<div class="IPBDescription">Just a little funny thing</div> <a href='http://www.overmind.org/strathl/Humans%20vs.%20Aliens.htm' target='_blank'>http://www.overmind.org/strathl/Humans%20v...s.%20Aliens.htm</a>
If you want to know what Flay did before he thought about NS: <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I just knew you were looking for a <a href='http://images.google.de/images?q=sea+monkeys&ie=UTF-8&oe=UTF-8&hl=de' target='_blank'>S e a - M o n k e y</a> site. This is your lucky day. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Gun sounds and screams are heard through trebly radio when teammate isn’t close by<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--Mr. Bitterness+Mar 16 2003, 08:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr. Bitterness @ Mar 16 2003, 08:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marines should have this instead of death messages. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> indeed. immagine three death radio sounds playing when group one goes out of the base. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
did anyone notice this in the alien upgrade section: <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Don't concentrate on melee, it's boring <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
LMAO look where we are now and it's FAR from boring <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The maximum size of the injection is determined by a starting number, then increased by number of aliens killed<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That would be cool, gaining resources by killing opponents... !!
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Armor piercing ammo (shoots through thin walls and all aliens, upgrade)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This is one idea I think should come back, it would be a very useful and worthwhile upgrade.
Under Unresolved Questions and Issues <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Q: What prevents humans from rushing aliens as fast as possible? (used to be random starting positions)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--eggmac+Mar 17 2003, 11:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ Mar 17 2003, 11:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The maximum size of the injection is determined by a starting number, then increased by number of aliens killed<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That would be cool, gaining resources by killing opponents... !!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> It was tried already for several beta versions. The idea is good, but sadly it leads to the marines turtling in their base as they can get all the RPs they need blasting away the odd skulk.
Comments
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If you want to know what Flay did before he thought about NS:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I just knew you were looking for a <a href='http://images.google.de/images?q=sea+monkeys&ie=UTF-8&oe=UTF-8&hl=de' target='_blank'>S e a - M o n k e y</a> site. This is your lucky day. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
NS first time mentioned oct 2000.
drool
drool <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Marines should have this instead of death messages.
indeed. immagine three death radio sounds playing when group one goes out of the base. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Don't concentrate on melee, it's boring <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
LMAO look where we are now and it's FAR from boring <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
That would be cool, gaining resources by killing opponents... !!
This is one idea I think should come back, it would be a very useful and worthwhile upgrade.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Q: What prevents humans from rushing aliens as fast as possible? (used to be random starting positions)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Some things are still a problem.
That would be cool, gaining resources by killing opponents... !!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It was tried already for several beta versions. The idea is good, but sadly it leads to the marines turtling in their base as they can get all the RPs they need blasting away the odd skulk.