Skinner Needed!
Unleet
Join Date: 2002-10-29 Member: 1715Members
<div class="IPBDescription">For my SC marine model</div> I need someone that can do a good skin for this model (see the bottom of the post).
I could probably throw one together but I'm sure someone here could do a much better job at it. If you’re interested send me a message and I'll send the model your way. I'm still doing a few minor adjustments to the model but I should be just about finished with the mesh by tomorrow and will start on the animations so there's plenty of time.
(Update) I've added a few polys, it totals at 1752 polys now and fixed the smoothing groups (still might tweak them a bit more), I'm pretty much done with the mesh and I'm going to see what I can do with it skin-wise.
I'm pretty sure I'm going to have to make it's own animations but I'll see how it looks on the heavy's bones.
<img src='http://members.uia.net/coyote/pics/scm2.jpg' border='0' alt='user posted image'>
I could probably throw one together but I'm sure someone here could do a much better job at it. If you’re interested send me a message and I'll send the model your way. I'm still doing a few minor adjustments to the model but I should be just about finished with the mesh by tomorrow and will start on the animations so there's plenty of time.
(Update) I've added a few polys, it totals at 1752 polys now and fixed the smoothing groups (still might tweak them a bit more), I'm pretty much done with the mesh and I'm going to see what I can do with it skin-wise.
I'm pretty sure I'm going to have to make it's own animations but I'll see how it looks on the heavy's bones.
<img src='http://members.uia.net/coyote/pics/scm2.jpg' border='0' alt='user posted image'>
Comments
good job on it, keep up the good work
to save u some time, u don't need to do the new animation at all.
all u need to do is attach all the vertices to the NS default marine's skeleton. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
sides of the lower leg needs to be bulged out, not concaved in. So does the back of the lower leg.
As for the front leg, the triangular thing should be enlarged a little bit
( for these reference, i suggest u watch the Battle of Amerigo cinematics, it shows the marines legs very clearly ) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
the waist also needs to be enlarge a little.
Otherwise this model is perfect <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
keep up the good work. Thank you. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
StarCraft Marine need skinner (no pic). *someone volunteers* Host never shows his face at the thread again.
or
StarCraft Marine model coming up! *Never hear of it again*
But now, Unleet has proved to be smarter and has done it YAY!
i've got space available if it gets done....
Ps BF mod is Space Combat Mod at<a href='http://www.planetbattlefield.com/scm/' target='_blank'>SC mod</a>
And darren, in case you didn't know, the Starcraft marine armor isn't invulnerable, so even bites will damage and deplete the protection it gives (albeit slowly). The skulk is strong you know... how else do you think it can leap great distances?
Good job on the model btw.
[Edit]
Great model btw
StarCraft Marine need skinner (no pic). *someone volunteers* Host never shows his face at the thread again.
or
StarCraft Marine model coming up! *Never hear of it again*
But now, Unleet has proved to be smarter and has done it YAY! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Don't jinx him, man. THEY might come and take him away, too! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Anyways, exellent model. I have always been a huge fan of SC. Good luck on that.
I wanted to make one too, because I also like Starcraft a lot but there wasn't any marine available, but I'm still learning to mesh. Oh well, it propably looks better than I ever could have done so chapeau!
Hope you find a skinner soon and release this baby!
(I hope you made this one for the heavy armor)
to save u some time, u don't need to do the new animation at all.
all u need to do is attach all the vertices to the NS default marine's skeleton. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Ideally of course it'll be attached to the heavy marine's skeleton.
Though, why are you hiding the back end? Let me see that booty. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I'm actually interested, because I didn't know how to model the hiney.
Well as seen in the "Battle on the Amerigo" cinematics, the Marines have normal pistols with normal bullets.
the boots still look kind of weird, though. Boots should be bulged out a bit on all sides.
keep up the good work !!!
Good luck with this; I'd offer to skin if I didn't suck at it. (: Try Silverfox, I think he's done a bit of skinning.