First Ns Map
masterswordman
Join Date: 2002-12-21 Member: 11303Members
<div class="IPBDescription">***cries***</div> <img src='http://masterswordman.home.attbi.com/firstnsmap.jpg' border='0' alt='user posted image'>
It's just a ready room in the pic, I'm gonna drop this map, but use the same idea.
First pic = ReadyRoom
Second pic = Alien join team, you have to jump through a fence of sorts (hole in the middle) I would probably make it brighter outside
Third pic = Just annother view
I'm a good mapper, but I just can't do this NS stuff, no great ideas, just still thinking about the outside maps I make for PVK <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
It's just a ready room in the pic, I'm gonna drop this map, but use the same idea.
First pic = ReadyRoom
Second pic = Alien join team, you have to jump through a fence of sorts (hole in the middle) I would probably make it brighter outside
Third pic = Just annother view
I'm a good mapper, but I just can't do this NS stuff, no great ideas, just still thinking about the outside maps I make for PVK <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Comments
not if its more far away than the viewdistance.
Also, infodecals didn't appear
Actually, unless no vis is done, brushes from the main level will NOT be rendered from the readyroom.
I'm not totally sure the same applies to entities, vis seems to be more biased to rendering them
not if its more far away than the viewdistance. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
If it's mapped correctly you wouldn't be able to see it anyway the way half life renders things, I do it with merl's all the time