7 new new freon shots
nrby
Join Date: 2002-03-05 Member: 270Members
<div class="IPBDescription">New new new.</div>I started over from scratch on Freon, cut and pasted the major areas into a new map, cleaned them up and put them back together. It cut 30% of my clipnodes, 20% of the brush limit and compiles are down a bit too.
Sadly i forgot the env_gamma in this build so the shots look a little dark. The ambience of the map is very creepy and dark, but the end product will be a little brighter. Tonight an tommorow i'll finish up the detail and add some variation in the lights, some colored spots etc and the particle systems.
Anyway, here it is.
<img src="http://csnation.counter-strike.net/barney/personal/fr6.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fr7.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fr5.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fr4.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fr3.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fr2.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fr1.jpg" border="0">
Sadly i forgot the env_gamma in this build so the shots look a little dark. The ambience of the map is very creepy and dark, but the end product will be a little brighter. Tonight an tommorow i'll finish up the detail and add some variation in the lights, some colored spots etc and the particle systems.
Anyway, here it is.
<img src="http://csnation.counter-strike.net/barney/personal/fr6.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fr7.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fr5.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fr4.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fr3.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fr2.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fr1.jpg" border="0">
Comments
/me drools
/me gets bucket
/me sees bucket full!
Anyways the shots... Looks great! I am so glad to see you kept that freaky red room with the generator thingies in it. The whole thing definitely looks to have a more "NS" feel to it for some reason. It was great before, but this looks like an improvement. The biggest changes must be in the lighting. Texturing and everything looks similar.
/me can't really make out much in the shots though, so is waiting for the env_gamma ones before criticizing.
Since I really have nothing much to say about these shots (besides that they look just as good as always) I'll say a little about this. Just type <b>setgamma 1.6</b> or whatever in the console in game. I don't think you need an env_gamma in the map for this console commande to work. Also, if you brightened the shots up in photoshop according to the gamma value you wanted it set to, it would still come out with the same result.
<img src="http://csnation.counter-strike.net/barney/personal/fr10.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fr11.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fr12.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fr13.jpg" border="0">
Those are fantastic, You are fantastic. I love you...
HeHe
Looks great though.
That said, these are BEAUTIFUL. The infestation coming through the floor is brilliant.
complex != better.
I think in this case, the relative simplicity of the architectural design itself helps more than any fancy architectural eye candy would.
<!--EDIT|KungFuSquirrel|May 24 2002,12:10-->
--Scythe--
<a href="mailto:the_only_scythe@sumdimension.com">the_only_scythe@sumdimension.com</a>
The ``curvey'' railing wasn't intentional it just sort of happened
<!--EDIT|n@rby|May 25 2002,10:57-->
Anyway, lookin great narbs. How the heck did you manage to redo the whole map in like, a day? That's madness! I tried mapping once and the best I made was a house with a pool, and the pool was filled with blood water. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
All i did was cut out major areas paste into a new map then clean it up. When all the bits were done, i put them all together and filled in the gaps and added the ents.
It took 12% clipnodes off, and saved 10% on planes and the map overall has more detail