The Art Of Movement Chambers
Neros
Join Date: 2002-12-02 Member: 10398Members
<div class="IPBDescription">To few uses this....</div> To few uses the movment chambers(maybe cause they dont know how), but the movment chambers can be the thing that saves a hive....
This is what should be done(if any have other ideas, just come with em):
1. There should be a movment chamber at each hive.
Why: Cause then if another hive is attacked the defenders of another hive can get to that hive quickly... And if you did defending that hive, but come uot at another hive, you can get back quickly... So when the movment chambers get up... make some at each hive...
2. There should also be build MC near Heavy defendet places(both yours and the enemy).
Why: for the same reason as the first, and for one more thing... If there are no gorgs nearby, the fade, onos, lerk or skulk can just use em to get back and healed.... But the lerk and fade will in most games have regeneration...
I see number 1 as the most usefull of them cause it can save the hive from death or to much harm, and i see so few use it...
If anybody els knows other ways of using the MC´s... Then share
<!--emo&::gorge::--><img src='http://www.natural-selection.org/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.natural-selection.org/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.natural-selection.org/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.natural-selection.org/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.natural-selection.org/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.natural-selection.org/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.natural-selection.org/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.natural-selection.org/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
This is what should be done(if any have other ideas, just come with em):
1. There should be a movment chamber at each hive.
Why: Cause then if another hive is attacked the defenders of another hive can get to that hive quickly... And if you did defending that hive, but come uot at another hive, you can get back quickly... So when the movment chambers get up... make some at each hive...
2. There should also be build MC near Heavy defendet places(both yours and the enemy).
Why: for the same reason as the first, and for one more thing... If there are no gorgs nearby, the fade, onos, lerk or skulk can just use em to get back and healed.... But the lerk and fade will in most games have regeneration...
I see number 1 as the most usefull of them cause it can save the hive from death or to much harm, and i see so few use it...
If anybody els knows other ways of using the MC´s... Then share
<!--emo&::gorge::--><img src='http://www.natural-selection.org/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.natural-selection.org/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.natural-selection.org/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.natural-selection.org/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.natural-selection.org/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.natural-selection.org/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.natural-selection.org/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.natural-selection.org/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
Comments
lol
Your second idea is also a bit of a no-brainer. Having MCs up at critical locations enables then to get back to hives to defend, which is basically your first point again. However any critical locations will have DCs so theres no need to go back to the hive to heal.
My only advice regarding MCs is if you need to get back to hive quickly, get a gorge (assuming one is nearby) to whack a MC down, no matter where you are.
I've seen many hives saved by a quick thinking gorge building a MC enabling some fades to see of those attackers. The 14 res lost spamming a MC in a corridor which is gonna get destroyed is more than worth an intact hive.
But it wasent the gorgs that dident make the MC... It was the other players that dident use them...
Like one a time... one of the hives was being attacked... i was there defeding it and died, and then followed one of the skulks and he dident use the MC´s...
I told him to use the MC, but he just tok the long run to the hive....
Anyone else had this prob? its pretty frustrating getting plocked down at the wrong hive time and again while #3 is going down.
Anyone else had this prob? its pretty frustrating getting plocked down at the wrong hive time and again while #3 is going down. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If there 3 hives up, when you +use a MC it takes you to the most distant hive. So if your at a hive and you keep using MCs you'll just keep moving between 2 hives and skip the one in the middle.
If a hive is under attack using a MC will you take you to it no matter where it is.
If a hive was under attack as you describe and you weren't being transported to it then its a bug of some sort. Try and replicate the conditions and post it in the bug forum if you can replicate it.
And about the skulk running to the hive...well *he* was told and has no excuse...but if the gorge lets everyone know when and where he puts an MC out on the front lines then the others will know that by just running 10m in the direction opposite of the hive they will find one and be at the hive quicker...
And about the skulk running to the hive...well *he* was told and has no excuse...but if the gorge lets everyone know when and where he puts an MC out on the front lines then the others will know that by just running 10m in the direction opposite of the hive they will find one and be at the hive quicker... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
MCs <b>will</b> take you to a un-built hive.
And about the skulk running to the hive...well *he* was told and has no excuse...but if the gorge lets everyone know when and where he puts an MC out on the front lines then the others will know that by just running 10m in the direction opposite of the hive they will find one and be at the hive quicker... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
MCs <b>will</b> take you to a un-built hive. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
... but only if it is under attack, no?
The ticket to get 7 fades right into the marine bastion is costly at 80 res, but sometimes it's what you need to get
through the GL spam.
lol <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
heh
Transmission
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Is that how it works?
About a week ago, I tested this by getting MCs first. Until the second hive was completed, all MCs only took me to the first hive (even the ones in the same room as the first hive). Once the second hive was up, I could bounce between them as per normal.
But the lerk and fade will in most games have regeneration...
lol
heh <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
BWAAAAHAHAHAHHAHAHAAAAA!!!!!!
on servers without /stuck enabled
When a hive was attacket i used a MC to get to the hive....
But it only moved me to the other hive... I tried it sometimes(there was MC at the hive i got to)...
But i was moved to the hive i was at...
After 2-3 tryes, i was moved to the other hive... so i think its is different each time...
And it could be used to rescue stuck kharaas <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
perhaps in your case though the hive may have just stopped its "i'm under attack" sequence and hence sent you to the other one, or perhaps just been destroyed. but i promise you that if a marine starts knifing a hive, youve got a few minutes where any movement chamber in the game should take you directly to that hive.
... but only if it is under attack, no?
The ticket to get 7 fades right into the marine bastion is costly at 80 res, but sometimes it's what you need to get
through the GL spam.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Addendum: A gorge tried this today on 3am's server, after the marines relocated to a hive.
It worked flawlessly.
Waves of skulks and fades popped in all over the marine spawn. The best part was that we could bypass all the turrets and mines they had blocking the door.
... but only if it is under attack, no?
The ticket to get 7 fades right into the marine bastion is costly at 80 res, but sometimes it's what you need to get
through the GL spam.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Addendum: A gorge tried this today on 3am's server, after the marines relocated to a hive.
It worked flawlessly.
Waves of skulks and fades popped in all over the marine spawn. The best part was that we could bypass all the turrets and mines they had blocking the door. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
you what?
lol <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
heh <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> he has a point though, in pubs if youre one of these slow attacking types you reall could use some MCs to get back to a hive just in case. Slow attack probably means push up with ots using projectile weaponry where you wont get hit much making regen feasible. Though if youre pushing up with ots youd expect a gorg to do it for you, feasible feasible feasible <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> The aliens are supporting their ots with long distance weaponry and so have the oppertunity to duck out and heal. Not my playing style at all lol.