Map Layout

CabalCabal Join Date: 2003-01-24 Member: 12669Members, Constellation
<div class="IPBDescription">Yet another map layout thread...</div> Here's a layout I've been toying with.

<a href='http://www.esu.edu/~jb7240/ns_map_small.jpg' target='_blank'>Small image</a>
<a href='http://www.esu.edu/~jb7240/ns_map_readable.jpg' target='_blank'>Larger image</a>

What do you think?

Comments

  • BytorBytor Join Date: 2002-11-19 Member: 9323Members
    My first impression is that it looks very small ... that one hive is really close to the marine start. I also noticed that you have an area that looks just like the south loop from Eclipse <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Other than the size, I think it looks good ... seems to have a pretty interesting layout.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    marines will siege the northern hive and win.

    i like paper drawings.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    The marines will have the north hive sieged faster than you can say <hivemind>kill the intruders!</hivemind>

    The route between the East and South hive seems very direct.

    It's all a bit too compact...
  • CabalCabal Join Date: 2003-01-24 Member: 12669Members, Constellation
    <!--QuoteBegin--ChromeAngel+Mar 6 2003, 01:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ChromeAngel @ Mar 6 2003, 01:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The marines will have the north hive sieged faster than you can say <hivemind>kill the intruders!</hivemind>

    The route between the East and South hive seems very direct.

    It's all a bit too compact...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'll take that into consideration. I think I let myself be too constricted by the size of the page D:
    I dont suppose saying "drawing not to scale" would fix it eh <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Oh, and about the siege range - would I be wrong in using a 1100x1100 box as a reference in hammer?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    <!--QuoteBegin--Cabal+Mar 6 2003, 02:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cabal @ Mar 6 2003, 02:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh, and about the siege range - would I be wrong in using a 1100x1100 box as a reference in hammer? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Its a good idea having 2 circles below every hive in the map void.
    the inner circle should have the range of a siege (inner circle). the outer circle shuld have tghe range of a siege + the range of a TF (outer circle).
    After some adjustment and test compiles you quicly have the right ranges.

    Now if 2 inner circles intersect this makes possible double siege spot , sieging from one siege(if you can build there)
    If 2 outer circles intersect you have a double siege spot sieging with 2 sieges from the same TF (if you can build a tf there).
    And you easily see were you can place Sieges and (TF for it) to reach that hives.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    I take it you were board in class? You should be working on schoolwork!

    P.S. I am at school not doing my work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • CabalCabal Join Date: 2003-01-24 Member: 12669Members, Constellation
    Ahh ... first HL map ever ... I think I'm going to end up doing some type of industrial / cargo level or something ...

    Here are some screens for the marine start - The ceiling looks dark here but it didnt look that bad in game:
    <a href='http://www.esu.edu/~jb7240/ns_test20000.jpg' target='_blank'>Screen 1</a>
    <a href='http://www.esu.edu/~jb7240/ns_test20002.jpg' target='_blank'>Screen 2</a>

    I wasnt exactly sure what to put next to the chair which is why it's just a concrete block.

    Am I going in the right direction?
  • NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
    yeah, not bad but make the marine start more bright, and add some neon blue stuff round the place for flashy effect?

    The command consoles are meant to be in front of equipment that they plug into...so like screens, lcd monitors and so on.
  • EldritchEldritch Join Date: 2003-02-28 Member: 14126Members
    <!--QuoteBegin--Cabal+Mar 6 2003, 01:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cabal @ Mar 6 2003, 01:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here's a layout I've been toying with.

    <a href='http://www.esu.edu/~jb7240/ns_map_small.jpg' target='_blank'>Small image</a>
    <a href='http://www.esu.edu/~jb7240/ns_map_readable.jpg' target='_blank'>Larger image</a>

    What do you think? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think you should use graph paper. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • KorhedronKorhedron Join Date: 2003-03-04 Member: 14301Members
    Those two images look way better then my marine start HMPH <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • jabsjabs Join Date: 2002-12-14 Member: 10773Members
    Your map is coming out quite nicely for a first map. Might I suggest not putting the RT on top of a platform? I just personally think it will make it harder for the aliens to chew it up that way. Also, is it just me or does the marine start look similar to tanith (not saying that is bad or anything, just an observation)?
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
    Looks good, it will be interesting whats its like in 3d, good job thou <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • CabalCabal Join Date: 2003-01-24 Member: 12669Members, Constellation
    <!--QuoteBegin--jabs+Mar 13 2003, 10:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jabs @ Mar 13 2003, 10:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, is it just me or does the marine start look similar to tanith (not saying that is bad or anything, just an observation)? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually yes - the positions of the exits from the marine start were inspired by tanith. Also, the area around the CC looked a bit too empty so I decided to elevate it a little. I was thinking of having the chair hanging from the ceiling but that just looked weird o_O

    In another part of the map I was thinking of putting a strong fan somewhere so that if someone got too close, they would get sucked in and killed. This would be put over a vat of chemicals or something below and vents above are there to ventilate the area. Empty vents just feel too convenient so I'm wondering if it would be worth putting some hazards in a few <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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