Quick Question About Transparent Blue Areas
sej
Join Date: 2003-01-19 Member: 12488Members
Sorry about this but -
Ive made a brush tied to an entity func_illusionary...
set render mode to solid...
and set render fx 255
However when i compile and run the map, although i can walk through the brush, the blue bits still show up as blue bits...
If theres an obvious answer to this im sorry <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Ive made a brush tied to an entity func_illusionary...
set render mode to solid...
and set render fx 255
However when i compile and run the map, although i can walk through the brush, the blue bits still show up as blue bits...
If theres an obvious answer to this im sorry <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Comments
Alien infestation or some other transparent ns.wad tex?
You need to search for areas in the texture that aren't "compleately blue" (000 000 255), and make them compleately blue. You need wally and for example photoshop.
If it is an invisible texture check all of these:
Does the name of the texture start with the { character?
Is the blue 0 0 255 color? Is it the ONLY blue? (Wally likes to make extras.)
Is the blue in pallette position #255? (Wally likes to move it around.)
Did you REMIP in Wally? you should.
Are you in software mode? Occasionally it can't see through the "clear" portions of textures.
<i>you said you had used solid mode fx 255, so we'll forget that.
NS doesn't use fog yet, so you don't have to worry about that.</i>
And yes, it was the alien_alpha texture in the NS wad.
Once again, many thanks