Ns_sugarlump? it lives!
Hand_Me_The_Gun_And_Ask_Me_Again
Join Date: 2002-02-07 Member: 178Members
<div class="IPBDescription">A ready-room needs no overall plan!</div><img src="http://www.users.zetnet.co.uk/asylum/ns_sugarlump/ns_sugarlump-readyroom1.jpg" border="0">
<img src="http://www.users.zetnet.co.uk/asylum/ns_sugarlump/ns_sugarlump-readyroom2.jpg" border="0">
Very early, and by no means finished. Apart from the dropship, which you've probably seen before, it was all done earlier today.
The infested interior of the second screenshot is continuously pulsating and moving - it looks quite revolting. A single screenshot doesn't do it justice.
Anyway, at some point I might even get round to making a detailed plan for the actual playable section of the map... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<img src="http://www.users.zetnet.co.uk/asylum/ns_sugarlump/ns_sugarlump-readyroom2.jpg" border="0">
Very early, and by no means finished. Apart from the dropship, which you've probably seen before, it was all done earlier today.
The infested interior of the second screenshot is continuously pulsating and moving - it looks quite revolting. A single screenshot doesn't do it justice.
Anyway, at some point I might even get round to making a detailed plan for the actual playable section of the map... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Comments
the alien entrance is lovely,i would add a pair of slimy things more out the door
lightning should be a bit more dramatic with more shadow&light contrast,especially near the infestation
keep it up! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
I like the lighting, personally. Ready rooms should be relatively friendly, after all. Right? <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
/me likes <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
i meant just a bit more shadows, not the frightnening walkways of SS Nothing!
And...if now a plane can fly automatically, in the future there will be also autopark! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
I hope that's changed.
Yup, and that's now finished (will probably be released pretty soon, too). Ignoring the other three mapping projects I'm currently working on, there's just Natural Selection.
Anyway, thanks to everyone for all the comments. I've improved the lighting a bit, and played with <b>env_gamma</b> (I hadn't realised it was more of a <b>env_tweak_levels_thingy</b>), and made it look a bit more like Natural Selection.
The back of the dropship does need to be more detailed. The rest of the skin has lots of little details, but they're pretty low-contrast, but that should be easily fixed.
I know the lighting's fairly flat (it's kind of my style) but I think I got a little overenthusiastic when tweaking the gamma of the screenshots. View them against a light background, and they look a lot better. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
The ready room is now pretty much fully-functional, except when the 'game' starts, it dumps the player back into the ready room.
Anyway, this week, it'll be the actual overall plan of the map. My first multiplayer map. Expect it to be rubbish. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->