... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    MCs <b>will</b> take you to a un-built hive. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ... but only if it is under attack, no?

    The ticket to get 7 fades right into the marine bastion is costly at 80 res, but sometimes it's what you need to get
    through the GL spam.
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    Not enough gorges use movement chambers to the best of there abilities. I hardly ever seem them build them at just key points in the map where you always pass. It would be nice to have them at ever resource node so you could just run to the nearest node when i have is under attack.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin--TeoH+Mar 12 2003, 07:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TeoH @ Mar 12 2003, 07:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Neros+Mar 12 2003, 07:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Neros @ Mar 12 2003, 07:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But the lerk and fade will in most games have regeneration... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    lol <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    heh
  • TransmissionTransmission Join Date: 2003-03-12 Member: 14456Members
    edited March 2003
    MCs can also be used in an emergency. I remeber once in on Tanith, two fades and me as a skulk were guarding a gorge who was putting up the two res towers. Suddenly, Fusion Hive is attacked by a jetpacker pair. It has no defenses since it was our first, and we're very far away. Instead of running to waste to that movement, the gorge put down a MC and built it. It didn't take long and we were able to get back in time to save the hive. It's all part of gorging correctly, which I think is nearly as important as commanding. Otherwise, the previous posts pretty much summed up the MCs uses.

    Transmission
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    <!--QuoteBegin--matso42+Mar 12 2003, 11:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (matso42 @ Mar 12 2003, 11:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ... but only if it is under attack, no?
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Is that how it works?

    About a week ago, I tested this by getting MCs first. Until the second hive was completed, all MCs only took me to the first hive (even the ones in the same room as the first hive). Once the second hive was up, I could bounce between them as per normal.
  • iwilleatyouiwilleatyou Join Date: 2002-11-29 Member: 10270Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->QUOTE (Neros @ Mar 12 2003, 07:12 AM)
    But the lerk and fade will in most games have regeneration... 

    lol 

    heh <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->



    BWAAAAHAHAHAHHAHAHAAAAA!!!!!!
  • 3ncrypted_zer03ncrypted_zer0 Join Date: 2002-12-24 Member: 11458Members
    My strategy is build in a zig zag all the way down the corridors, and make a pattern with OT.
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    3. Saving stuck Fades.
  • FeydToBlackFeydToBlack Join Date: 2003-02-04 Member: 13079Members
    <!--QuoteBegin--killswitch1968+Mar 13 2003, 08:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (killswitch1968 @ Mar 13 2003, 08:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 3. Saving stuck Fades. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    on servers without /stuck enabled
  • NerosNeros Join Date: 2002-12-02 Member: 10398Members
    edited March 2003
    okay... i have experimentet with it abit....

    When a hive was attacket i used a MC to get to the hive....
    But it only moved me to the other hive... I tried it sometimes(there was MC at the hive i got to)...
    But i was moved to the hive i was at...
    After 2-3 tryes, i was moved to the other hive... so i think its is different each time...

    And it could be used to rescue stuck kharaas <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • nethyrnethyr Join Date: 2002-12-23 Member: 11405Members
    if a hive is under attack it should always move you to that hive. if there are no hives under attack you should be moved to the furthest hive. hence, by simple geometry, it should never be able to rotate you between all three hives.

    perhaps in your case though the hive may have just stopped its "i'm under attack" sequence and hence sent you to the other one, or perhaps just been destroyed. but i promise you that if a marine starts knifing a hive, youve got a few minutes where any movement chamber in the game should take you directly to that hive.
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    well, if you are in the center hive then you will go to the furthers away, and then if you use another movement chamber then it will take you to the third hive, so it is possible to visit all three hives with movement chambers.
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    <!--QuoteBegin---_Phoenix_-+Mar 12 2003, 11:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Mar 12 2003, 11:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    ... but only if it is under attack, no?

    The ticket to get 7 fades right into the marine bastion is costly at 80 res, but sometimes it's what you need to get
    through the GL spam.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Addendum: A gorge tried this today on 3am's server, after the marines relocated to a hive.

    It worked flawlessly.

    Waves of skulks and fades popped in all over the marine spawn. The best part was that we could bypass all the turrets and mines they had blocking the door.
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    <!--QuoteBegin--Deacon+Mar 14 2003, 05:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Deacon @ Mar 14 2003, 05:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin---_Phoenix_-+Mar 12 2003, 11:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Mar 12 2003, 11:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    ... but only if it is under attack, no?

    The ticket to get 7 fades right into the marine bastion is costly at 80 res, but sometimes it's what you need to get
    through the GL spam.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Addendum: A gorge tried this today on 3am's server, after the marines relocated to a hive.

    It worked flawlessly.

    Waves of skulks and fades popped in all over the marine spawn. The best part was that we could bypass all the turrets and mines they had blocking the door. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    you what?
  • Alpha_1Alpha_1 Join Date: 2002-12-18 Member: 11041Members, Constellation
    He is saying the gorge put up the hive in the marine hive lock down and all the aliens used the movement chambers to be placed IN that hive since the marines imeadiately began attacking it. BECAUSE they used the movement chambers to get in they avoided all the mines and turrets set up at the hive entrance to block them from entering.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    It is very important to never let a gorge close enough to put the hive up
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    Why is it that MCs are never used? The Rines use Phases all of the time to get from oneplace to the other in a very quick time. Often they will put up one if they are going to siege a hive. then when there are Fades attacking the IP's and the COMM chair the rines can get back quickly. The same should be true of MC's they should be by evry group of OC's and then when U get the message "your hive is being attacked" you can get there quickly and the rines will not know what hit them.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    edited March 2003
    <!--QuoteBegin--Minstrel Knight+Mar 12 2003, 06:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Minstrel Knight @ Mar 12 2003, 06:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--TeoH+Mar 12 2003, 07:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TeoH @ Mar 12 2003, 07:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Neros+Mar 12 2003, 07:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Neros @ Mar 12 2003, 07:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But the lerk and fade will in most games have regeneration... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    lol <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    heh <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> he has a point though, in pubs if youre one of these slow attacking types you reall could use some MCs to get back to a hive just in case. Slow attack probably means push up with ots using projectile weaponry where you wont get hit much making regen feasible. Though if youre pushing up with ots youd expect a gorg to do it for you, feasible feasible feasible <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> The aliens are supporting their ots with long distance weaponry and so have the oppertunity to duck out and heal. Not my playing style at all lol.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    when I'm the gorge, and I accidentall build a building on top of myself, I can build a MC and then use it, and thats a way to get unstuck (becuase I don't have the /stuck MOD)
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