Quick Question About Transparent Blue Areas

sejsej Join Date: 2003-01-19 Member: 12488Members
Sorry about this but -

Ive made a brush tied to an entity func_illusionary...

set render mode to solid...

and set render fx 255

However when i compile and run the map, although i can walk through the brush, the blue bits still show up as blue bits...

If theres an obvious answer to this im sorry <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    "blue" must be the last color of the texture (wally likes to change that) and "000 000 255" blue (rescaling or smoothing changes this).
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    edited March 2003
    hmmm nope - didnt scale / smooth, still blue areas show up... ahhh well something to tackel tmrw i suppose.
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    edited March 2003
    Ahh, a classic!
    Alien infestation or some other transparent ns.wad tex?
    You need to search for areas in the texture that aren't "compleately blue" (000 000 255), and make them compleately blue. You need wally and for example photoshop.
  • GeekGeek Colorado Join Date: 2002-12-01 Member: 10346Members, Constellation, NS2 Playtester, Reinforced - Diamond, Reinforced - Shadow
    it sounds like your not setting the func_illusionary to Render Mode: solid and making FX amount to 255. Thats all! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    read his first post.. he said he did <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    If you're using a custom texture, remember that the texture name has to start with a { symbol.
  • tommy14tommy14 Join Date: 2002-11-15 Member: 8839Members
    review of the suggestions:

    If it is an invisible texture check all of these:

    Does the name of the texture start with the { character?
    Is the blue 0 0 255 color? Is it the ONLY blue? (Wally likes to make extras.)
    Is the blue in pallette position #255? (Wally likes to move it around.)
    Did you REMIP in Wally? you should.
    Are you in software mode? Occasionally it can't see through the "clear" portions of textures.

    <i>you said you had used solid mode fx 255, so we'll forget that.
    NS doesn't use fog yet, so you don't have to worry about that.</i>
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    Thanks for all your posts and replies - ill get to work on the problem now -

    And yes, it was the alien_alpha texture in the NS wad.

    Once again, many thanks
Sign In or Register to comment.