And things get going again...

KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
This is probably all you'll see for a while. Enjoy.

<img src="http://planethalflife.com/awmaps/pics/ns_newmap3.jpg" border="0">
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Comments

  • EdoEdo Join Date: 2002-05-13 Member: 606Members
    1 screen?  c'mon...
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Hey, great lighting! The colors are perfect. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    oh yes lighting is perfect, really great KFS.

    <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Warm and cozy. It would give me extra joy to pounce of the ceiling and eat a Marine's face in such tasteful surroundings...
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Why do people keep mapping in the wrong engine???  *Half-life*, people, HALF-LIFE!  Say it with me now.  Half.  Life.

    Looks fabulous, KFS. (:
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    what is this? i mean...from where this amazing thing jump off?
    wonderful lightning,nice details
  • Delete_MeDelete_Me Join Date: 2002-04-01 Member: 368Members
    You are evil, KFS. Evil.



    Oh yeah, nice lighting.
  • Stupid_PinkyStupid_Pinky Join Date: 2002-02-09 Member: 187Members
    A bit square-ish at the moment,
    But the lighting is very good
    I love the contrasts of the purpleish walls and the green monitors on them.  
    And you have the yellow, white, and green lights all in one scene, yet they work very well together.  great job
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Nice Stuff. Moody. Colorful but not glitzy. Tres Bien!
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Reminds me of Veil.
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    <!--QuoteBegin--Stupid_Pinky+May 23 2002,17:59--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Stupid_Pinky @ May 23 2002,17:59)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->A bit square-ish at the moment,
    But the lighting is very good
    I love the contrasts of the purpleish walls and the green monitors on them.  
    And you have the yellow, white, and green lights all in one scene, yet they work very well together.  great job<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Not everything is curvy....Ever notice house walls?
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    <!--QuoteBegin--InZaneFleaArmy+May 23 2002,18:33--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (InZaneFleaArmy @ May 23 2002,18:33)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Not everything is curvy....Ever notice house walls?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    lololol

    Complete pwnage, btw, kfs
  • Sgt_Bilko1Sgt_Bilko1 Join Date: 2002-02-02 Member: 150Members
    How aboud adding some trees, a small pond, a few deer, and maybe a few cute little bunny rabbits hopping around?
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    ... and smurfs.

    If you're implying that it is too friendly looking, well... not any more than some of the official map's areas, is it? A map can have it's softer sides. I can specifically pick out "softer" areas in Hera, Bast, and Freon. I'm working on my own "more-friendly-area" right now too. So long as it doesn't look like, erm.. a McDonald's playpen or a glossed up city bank... It's fine. Just make sure there's some heavy or dirty stuff in there too.

    [evil]
    Like Andrew's doing with... oh, nevermind...
    [/evil]
  • Delete_MeDelete_Me Join Date: 2002-04-01 Member: 368Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->[evil]
    Like Andrew's doing with... oh, nevermind...
    [/evil]<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    Exactly, ken. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    I shouldn't be the person trying to push this point, but from what I've seen of the big NS maps so far, there is a path that distinctly favors the Marines with a fair amount of light, and a few that are very dark and perfect for the alien attack.

    And does a bit of light actually matter that much? If there is a Bob at the origin of that blue tinted light, and you just run by, you'll still be in trouble.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Yes, it is pretty much how they are (the official levels). But just to clarify my position again... I'm 100% all for dirty, dark, and creepy places. An entire map should not be pretty and cozy. Some parts can be though... like bast's bright-white hallway, hera's new computery room, etc. Just make sure there's good heavy stuff too. Like hera's elephant room, bast's refinery etc.

    Yeah.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    blah blah lighting blah blah architecture blah blah good work. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    I hope that since this is all we'll see for awhile, it means you'll just be getting to work.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    are those console things on the left and in the backround of the picture actual 'bumps', if not i suggest you make them bumps

    great work <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    They are, actually, though it's not something you'll notice if you don't get up close and move around a bit. They're func_walls, so there's no extra shadow or anything to help the depth perception.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Has someone been cloneing Merkaba?  That is sooo much like Hera it's scary.

    Looks nice, but is it really your style KFS?
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Actually, the finalized version of this will more than likely bear more resemblance to our old pal, t3h 3gg!!!1, than anything else. I hope, at least.
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    put zhlt_lightflags 2 into your func_walls to make them block light.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    I'm well aware of that functionality -- I'm NOT wasting the compile time this early on on any such thing.

    (besides, a 4 unit ridge wouldn't exactly give much shadowing anyway)



    <!--EDIT|KungFuSquirrel|May 24 2002,12:14-->
  • Sgt_Bilko1Sgt_Bilko1 Join Date: 2002-02-02 Member: 150Members
    Actually, I was just trying to crack a joke, but it seems as though my joke crashed and burned pretty bad =p
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    I was actually going to try and find some little friendly fuzzy animals I could toss in, but I ended up not taking the time to do so. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Hehehe, well you never know... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    Hard to tell sarcasm apart from humor over the internet. I still say smurfs would fit nicely though.
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    That's really neat. Are all those textures official or are some of them custom?

    I've never seen so much nice texturing/textures in <s>a HL mod since Buzzybots</s> any HL mod before seeing NS map screenies.
  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
    l00ks sweet aas usual ::)
  • Stupid_PinkyStupid_Pinky Join Date: 2002-02-09 Member: 187Members
    <!--QuoteBegin--Trane+May 23 2002,18:48--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Trane @ May 23 2002,18:48)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--InZaneFleaArmy+May 23 2002,18:33--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (InZaneFleaArmy @ May 23 2002,18:33)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Not everything is curvy....Ever notice house walls?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    lololol

    Complete pwnage, btw, kfs<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Please, lets not turn this into the CS forums now
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> CS roxors j00, and so does KFS's map so get over it..... whats wrong with the cs furoms?  lol, jk, ill try to keep the leet speak to a minimum since were probably all dumber now that I wrote that.  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
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