When Is The New Version
deviun
Join Date: 2002-11-01 Member: 3264Members
<div class="IPBDescription">GOD DAMN NS SUCKS RIGHT NOW</div> NS just plain sucks right now.
I literally, Im in no way exagerating, have not seen the marines win in over a month! They are just too damn weak in 1.04.
I'm sick of people argueing that the sides are equal. I do not play in the same servers, I do not play in clans, I do not play with same group of people. I only play on random public servers. If a random team of aliens can continually dominate over a random team of marines it is not equal. It is just plain horrible and not fun at all.
If you wish too argue that it is equal, please tell me exactly what tactics or how you managed to get your marines to win. Because after a month of casual NS playing and not seeing a single marine win, I simply do not believe it's possible for marines to win in 1.4. Even with supposed good commanders, where your on a public server with a clan and there all like "let blah-blah command, he's really good", so everyone does and you still lose.
I really really hope it's possible for marines to win on public servers in 1.1
I literally, Im in no way exagerating, have not seen the marines win in over a month! They are just too damn weak in 1.04.
I'm sick of people argueing that the sides are equal. I do not play in the same servers, I do not play in clans, I do not play with same group of people. I only play on random public servers. If a random team of aliens can continually dominate over a random team of marines it is not equal. It is just plain horrible and not fun at all.
If you wish too argue that it is equal, please tell me exactly what tactics or how you managed to get your marines to win. Because after a month of casual NS playing and not seeing a single marine win, I simply do not believe it's possible for marines to win in 1.4. Even with supposed good commanders, where your on a public server with a clan and there all like "let blah-blah command, he's really good", so everyone does and you still lose.
I really really hope it's possible for marines to win on public servers in 1.1
This discussion has been closed.
Comments
another factor i find causes this is the size of the teams... what size server do you usually play on?
But what are some of the servers where there are "trained" players?
i think HE is untrained ... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
If server is bigger than 20 player, marines wins almost every game, but when the server size is under 14, aliens win.
Thats a 12 - 16 player server (12 if no clan members are on it, 16 if 4 or more clan members are on)
Considering that marines can have a proto lab and an armory upgrading roughly around the time a gorge gets his 2nd RT up, I'd say that your statement is flat out wrong.
Regular marines own 1 hive aliens, imagine how fast teching marines will manhandle them... and by the time the aliens get their 2nd hive up... IF BY SOME MIRACLE they get it up that is, the marines will be plenty tech'ed up enough to handle fades and lerks. The only imbalance in favor of the aliens is the 3rd hive, but if they manage to get it up, they already won anyway.
Marines have (almost) always won all the time and 1.04 is no exception. It's all about not wasting res on the worthless crap that are turrets and not bothering to lock down hives (not that it ever works or matters.) The only times I see aliens win with any consistency is in games with very few players, like 3 vs 3. I'm not saying it's impossible for them to win, it's just that the odds are very much stacked against them.
Although today we won as 'rines, the OLD FASHIONED WAY. Not one jetpack even hit the floor...we secured 2 hives and teched up to HA and annihilated. So much more fun than JP/HMG crap.
Hurrah for senseless death <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
You must've mixed those up, processing you know?
But yes, it depends much on the map, and if the commander relocates(increases chances of winning with 50%).
I think I'll try a "res hunt" tactic, and instead of using the res for JPs, I'll use it for some few HA HMG and welders... If I ever get to be the commander, and if my team agrees.
For a marine win you need:
1. A comm that plays offense instead of defense. If the comm hasnt secured at least 3 res nodes+ 1 hive 5 minutes in the game marines loose because he wont have the cash to tech up and give out weapons so you will get overrun by fades/onos pretty fast. If you see that your comm is building up the base without expanding just press F4. The game is lost. If he relies on turrets instead of teching you can F4 too since no turret farm survives the first encounter with a fade. (A few turrets to secure a hive are ok but he must focus on teching)
2. Teamwork. Theres no way around that. A single marine cant survive out there. Marines have no chance in hell to win a game if they dont work together. That means going out in squads and obeing the commanders orders. Guys like you that complain about aliens winning are usually the ones that never play alien, camp the marine spawn and just go gun hoo as soon as they spawn. TO ALL NS PLAYERS! IF YOU WANT PLAY RAMBO STYLE PLAY ALIENS. The marine team is the wrong side for solo players.
Those 2 points are the ones that decide the outcome of the game. If they are fulfilled the marines win due to their superior equippment and firepower. 3HA/HMG and 1 HA/GL with welders , decent aim, and comm support cannot be stopped. Not with all the fades in the ns world. They are like a stampede. They can clean the entire map in a few minutes blowing everything in their way to hell and back.
Its hard to get better, its even harder not to be frustrated by being killed alot, its even harder again to accept that the guy killing you is finding it easy because YOU are making mistakes and he is using them to an advantage.
use of 'he' is not a sexist suggestion.
That alas is the BAD old fashioned way. 2 hive lockdown means an endless painful not-funny struggle by the aliens against ever increasing resistance. A slow death by choking. Leads to the top 1 "Most Dull Games" of all NS games. At least the JP HMG rush are short, which gives them a marginal advantage to "2 hive lock down slow tech assault".
I literally, Im in no way exagerating, have not seen the marines win in over a month! They are just too damn weak in 1.04.
I'm sick of people argueing that the sides are equal. I do not play in the same servers, I do not play in clans, I do not play with same group of people. I only play on random public servers. If a random team of aliens can continually dominate over a random team of marines it is not equal. It is just plain horrible and not fun at all.
If you wish too argue that it is equal, please tell me exactly what tactics or how you managed to get your marines to win. Because after a month of casual NS playing and not seeing a single marine win, I simply do not believe it's possible for marines to win in 1.4. Even with supposed good commanders, where your on a public server with a clan and there all like "let blah-blah command, he's really good", so everyone does and you still lose.
I really really hope it's possible for marines to win on public servers in 1.1 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
and how long have you been playing? 1 week? lol... try any type of jp rush <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1. A comm that plays offense instead of defense. If the comm hasnt secured at least 3 res nodes+ 1 hive 5 minutes in the game marines loose because he wont have the cash to tech up and give out weapons so you will get overrun by fades/onos pretty fast. If you see that your comm is building up the base without expanding just press F4. The game is lost. If he relies on turrets instead of teching you can F4 too since no turret farm survives the first encounter with a fade. (A few turrets to secure a hive are ok but he must focus on teching)
2. Teamwork. Theres no way around that. A single marine cant survive out there. Marines have no chance in hell to win a game if they dont work together. That means going out in squads and obeing the commanders orders. Guys like you that complain about aliens winning are usually the ones that never play alien, camp the marine spawn and just go gun hoo as soon as they spawn. TO ALL NS PLAYERS! IF YOU WANT PLAY RAMBO STYLE PLAY ALIENS. The marine team is the wrong side for solo players.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This man speaks truth. Memorise his words and put them into practice. As someone who chooses random team every game I can comfortably say I see a 50-50 win ratio on the 16 player servers I play on. (anything above 18 and marines get stupid bonuses). So if you're worried about marine losing, hop on a 26 player server where it takes SKILL to LOSE as marines. Seriously, I'm amazed you said marines were weak: tech > 1 or 2 hive aliens.
You must've mixed those up, processing you know?
But yes, it depends much on the map, and if the commander relocates(increases chances of winning with 50%). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Usually when i play ns_hera gorge first goes to prosessing, builds that rt and then he builds WOL in there.
I haven't seen sieges in prosessing for a long time, even when the marines are almost every time trying to do that.
I said bast is easy to win, because the most effective tactic what i have noticed is:
First someone welds that vent near base and places some mines around ip's.
Two guys stays to defend the base and others goes to atmospheric --> phase in atmo and 4-5 sentry --> one guy stays in there to defend and others move to feedwater hive.
Phase in feedwater and again 4-5 sentry. You can also take that res node from down there in feed and build sentrys too near it by using that tf radius which is in that hive room.
Now we have 5 res nodes ---> siege in base ---> you can destroy all defences from engine hive ---> HA/HMG rush in engine ---> hive down --> phase and few sentrys in there ----> rush to refinery hive ---> gg <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
This tactic doesn't work if: Starting hive is in feedwater or server is smaller than 14 players... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Good question <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Hopefully the changes in v1.1 will stop the JP rush madness, and bring the game back into a realm where a round can be played decently, and frantic fun can be had by BOTH sides as they struggle.
Overused Marine Tactics, in order of their use when I've seen them:
JP Rush.
Rebase-to-Hive, second Hive lockdown.
Rebase-to-Hive, turtle and tech.
If nothing else, hopefully a mini-patch will be released to increase the JP cost and/or increase the research time to a point where the second Hive (and the DECENT anti-JP weapons) can realistically be built. The re-base to lock off all third-Hive abilities and turn the Marine fight into a single-front war would need to be addressed in the v1.1 patch, and hopefully will be (beyond simply having all classes available from the beginning.. some kind of negative BEYOND the distress beacon placement to having them move the entire operation to a point which by its own placement locks off the top-level Alien tech).
I wanna see a real stalemate between rines and fades, only ever saw one and it was so good. The stuff ns is made of!!!
Yeh c'mon dont be so hard on the devs they r working pretty hard on sumthing u pay nothing for im guessing.
Hmm, if the devs are masochists yearning for verbal abuse.... it might. But I don't think they are. Hey, deviun, did you parents never tell you that politeness is a virtue? Well, it is. Treat your fellow humans with a bit of tact. Barging into the very house of Natural Selection and proclaiming "Man, this dump sucks" is what you just did.
<span style='color:red'>***locked*** </span>
<span style='color:red'>** Snickity snick **</span>