Good Coms Vs Bad Ejects
Deathweaver
Join Date: 2003-03-11 Member: 14385Members
I like to think of myself has a good commander. When I start the game I clearly explain what I'll be doing and what I'll need my boys to do. Everything goes smooth for a while and then I get ejected. Here is what I've seen happen to me and other good commanders and what I would suggest would fix this.
My plan is simple. No turrets, no mines, everyone defends. Grap me a hive and one res nod and then we uprade like mad, because all the turrets/mines in the world won't help you if they get some fades. Upgrades however will....
So here we are and I've given my boys level 2 armor and guns, they have motion and we are sitting pretty on one of their hives. Now everyone is feeling pretty frisky sensing the win. But here is what happens to me.
I want to get levels 3 guns are armor because they turn any rein into a tank.
They want JPs/HA and HMGs.
I want them to move on another hive
They want to stand in base and wait for their HA
I want to spam health to that guy trying to keep that phase in Red Room up
They want to say every three seconds: "Cooooom! GIVE ME a JP AND HMG!!!"
and then.... someone says it. "This coms a noob, eject him"
and I'm ejected.
Why? I took you this far! I hate give out JPs... yes I know they are good, but I find that most of the time you are creating a army of lonewolfs. And I don't like giving HA until I have enough res to HA and welder my whole team. so they stick together.
My suggestion is to make it so the longer a commander is in the chair the more votes he needs to be ejected.
That way a team can't suddenly turn its back on a commander that commanded them the whole game, or get kicked by a movement by a guy that just join the game.
So there you have it. Anyone else with this problem?
My plan is simple. No turrets, no mines, everyone defends. Grap me a hive and one res nod and then we uprade like mad, because all the turrets/mines in the world won't help you if they get some fades. Upgrades however will....
So here we are and I've given my boys level 2 armor and guns, they have motion and we are sitting pretty on one of their hives. Now everyone is feeling pretty frisky sensing the win. But here is what happens to me.
I want to get levels 3 guns are armor because they turn any rein into a tank.
They want JPs/HA and HMGs.
I want them to move on another hive
They want to stand in base and wait for their HA
I want to spam health to that guy trying to keep that phase in Red Room up
They want to say every three seconds: "Cooooom! GIVE ME a JP AND HMG!!!"
and then.... someone says it. "This coms a noob, eject him"
and I'm ejected.
Why? I took you this far! I hate give out JPs... yes I know they are good, but I find that most of the time you are creating a army of lonewolfs. And I don't like giving HA until I have enough res to HA and welder my whole team. so they stick together.
My suggestion is to make it so the longer a commander is in the chair the more votes he needs to be ejected.
That way a team can't suddenly turn its back on a commander that commanded them the whole game, or get kicked by a movement by a guy that just join the game.
So there you have it. Anyone else with this problem?
Comments
Last time i have been ejected was in 1.01 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> (and i was studying how to command)
I want to upgrade stuff too, because then my team has a <b>lot</b> better change againts fades without hmg/GL.
I only play on pubs, so i have get used to it that my team doesn't obey my orders <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> So sometimes i have to *slap* them around a bit, if they just sit in the base waiting for equipment. I like to command, if i see that we have few clan members in our team. They usually do what i tell them to do and they doesn't go to "rambo".
I ALWAYS give mines (not much, 1-2 pack) and order to put them on the floor around ip's and other structures.
Mines and turrets are good in pubs, because i have several times seen that two skulks take out 6 marines, so i can't count on it that my team can defend a hive or double res points by themselves.
I use turrets when locking down a hive (because i only play on pubs, like i said and turrets at least stay in there defending that hive room <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ) and when taking double res points. When we have 3-4 res nodes and some upgrades i might build some turrets in base too (not always). And of course if we relocate.
Yup, i know exactly what you mean about saving those resources. If i give two HA, HMG and welder then those guys think that they are immortal and goes for solo, even if i order them to stay in base and wait until i equip others.
Anyway I like your suggestion <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
EDIT:
Bit off-topic, but yesterday i was commanding one round in ns_bast and we won easily (16 players server). Then next round started and i went to marines. Those who played that last game asked to me that: please go to com Paq (not my nick ingame)....i was like: ok... then one guy rushed in com chair. Everybody were like eject him....*commander has been ejected*, then another guy jumped in and again *commander has been ejected* and after that i managed to jump in there.....it was very hilarious and i got good laughts <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I actually like your idea where the time = number of votes needed. I've only had this problem once. We had secured eclipse and were doing great. Then this n00b ejects our commander and all the decent players say "we lose." And we did too. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I've found that constant communication and actually using the names of your marines tends to help. When they know that you're not turret farming because you're planning on getting them HMGs even more quickly, they'll be happy.
...or at least flamed...badly
The rare newbie who follows orders unquestioningly and can even shoot decently makes it all worth it though.
I have to agree with you that something has so be done either raise the votes in a ratio of how long the comm has been in the chair or set the eject votes required to 3-4 instead of 2 cos 2 is too low IMO.
"Oh **** theyms bUIlding a hivee at fedwatre"
And then I said "WHAT, chat filters, **** this **** server!" and left.
I suggest playing on a server regularly so people know you and trust what you are capable of. I play on the modified selection servers and I play more than the UVics. sunday I played for 13 houres in one sitting...
To be honest, I'm an avergae commander at best. I can handle it when the aliens are not clans playing public or when I have at least half the team listen but I tend to loose slightly more than win. The one thing people like about me as commander is that I will tell them stratagey as we go an I listen to fedback (heck, I Really have no idea what I'm doing , so why not). I may say things like "I'm going for armor upgrades next", or I need two people to go through the phase and kill the skulk eating the gate". As you can tell, I don't do very well with players that go rombo or can't think, but with players that are they to have fun, we can kick ***.
"Oh **** theyms bUIlding a hivee at fedwatre"
And then I said "WHAT, chat filters, **** this **** server!" and left.
I suggest playing on a server regularly so people know you and trust what you are capable of. I play on the modified selection servers and I play more than the UVics. sunday I played for 13 houres in one sitting... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I'm lost... is this a slam against Mayberry, or are you showing that you were a bad commander for leaving?
here's a strategy I like:
Split the troops in thirds; have one third stay at the base and build defenses and have the other 2 thirds run through the map together to a certain hive killing any oposition they come across and backing eachother up, as they head to a specific hive have 2 out of the group stay for each res they see and build res towers on the path to the hive, then leave to the hive after its done building (a hive need only to be up for a fraction of time for it to pay for itself) by the time they get to the hive there should be at least 3 res points taken, including the res point near the taken hive. with the res points taken on the way to the hive build a turret factory and about 3 or 4 turrets, build observatory at base and make a phase between the hive location and the main base. Build more base defenses, and build more hive defenses. At this point start upgrading weapon efficiency and research heavy armor. Use the same plan to take over a second hive, this time with heavy armor and more powerful weapons. build good defenses and plan traps for incoming aliens, keep upgrading weapons, research and the game will no-doubt be won by the marines.
If you get out and let them try... and fail, aside from losing the round you probably gain some confidence and it DOES shut people the hell up.
I alos get kicked by **** clan **** who yell at me for not following their ultra leet winning strat! And for not building the TF where i want to (not against a wall, i prefer extra coverage over defense)
Sometimes you will have teams you can't work with...it happens...not much you can do about it really. If it's to bad just leave and find another server or work as a grunt and then you can tell em...told you so.
Well i don't have a mic <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> and i have commed about 20-30 times and most of them has been from beginning to end. I know that mic helps a lot, but usually i dont even have to type anything....i just give a wp, no words needed <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
If anyone is asking for shotty or some building i can just type: "No" or "k"....it doesn't take much time.
When I'm a marine I always do what the comm tells me until he does something stupid such as not building an ip when all of ours get taken out you know the really stupid stuff
They'll votekick you and everyone on the god-damn team presses 1's. It's so annoying.
I got kicked before for giving a phase-gate instead of a turret factory at a hive with one person in it.
Don't forget the time I got kicked for not giving a HA (1 out of 12) a Medpack.
I'll definitely consider this idea for the future.
Commanders do tend to get booted for no reason, and the long you command the higher percentage of votes to get you kicked is a very good idea