The "original" Ns

masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
<div class="IPBDescription">Just a little funny thing</div> <a href='http://www.overmind.org/strathl/Humans%20vs.%20Aliens.htm' target='_blank'>http://www.overmind.org/strathl/Humans%20v...s.%20Aliens.htm</a>

Comments

  • jonesdaniel11jonesdaniel11 Join Date: 2003-02-10 Member: 13387Members
    lol they kept thiny preeety basic on there
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited March 2003
    when you want "classic" try www.archive.org
    (server is a bit busy at weekends)

    <a href='http://web.archive.org/web/*/http://www.overmind.org' target='_blank'>http://web.archive.org/web/*/http://www.overmind.org</a>
    <a href='http://web.archive.org/web/20000303084636/http://www.overmind.org/' target='_blank'>http://web.archive.org/web/20000303084636/...w.overmind.org/</a>

    If you want to know what Flay did before he thought about NS:
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I just knew you were looking for a <a href='http://images.google.de/images?q=sea+monkeys&ie=UTF-8&oe=UTF-8&hl=de' target='_blank'>S e a - M o n k e y</a> site. This is your lucky day. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    NS first time mentioned oct 2000.
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    old skool. Be cool if alot of those ideas were still to come back into NS. Who knows...
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Gun sounds and screams are heard through trebly radio when teammate isn’t close by<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    drool
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    i've seen it before, did you notice how the marines and the aliens switch roles in this?
  • AphalAphal Join Date: 2002-11-15 Member: 8709Members
    <!--QuoteBegin--Catpoker+Mar 16 2003, 11:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Catpoker @ Mar 16 2003, 11:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Gun sounds and screams are heard through trebly radio when teammate isn’t close by<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    drool <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Marines should have this instead of death messages.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <!--QuoteBegin--Mr. Bitterness+Mar 16 2003, 08:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr. Bitterness @ Mar 16 2003, 08:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marines should have this instead of death messages. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    indeed. immagine three death radio sounds playing when group one goes out of the base. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    did anyone notice this in the alien upgrade section:
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Don't concentrate on melee, it's boring <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    LMAO look where we are now and it's FAR from boring <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The maximum size of the injection is determined by a starting number, then increased by number of aliens killed<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    That would be cool, gaining resources by killing opponents... !!
  • SpiderSpider Join Date: 2002-12-15 Member: 10874Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Armor piercing ammo (shoots through thin walls and all aliens, upgrade)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This is one idea I think should come back, it would be a very useful and worthwhile upgrade.
  • mojojojomojojojo Join Date: 2002-11-01 Member: 2017Members
    Under Unresolved Questions and Issues
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Q: What prevents humans from rushing aliens as fast as possible? (used to be random starting positions)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Some things are still a problem.
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    <!--QuoteBegin--eggmac+Mar 17 2003, 11:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ Mar 17 2003, 11:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The maximum size of the injection is determined by a starting number, then increased by number of aliens killed<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    That would be cool, gaining resources by killing opponents... !!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It was tried already for several beta versions. The idea is good, but sadly it leads to the marines turtling in their base as they can get all the RPs they need blasting away the odd skulk.
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    Interesting how marine v marine came before marine v alien....
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