Where Does Hl Put The Error Log?

ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
<div class="IPBDescription">please where</div> i have gotten my map to consistantly crash hl <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

can any one tell me where i can find teh error log so i could find out why?

Comments

  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    put "log on" in the config.cfg. Then it will save server info to ns/logs when you run it
  • RozdowerRozdower Join Date: 2002-12-06 Member: 10514Members
    whatever folder your bsp ends up in, the error log will be in that folder.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    the log file was uniquely help ful

    e:\hl\ns\log\L0327000
    contents ""
    e:\hl\ns\log\L0327001
    contents ""
    e:\hl\ns\log\L0327002
    contents ""

    ok heres how it goes down

    i load teh map
    it runs thouigh the usual stuff
    map rendered
    validity check is fine
    trackeriu not valid blah blah blah

    the game crashes on the first in game screen and tell me an error log is being created. this leads to confusion as i cant dfind it or figure out my problem
  • RozdowerRozdower Join Date: 2002-12-06 Member: 10514Members
    edited March 2003
    are you using Win2k and if so is the "error log created" a windows message. If so its probably called error.log on your C drive or in the Half-Life folder. Did you read the hl\ns\log\L0327000, hl\ns\log\L0327001, hl\ns\log\L0327002?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    If its a custom map the compile log could show a reason, too.
    Most times files of your map (sky , textures , sounds) just have wrong names, wrong directories or formats.

    And custom particle systems just love causing crashes.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    edited March 2003
    the compile went fine only a couple of saw face warning s
    teh contents of all teh map logs is nothing.

    im gonaa give up go back rebuild than compile

    gimmie 6 hours:)

    EDIT oh default sky texture, no ps, no new sounds from last compile.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited March 2003
    Face... ?

    "complanar face" error makes the compiling process aborting -> you play your last compiled map version .

    Face?

    Leaf portal saw into leaf causes hall of mirrors (just when you look from exactly one position to exactly another one.
    Large hall of mirrors, caused by leaks, cause a engine crash.
    No idea about large hall of mirrors caused by leaf portal saw into leafes, becasue they are rare.

    its a minor error that makes RAD take much longer and causes the mentioned HOM.
    Its caused by too complex Level geometry (intersecting and curved surfaces) for the poor engine.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    i know the problem is not the compile as far as i can see

    the saw portal error is 2 planes in teh same plane
    i have 4 of tehm the ends of a hallway that is a little too long
    it just has never casued a problem before.

    i finally got a log to write

    L 03/27/2003 - 16:54:13: Server cvar "mp_logdetail" = "0"
    L 03/27/2003 - 16:54:13: Server cvar "mp_serverscripts" = "0"
    L 03/27/2003 - 16:54:13: Server cvar "mp_teamresourcehandicap" = "0"
    L 03/27/2003 - 16:54:13: Server cvar "mp_spawninvulnerabletime" = "0"
    L 03/27/2003 - 16:54:13: Server cvar "mp_votecasttime" = "2"
    L 03/27/2003 - 16:54:13: Server cvar "mp_votedowntime" = "180"
    L 03/27/2003 - 16:54:13: Server cvar "mp_minvotesneeded" = "2"
    L 03/

    of course that was with out vis run so i got 3886 visible faces
    im gonna run vis now and see what happens
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