Looping Wavs

alien1alien1 Join Date: 2003-03-18 Member: 14662Members
<div class="IPBDescription">or lack thereof...</div> ns/sound/ambience/rain2.wav ... doesnt loop

ive had custom wavs that dont loop before because they are apparently not in the right format but i'd expect the ns guys to get that right <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
btw i dont have 'is NOT looped' flag ticked, and yes i could make it 'loop' through an entity setup, but theres got to be a better way? maybe if i changed the format, and copied it as:
ns/sound/mymapname/rain2.wav
?
help plz

Comments

  • gagglegaggle Join Date: 2002-12-11 Member: 10568Members
    Ahá!, see, it's not the fault of NS or HL or anything, it's.. well.. the creators of the wav files's fault. HL loops .wav files based on certain tags imbedded into the file itself, I don't know anything about the specifics, but a friend of mine was handling all the sounds for a mod I was on, and it's just something that has to be done.

    So to recap: .wav files needs two tags, a begin and end tag, imbedded into them. Soundforge or whatever one of those popular shareware sound-programs were apparently capable of it. It's not hard to do, it's just somewhat boring. I'm sure you can find all the documentation you want in the SDK dokumentation, for what it's worth.

    Or maybe google..
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    get goldwave.

    Or just make a multi_manager, make it target the ambient_generic and itself so it repeats indefinitely. Oh and don't forget to click the MULTITHREADED flag or else it won't work.
    Now you just put a trigger_once brush in your map to start it up... like in the ready room.
  • alien1alien1 Join Date: 2003-03-18 Member: 14662Members
    edited March 2003
    i bet there arent many ppl who know that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    thx for the advice *gets goldwave*

    ummm ok... any1 want to go into more detail on how to set the wav up to loop? ive got goldwave + cooledit <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    o O ( this really shouldnt be in the mapping forum but i guess it'll help any1 with the same problem ... hmm or it'd help if wavs were fixed for 1.1 )
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    1.) Open the sound in GoldWave

    2.) Make sure you are at teh beginning of the sound (or wherever you want it to loop from)

    3.) Tools > Cue points

    4.) Click Add, press OK lots of times and save etc.

    I found just one marker like this at the beginning works OK.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Cue points are especially good for example, if at the halfway point of your wav, it has a good beat that can be repeated over and over, you can set it there instead of the start!
    So it can replace 2 wavs into 1!
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