Someone Tell Me
Commander_Kittens
Join Date: 2003-03-03 Member: 14255Members
<div class="IPBDescription">why the hell is it so wrong?</div> I command a lot, usually more than I play a marine. I'm good to my troops, well know for success, I emplore several different tactics and I seldom let a game pass without letting the entire team have fun.
That being said, I can't seem to grasp why building a TF and turrets in base is such a horrid sin and instantly gets you called a n00b and most likely ejected. We were playing on bast and I knew from last round (I was an alien and we walked past dozens of packs of mines) that no ammount of mines would stop alines from coming into the base. Also I didn't really feel like building an obs and tech structures over and over again.
So I build a TF and the entire team stopped while ONE of the clannies taht knew me just started building. After that I dropped 3-4 turrets around the base as to cover everything equally and about that time the marines (- caln menber) started whining and screaming n00b even though I commanded to victory 2 3 and 4 rounds ago. then they ejected me. the new comm actually freaking recycled the TF and turrets and dropped mines all the while calling me a n00b and trying to start a kick vote.
As usual a few alines wend on mine runs and openned a hole... then the entire team just walked in and ate the base.....
That being said, I can't seem to grasp why building a TF and turrets in base is such a horrid sin and instantly gets you called a n00b and most likely ejected. We were playing on bast and I knew from last round (I was an alien and we walked past dozens of packs of mines) that no ammount of mines would stop alines from coming into the base. Also I didn't really feel like building an obs and tech structures over and over again.
So I build a TF and the entire team stopped while ONE of the clannies taht knew me just started building. After that I dropped 3-4 turrets around the base as to cover everything equally and about that time the marines (- caln menber) started whining and screaming n00b even though I commanded to victory 2 3 and 4 rounds ago. then they ejected me. the new comm actually freaking recycled the TF and turrets and dropped mines all the while calling me a n00b and trying to start a kick vote.
As usual a few alines wend on mine runs and openned a hole... then the entire team just walked in and ate the base.....
Comments
Turrets rule, dont call someone a n00b just because they use a tf instead of mines. In my experience mines tend to just get placed really beadly and waste res, so I always use turrets.
Remember,
Turret Power <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->
That being said, a new commander drops a TF right at the game start, and 5-6 turrets, thereby wasting all the res. Explain the mine strategy to them, and if they don't get it, and continue to farm, <b>then</b> kick them. But as you said, you tried the mine strat, and the aliens were getting around it, so it is almost <b>required</b> that you change your strat (ie turreting) to counter them.
Sounds to me like your teammates were twits, not you. Oh, and I presume you lost <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
EDIT: Do you REALLY want to palce trust in some brich that explode IF anythig gets near them, or would you more trust some turrets that actually look for targets to guard your base while you go expand? Can a fade blow up dozens of res worth of turrets all at once?
Oh yea, I forgot that if you see anything that ISNT a textbook JP/HMG rush you must kick the commander for being a n00b and re-elect a commander that has no opinion or ideas of different strats. God, I hate it when those n00b comms have independent thoughts and attempt to have fun winning !
It's been my experience that when comms turret base it plays out that we dont expand much i apologize for offending you, you are obviously the greatest comm ever and no one should question your ideas.
No, we don't need a base, its just where we spawn. we can always just drop a chair at a hive while the entire base gets eaten by a few skulks that walked around the red lines... And as far as I'm concerned, If the other team forces you to relocate anywhere for any reason, you've already lost.
Yes, go secure hives before you build real defense... but what is the other team doing while you wander around outside base? they sure the hell dont sit in the original hive and wait for you to tell them to attack. They almoast always go for your base or take the hives themselves. You have to at least try and be realistic and logical in your replys.
SHUT UP YOU! We have no time for ideas and opinions here. Now recycle that armslab so we can get JPs faster.
TF and a few sentries to defend your base at the start is a waste of resources. It's always best to have 1 marine defend inside of base. But there are many strategies in NS and all of them work if executed correctly. Each person employs their own tactic. You obviously have your own. They probably have their own. I probably have my own :/
1 decent marine and a pack of mines is fine for a base defense.
IMHO, mines are more cost-effective. And it's true: marines rarely win if they place a turret factory at their main base. As someone else mentioned, it's fine to place turrets at your main base later in the game, but right off the bat, you have better things to do with your resources and time.
That being said, I don't mind if commanders place turrets at the main base immediately. I do whatever the commander tells me to. If they want turrets, so be it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
20 res for TF
76 res for 4 towers
OR
I can spend 16 or even 24 res for 2-3 packs of mines and have the team place them. You give the mines to people that know where to put them, and the base is just as well defended. Also, another good strat is to let one person be deemed the base defender. No matter where the team goes, he stays in base guarding and laying mines whenever the comm drops some. Dont forget, the comm can also jump out of the chair to lay the smack down, I do it all the time. So technically, you have 2 people guarding base...
Bottom line, TF + turretts in base first is a very newbish move, and not cost effective whatsoever. There are many different ways to defend a base early on without spending 80-90+ res...you just have to be creative and/or have a good shooter on your team...
Just make sure that i'm on the alien team not the marine team.
First of all I have yet to see anyone give a definitive number that delineates between turret defense and turret farming. I would assume that turrets in the numbers beyond 8 would be extremely wasteful with resources. However, most of those posting here said that 4 turrets is all you need. Therefore I will make the claim that somewhere between 4-8 turrets is what you need to completely defend an area with turrets before you cross over into turret farming.
Next, it is logical to assume that everymap has very strategic points that are useful to hold as the marines albeit a hive or somewhere like the Mess Hall or Traid generator for Eclipse. Locations that are key for forward offense as well as strategic defense require just that, offense and defense options. Since you can't lay down mines in an offensive posturing (unless mining off a hive which seems not useful) you need to use turrets as a way of utilizing forward deployment and strategic defense. Without turrets you can't take and HOLD a position that is key to a commanders strategy.
Furthermore, I don't mean to diminish the importance of mines. In the beginning of the game mines are useful to place and stop skulks from hitting the base. However, near the middle and end game mines stop using their effectiveness as the skulks evolve into fades or lerks. Since mines wont kill a competent Fade, it is logical to use something that will at least deter a fade. That would be a turret <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->
Now for rushers I read that you spend valuable resources on turrets instead of advancing the marines. To this I say ****. If your commander is smart he/she has already started working out which res nodes to get, which hives to take and how to secure those points. Knowledgeable commanders don't waste resources on turrets when their marines need more valuable upgrades to attack or defend strategic positions. However, if a commander needs to assemble a strike team that busy occupying a hive the best thing to replace the marines that are guarding is to drop some turrets. By establishing turrets in a strategic position you allow marines that used to be guarding said position to go a capture more resources, another hive, or get another strategic location. Even if the turrets cost lots of money for the quantity you buy turrets in, it is more valuable to ensure a position such as a res node or hive is well defended with turrets, than to simply not defend a position.
In the end remember that this is a game, WHO CARES if the turrets the commander placed cost in excess over 150 res? if it wins the game quit whinning. If it doesn't then the next game opt to be commander and see if your strat works. If it does great, if you strat doesn't work, fine. The important thing is to not be so ignorant as to close of strategic options available to you as a commander. Closing off your options just makes it that much easier for the aliens to win.
By saying this you win... by default you just win.
And to answer another... Sure, go place your mines in some kind of stratigical position or in a grid... I make it a hobby of doing 20-30 suicide runs every game to clear the path to whatever may be behind those mines... your base, RT, PG, candy. And after I make a hole, I look up and to the side and see all the mines that I didnt need to hit and walk around them. What, its not like mines shoot back at you.
Some guy ||-------- Commander Kittens
Random d00d ||-------- Commander Kittens
Cheddarcheese ||-------- Commander Kittens
Waste of res ||-------- Commander Kittens
(those are suicide runs)
to protect main base, a tf and at least 3 or 4 turrets are required, thats a dreaded 77-96 rez!! Another problem is that they dont necessarily kill skulks most of the time due to their speed but only discourage them from trying to eat up structures
But it takes about...lets see...maybe 5-10 packs of mines to make the equivilent(actually better since they usually kill skulks instantly) of a TF + 3 turrets and thats like a total of only 40-80 rez, u c wat I mean?
Of course thats a different story if its mid or late game (fades cause a chain reaction to mines w/ rocket)
Basically, mine your base early game and IF u got da easy rez, build TF and turrets at main base mid-to-late game in order to delay(NOT stop) them dang fades
For the sake of argument lets throw donw some numbers.
1 turret can shoot an uncountable ammount of bulets for ever
can kill an also uncountalbe number of alines stupid enough to go near them
can cost aliens a lot of pain and time taking down
fades... at least 2 full bars of energy to get one turret
linked to TF which is defenseless on its own
1 mine can go off only once
can kill ONLY things that get close enough to it for it to explode
can be walked over by an unupgraded skulk and forgotten about... or any upgraded alien and be forgotten
fades... the mere presense of fades nulls mines. Infact once a fade is near mines can become weapons AGAINST MARINES
not linked to anything but requires target to get REALLY close
Oddly enough, the comm that drops mines, usually wins the game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Spending 150 - 200 res on turrets won't hurt a good team that is securing nodes quickly. Mines work against some alien teams. Sometimes the com is a good enough shot to hold off a 4 skulk rush alone.
Jetpack rush won't always work. Mine rush won't always work. Tech rush won't always work. Securing 2 hives with phases WON'T ALWAYS WORK. A full team of 8 upgraded heavies won't always work. Get the picture?
If any strategies ALWAYS worked, you wouldn't see anything else, would you? In the game Kittens commanded, he had played against the team before, so he KNEW what wouldn't work this time, and employed a different strat. Good for him. If his team had trusted him, they might have won.
I guess some of the people here have never seen a skulk weave through all the mines at your base and eat your obs just to spite you. Sometimes they'll eat your base guard and your IP too. Some skulks are actually just that good. If you think you have the perfect strat worked out, try it on more servers. Believe me, it WILL fail eventually.