How Much Life Does A Hive Have?

SecretFireSecretFire Join Date: 2003-01-02 Member: 11712Members
edited April 2003 in NS General Discussion
<div class="IPBDescription">I did a wee bit of testing...</div> <b>Edit: I suppose I should change this post for anyone that comes upon it after a while: 6000 hp and it regens at 2 hp per secon, as of 1.04</b>




Well, I was sitting around, wondering how much life a hive had, and couldn't find anywhere where it was stated. So decided to test it myself.


<b>For those not wanting to read a big long thing: aprrox 6500-6600 hp</b>


So, here's the experiment I did. The only assumptions I made is that knife damage is 30, and lmg bullets do 10 damage each. I calculated all the other numbers myself.

So, the first problem with the hive is that it regenerates, at an unknown rate. This presents a problem, as just about every weapon in NS will be doing damage over time to the hive. (As I found out later, hive regen rate is VERY slow, but I didn't know that yet) My solution? Siege guns, a lot of siege guns. By putting them out of sight, then scanning the hive, I could do a rather large bit of damage in just under a second.

So, I loaded up ns_eclipse, positioned a turret factory near the hive area, and started making sieges. I placed a bunch, and whenever I had too many, I simply siwtched to alien and ate one of them. Whenever I placed new ones, I spawned a few hives in order to syncrhonize their rotations. Hopefully, I'll be able to put up a screenshot showing all the sieges, but take my word for it, they were all pointing the same direction at the same time.

Going back and forth, I found that <b>21</b> sieges was enough to "on-hit kill" the hive. 20 sieges was not enough. However, I decided that I didn't trust the listed siege damage, and I wanted to test it myself. In fact, the listed siege damage was quite wrong, as I disocvered later.

As an alien, I placed 3 defensive chambers (out of healing range of each other) around the map, then went marine and got out my trusty knife. Each defense chamber took exactly 24 knife hits to die. 24X30= <b>720 hp for a defense chamber</b> I also noticed that the health bar around a defense chamber consists of 16 segments.

Putting a single siege gun at south loop, I then placed defensive chamber and noted how much damage they took. Generally, the siege removed 7 segments worth of life, although a few times the siege did less damage. 720/16 is 45 hp per segment, meaning that <b>siege damage is approximately 315 hp against structures</b> Since the value is listed as 350 damage, double against structures, I was rather surprised at this result. Has anyone else conducted tests of siege damage?

Anyhoo, 315 dmg X 21 sieges = 6615 hp for the hive. However, I decided that this needed a little bit more testing.

Getting out my trusty lmg (no weapon upgrades), I dropped an armory at comp core hive and began shooting. Note that due to reloading time, the hive had a fair bit of time to regenerate. It took 13 clips to kill the hive, which is exactly 6500 damage. Note that the hive did have some time to heal between clips. It would appear that the regeneration rate is very slow, practically nonexistant.

I did another check with the knife, but counting was difficult, and the number innacurate, and it agreed with the previous results anyway. Since 6500 is a pretty likely value for the amount of hive life, it's posible I overestimated siege damage slightly.

So, I'm hoping this was useful and that the info wasn't posted somewhere already. (cause then I did a lot of testing for nothing) Anyone done some of their own tests?
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Comments

  • Soldier_of_MisfortuneSoldier_of_Misfortune Join Date: 2003-01-06 Member: 11957Members
    Very nice. Bravo <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    Wow, good job, I'm sure your work will be referenced time and time again in the NS community.
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    o_o The hive has 6000 hp...If you're in a server where it shows your teammates health and you look at the hive you can see...
  • ObliteraterObliterater Join Date: 2002-11-22 Member: 9652Members
    When I was mapping I noticed that the hive entity has a box where you can put in a number for hive health. Later today I will set it as one, to see if it really does affect it. That could explain any inconsistancy if diffrent maps have diffrent health settings. It maby that hive health is constant however, and the devs just never got around to taking that out.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited March 2003
    <!--QuoteBegin---Vash-+Mar 18 2003, 07:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Vash- @ Mar 18 2003, 07:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> o_o The hive has 6000 hp...If you're in a server where it shows your teammates health and you look at the hive you can see... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    u can be sooo cruel vash <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Going back and forth, I found that 21 sieges was enough to "on-hit kill" the hive. 20 sieges was not enough. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    How bored can somone be?

    "commander, we have about 15 sieges here. why dont you scan?"
    "build 6 more. I want to kill it with one hit. muhahahahahaha"
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    nah games can be so poor you just cap the whole map in seconds, thats when mass siege or phase rushing is the only solution to alleviate the pain
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    > Putting a single siege gun at south loop, I then placed defensive chamber and noted how much damage they took. Generally, the siege removed 7 segments worth of life, although a few times the siege did less damage. 720/16 is 45 hp per segment, meaning that siege damage is approximately 315 hp against structures Since the value is listed as 350 damage, double against structures, I was rather surprised at this result. Has anyone else conducted tests of siege damage?

    Actually, its damage can be anywhere from 315 to 359. As you said, each segment has 45 health. But think about it.

    350/45 = 7.778

    Since the game can't represent the .778 as a bar, it rounds it down. Meaning even though you did 350 damage, until the defense chamber gets hurt for 10 more units, it won't remove the bar. Also, did you account for the fact that a structure can have 0 bars left and still be alive? HP for a DC that goes from 1 to 44 means that it won't have a bar.
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    edited March 2003
    From your results, I'd bet that hives have 7000 units of health.

    From my experiences with massive siege farms, they do not all fire instantaneously, but rather in quick succession.

    So when you pinged that hive with 21 sieges, it would've taken roughly half a second for all the siege cannons to fire. In that time, the hive most likely regenerated once.

    20 * 350 = 7000, a very nice round number... and programmers like nice round numbers that are easily divisible by 8. (7000/8 = 875)

    Assuming this was true, your 21st siege would've had massive overkill, having to shoot an entire siege damage for one "gulp" worth of regen. Here's something to prove me wrong/right: build 20 sieges, walk up to the hive and look at it. Once all 20 siege shots are emptied, shoot it with one or two bullets. If I'm right, it'll die.

    As for why it took 13 clips to kill it, I've no idea. It sounds a bit low. Could be because hives may be extra susceptible to hand held guns to promote an active role for soldiers in taking down the hive, while not making it all too easy for a siege cannon to take one out.

    [EDIT] Assuming Vash is right, maybe it has a fixed armour value that resists sonic weapons better than normal weapons? I admit I've never seen this "6000 hp" display myself.
  • MaTTMaTT Join Date: 2002-11-01 Member: 3033Members
    Hmmm.... A 21 Gun salute! How appropriate!

    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    edited March 2003
    7000 is obviously in err due to the lmg test of 13 unupgraded clips for 6500 damage. With any regeneration, the health value of the hive is below 6500.
  • BlackoutBlackout Join Date: 2002-11-17 Member: 9004Members
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    <!--QuoteBegin--Gwahir+Mar 19 2003, 03:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gwahir @ Mar 19 2003, 03:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 7000 is obviously in err due to the lmg test of 13 clips unupgraded clips for 6500 damage. With any regeneration, the health value of the hive is below 6500. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That would be true if siege really does 315 damage.

    I still bet that 350 is the damage and the lack of an 8th bar is due to the truncation of the values (350 - 315 = 35, 10 dmg short of a "bar" of a defense chamber). If somehow, siege damage can be proven to be 350, then my theory of 6000 hp + armour (mistaken for 7000 hp) won't be so crazy afterall.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    well stand an onos next to a sensory or on top or whatever so long as youre touching it, then take one fire from a siege and record the hp loss?
  • SecretFireSecretFire Join Date: 2003-01-02 Member: 11712Members
    Thanks for the response guys. You may very well be right about about the siege damage against a defense chamber, I should have been a little more exact with that test. I'll fire up another game and do some more tests on it.
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    edited March 2003
    Problem with standing next to something is that the siege explosion originates *inside* the building. You'd have to have the chamber built right into you (ie: stuck inside it) in order to receive the correct amount of direct damage.

    But yes, it could work if you can get 2 people to do it, although it's a big assumption to think that siege does equal damage to buildings and to life, since many NS weapons does a different damage value against buildings AFAIK.

    You know what'd be an easy solution is... Flayra, how much health does a hive have and how much damage does a 1.04 siege cannon do?
  • SecretFireSecretFire Join Date: 2003-01-02 Member: 11712Members
    edited March 2003
    Hehe, I never considered just asking. Anyhoo, I didn't really infd out anything interesting other than:

    I think that the siege test may have been a little innaccurate (I have a nagging suspicion they didn't all fire), and I also think that my lmg test is more accurate. It seems like 620 rounds of lmg will kill a hive, which would give 6200 hp. However, in the ns fgd file:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    //@PointClass base(TeamChoice) size(-64 -64 -64, 64 64 64) = team_hive : "Alien hive location"
    @PointClass size(-64 -64 -64, 64 64 64) = team_hive : "Alien hive location"
    [
    hivemodel(studio) : "Model" : "models/hive.mdl"
    maxspawndistance(integer) : "Spawn distance" : 2000
    //hitpoints(integer) : "Hit points (if not default)" : 1200
    armor(integer) : "Armor value (if not default)" : 300
    targetonspawn(string) : "Target on spawn" : ""
    targetondeath(string) : "Target on death" : ""
    ]
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Note that hitpoints, at 1200, are commented out, whilst the 300 armor is still in. This may be the health of hive under contruction, I'm really not sure. This is a fair bit more complicated than I thought.

    Edit: Here it is again, in ns.qrk

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
            team_hive:e =
            {
              angle = "360"
              origin = "0 0 0"
              ;desc = "Alien hive location"
              hivemodel = "models/hive.mdl"
              maxspawndistance = "2000"
              hitpoints = "1200"
              armor = "300"
            }
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • p0larizep0larize Join Date: 2003-02-08 Member: 13282Members
    hm...it takes 2 lvl 3 hmg clips to wipe out a hive

    i'm too lazy to do the math...someone do it
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    So then how long would it take for a skulk to bite it to death with FF on considering it paused 2 seconds every 5 bites ?
  • NSCypherNSCypher Join Date: 2003-01-26 Member: 12758Members
    edited March 2003
    Guys just read the config files in your NS folder - it has the hit points of every structure and the damage of every weapon, and so long as you download all the server patches (eg v1.04) they will all be up to date and correct. From what I remember from a quick glance a few weeks ago, hives have 6000hp.

    [EDIT]: spelling mistakes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SecretFireSecretFire Join Date: 2003-01-02 Member: 11712Members
    Which config files would those be? I looked quite a few places but couldn't find anything that listed hp...what are you talking about, exactly?
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    6000 life it's written somewhere... perhaps the manual? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    Flayra, don't tell us how much HP a hive has, I want to see what other wierd (and wonderful?) tests SecretFire can devise to entertain his time with...
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
  • AngaDraugAngaDraug Join Date: 2003-02-27 Member: 14075Members
    Why would you spend so much time finding all this stuff out on your own when you could actually go and play NS and ask someone else if they know? yarg.

    ***KILL THE FATTY***
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    <!--QuoteBegin--AngaDraug+Mar 20 2003, 02:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AngaDraug @ Mar 20 2003, 02:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why would you spend so much time finding all this stuff out on your own when you could actually go and play NS and ask someone else if they know? yarg. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's pretty obvious. Read the first post.

    Let's assume he actually just asked what it was and was given the number 6000.

    6000/350 rounded up = 18 siege shots. So a hive should only take 18 shots, assuming you ping it constantly and then you would've walked away with false information (assuming the tests are actually correct), when in actual fact, it takes 21.

    So in "wasting time" in testing it, he found the right number of siege shots to take out a hive. Obviously it's not important in a game where you can actually afford 21 siege cannons, but when you're in a desperate time-limited situation, it makes all the difference to know how many siege cannons to build to minimize build times. With the information given you can then use high school calculus to find the number of siege structures to build to get the best cost-to-effectiveness ratio. Probably doesn't matter to us, but I guarantee the clan scene cares.
  • BelrickNZBelrickNZ Join Date: 2002-12-19 Member: 11156Members
    What i find rediculous is that it only takes one Jp + HMG to kill a fully healed hive. I find it rediculous becuase its meant to be a team game. On certain maps its extremely hard for skulks to kill JP and lerks without adren (always def) find it difficult to fly and shoot.

    Throw in medpack spamming and all too often i see the game end this way. Hives should have same health as CC IMHO. (10,000?)
  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    edited March 2003
    Hi, the hive does heal itself, splash damage from seige does exist, bullets can miss, lag can distort, program can glitch.

    Why don't you just believe the admin and the file in your NS folder?

    PS: The hive really does need a serious bump in health though.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
  • SecretFireSecretFire Join Date: 2003-01-02 Member: 11712Members
    Maybe I just like doing tests a little bit too much...anyhoo, I'm still curious as to why there is 300 armor listed in a few places, and if the armor property for the hive entity makes any difference.
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