Cargo Turret Farms
Ashkajioni
Ashkajioni Join Date: 2003-02-25 Member: 13995Members
<div class="IPBDescription">So annoying, we had the entire map</div> ... accept the final hive cargo.. (22 player server)
All they did was turret/siege spam. And any time we managed to take out the sieges they had 4 more built in an instant. We lacked onos/bile/lurk-gas. So pushing back 8 HVYs fully upped with HMG's constantly welding was near impossible. Even with umbra carapace and defence cambers. They bunched there entire base into a small hallway to the left (if your facing the hive spot). They had atleast 15 turrets and 4 sieges..
Normaly i would call this up to a unexperienced team for being unable to harrass them to death. But i knew most of the people , and they're no noobs. We tryed umbra rushing with gorges webbing. We tryed fadeing and blinking in the center and taking out the TF. That failed as well. Then we decided to take out there resources , that worked , but it only slowed them down, they just rebuilt(remember , we cant build near there base at all , siege spam). We had more resources then we could spend.. it was totaly crazy...
Anyways, onto why i posted this.
Anyone have a strategy to counter turrent farming+tech.
All they did was turret/siege spam. And any time we managed to take out the sieges they had 4 more built in an instant. We lacked onos/bile/lurk-gas. So pushing back 8 HVYs fully upped with HMG's constantly welding was near impossible. Even with umbra carapace and defence cambers. They bunched there entire base into a small hallway to the left (if your facing the hive spot). They had atleast 15 turrets and 4 sieges..
Normaly i would call this up to a unexperienced team for being unable to harrass them to death. But i knew most of the people , and they're no noobs. We tryed umbra rushing with gorges webbing. We tryed fadeing and blinking in the center and taking out the TF. That failed as well. Then we decided to take out there resources , that worked , but it only slowed them down, they just rebuilt(remember , we cant build near there base at all , siege spam). We had more resources then we could spend.. it was totaly crazy...
Anyways, onto why i posted this.
Anyone have a strategy to counter turrent farming+tech.
Comments
Or, if as you said you truly had the entire map, just keep Fading with Umbra and Health Spray support, eventually the marines will run out of resources to build more turrets. Also, HMGs and HA cost one hell of a lot, so get a few Fades tossing Acid Rockets in and you'll soon be costing the marines a pretty penny.
As for when they have 15 turrets, 4 sieges, and 8 ha....well, that's almost reaching a "too late" scenario. At that point, you'll just have to get some suicidal gorges to web the whole mess of them and bring down a couple before the fades have to retreat. Rinse and repeat. It isn't fullproof but of course, nothing should be vs that much resources/tech.
Or, if as you said you truly had the entire map, just keep Fading with Umbra and Health Spray support, eventually the marines will run out of resources to build more turrets. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I was told the Chamber near siege , only worked with 1 hive. I suggested that myself lol. Ill know better next time.
As for fading and umbra/heal. The umbra dident seem to be working all to well
Fades we're dropping fast even with umbra and heal spray. Maybe HMG byass' it or somthing. They we're welding the heavys, i tryed to take out the welders but they always stayed behind the heavys , couldent get a shot in edge wise, even the fades acid rockets dident seem to get threw it..
the main problem was , they had an entire marine BASE in a small hallway. They had buildings ontop of buildings. All over. I dont think it would be easy to drop any chamber in there
I've found the best way to win that map if your hive isn't cargo is to make absolutely sure from the very outset of the game to rush cargo and hold it. With the three res towers very close to each other, if the marines have it, they will tech up to HA/HMG before you get a chance to get fades + movement chambers, at the same time they'll be getting level 3 weapons.
The key is to starve marine res first off, while making sure they don't get cargo bay.
Of course if you hold cargo, you've got to ensure they can't take down your other hive, because frankly at present on ns_nothing, marine res is more important than marine hives because there are SO many res points easily held together that even 2 hive aliens don't stand a chance, and one hive aliens are completely and utterly ***ked
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
In short, get there earlier. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
We all know that marines totally pwn in big servers. If there is more than 20 players aliens are skrewed. I have seen few alien victorys on big server, but that was because marines had a noob com or their team sucked. If server has under 12 players, aliens wins almost every game. IMO 16 player server is pretty well balanced.
We all know that marines totally pwn in big servers. If there is more than 20 players aliens are skrewed. I have seen few alien victorys on big server, but that was because marines had a noob com or their team sucked. If server has under 12 players, aliens wins almost every game. IMO 16 player server is pretty well balanced. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yea that dident help. Thats probably why
Meaning, even their master plan, would just be nuked. I don't know what to tell you thou, they had it pretty locked up.
It was just so disgusting I left, just because the marines took one god damned room, instantly denied the aliens 1/3 of their tech, while marines can tech up to full. There's no way you can beat that kind of turtling/grenade spamming ****, and it's not worth it.
On another note on the same map if the marines hole themselves up in red room with siege cannons it's the same situation except fades and gorges can't get into red room. Makes for a very long game.
the hive takes priority over the aliens ie - turrets will target it first
point 2:
already been mentioned but get your team by a movement chamber, stick the hive up and teleport in.
if you had as much res as you said you did, you could probably keep "spamming" hives to get your team constantly in there.
but still, just wait for 1.1 - onos at 1st hive (although, it will be rather weak - probably best to get carapce in that situation - redemption wont have a chance to work and regeneration wont either...)
the hive takes priority over the aliens ie - turrets will target it first
point 2:
already been mentioned but get your team by a movement chamber, stick the hive up and teleport in.
if you had as much res as you said you did, you could probably keep "spamming" hives to get your team constantly in there.
but still, just wait for 1.1 - onos at 1st hive (although, it will be rather weak - probably best to get carapce in that situation - redemption wont have a chance to work and regeneration wont either...) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
im not saying its impossible to just my point is you gonna have to be very lucky to get a gorge past 15 turets + 8? was it? hmg fully upgraded marines then how long would it take 15 turrets + 4 seiges and like 8 or more fuly upgrade marines to kill a newly built hive....beleive me unless you have uber timing it will be destroyed before you have any chance.
best chance would be like horney said, lerks with umbra spiking and acid spamming penguins should do the job, even if you only kill 1 marine thats still alot of fire power down along with the HA
You only get a few swipes, and you die a lot more than the acid spammers, but you finish off the weakened structures and marines much quicker than the artillery does.
It works rather well, marines had Cargo on Nothing and we eventually broke them this way after, eh, 20 or so minutes.
Sifo