Jetpack's Lack Of Horizontal Deceleration

ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
<div class="IPBDescription">is seriously getting on my nerves</div> default half-life air control is totally retarded. i hate not being able to slowdown my forward momentum when flying with jetpack, i don't want to push back coz then i will just stop. i just want to slow down. everyone just goes as fast as they can until they smack into something 50 billion miles per hour or seemingly smack into something. it looks so retarded. Flayra can you please change the air control so it's like all other games. i.e. make it look like the developers know what inertia is.

jetpack could be so fun and there are some cool jetpack maps. jetpacks are supposed to enhance the game but they just make the game look so buggy now (and i don't mean the less thrust at lower fps bug). the way the jetpack is now is so counter-intuitive and nonsensical. i want to use my skills and i want those skills to be real-life logical skills; not skills in taking advantage of the idiosyncracies of a buggy game which will get me killed in every other game and real-life. and btw DO NOT any of you dare say this game is not supposed to be real OK?!?!!?!?!?
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Comments

  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    very true.

    i also wouldnt mind seeing some kind of collision damage, where if you fly into the ceiling or a wall too fast it will damage you.

    personally i think jetpacks should be activated with a button and jump or duck makes you go up or down. this would allow floating but it wouldnt last too long because the jetpack would lose energy and you would have to turn it off to regain it.

    id like it to look like the jetpacks from Minority Report. they were very smooth and controlled.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    We'll see how they work in 1.1.
  • ElectroKiwiMonkeyElectroKiwiMonkey Join Date: 2002-11-06 Member: 7384Members
    Why don't you guys wait and see how the jetpack gets played with for 1.1 before complaining? We already know the jetpack is going to take longer to get, not have that annoying high-FPS-unlimited-fuel bug, and will be far enough up the tech tree that it will be more of a counter to the Onos than anything else.

    And personally, I enjoy flying down a vent at a zillion miles an hour. The game isn't supposed to be realistic. The issue of Half-Life's air control has been brought up, and without a bunch of recoding if you were to reduce the air control then jumping onto boxes would be impossible.

    Just sit tight, k guys?
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    <!--QuoteBegin--ElectroKiwiMonkey+Mar 28 2003, 03:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ElectroKiwiMonkey @ Mar 28 2003, 03:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The game isn't supposed to be realistic. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Oh he dared.

    why wait until we can't give an opinion/idea about a change for 1.1? and vipr isnt talking about how easy it is to tech up to jp or the fps bug, so i dont know why you brought that up.
  • LazerManeLazerMane Join Date: 2002-11-01 Member: 2135Members, Constellation
    The Jetpack is fine the way it is. Like hell us Kharran Elite are gunna let you have MORE control over an already over-zealous add-on.

    LM
  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    Jetpacks must remain the same. Not some complicated controls, it's simple and should stay that way.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    Jetpacks are fine... THey can be used for too laong but the air control is just fine.
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    Although I question your knowledge (or at least understanding) of physics, I'll just say that you decelerate at the same rate you accelerate horizontally. You can then use vector addition to decelerate/turn/accelerate as you do in high school physics. Vertically, the acceleration of a JP is a lot higher than the deceleration of the game's default 800 unit gravity.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    how can you say we should wait till 1.1? that patch isn't coming out for several months and the one after that is coming out after several months again. i want the jetpack to be easier to control for people who don't have a screwed up idea of physics. right now it's just messed up and makes no sense. you have to learn the bugs of the engine instead of using your intelligence in order to fly in this game.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    Ever tried pressing whatever button you have bound to back? Does wonders.

    Also spinning around a firing the jets slows you quite drasticly. True it's not real-world physics, but then again neigher is a dog-sized animal with spikes for feet that climbs all over walls.
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    woooord, rofl

    "until they smack into something 50 billion miles per hour" hahah
  • ShrikeShrike Join Date: 2003-02-19 Member: 13739Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i also wouldnt mind seeing some kind of collision damage, where if you fly into the ceiling or a wall too fast it will damage you.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    There is collision damage; ever try flying as a lerk across refinery? But I think the lerk's horizontal acceleration is much higher than the jetpacks.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    lerks accelerate obscenely fast, but I've got a wonderfull idea, how about we take some advice from coil, who should be a pretty reputable source <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->We'll see how they work in 1.1. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    and yes we shall, but it's not out yet <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->, but it will be someday <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RotA_PlagueRotA_Plague Join Date: 2002-11-03 Member: 6768Members
    Well I support more control and collision damage. I would love to see a marine and lerk having a air-battle that was a lot more like "dog fights"
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    Thats weird, I never realized the lerk or jetpacks had horizontal impact damage. Only times I ever get hurt with a jp/lerk was after falling a distance, anyone get damaged when flying to fast horizontally?
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    ya, i never experienced lerk horizontal flight damage before, and i coulda swore i flew at mach speed in a vent and smashed in the end with no mess.
  • dighndighn Join Date: 2003-01-17 Member: 12398Members
    edited March 2003
    horizontal deceleration does no damage.

    to clear it up: in refinery, there is a downward slope which if you fly into at high speed, directs you downward and it is the downward deceleration that damages you.
  • mRWafflesmRWaffles Join Date: 2002-11-02 Member: 4713Members
    This is one of the better suggestions I have heard in awhile. I suggest we do nothing more than suggest it to the Devs and sit tight. Always thought about this and I think it has been suggested before. The idea of a difficult to master jetpack sounds enticing.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    all i want is a jetpack that behaves how we expect it to behave. i'd say that makes it easier. right now the flight is really messed up. also the funny thing is that by taking advantage of bugs in the flight control the jetpack ends up flying more like how the lerk is supposed to be flying and the lerk flys more like how the jetpack is supposed to fly. for example the jetpack can stop suddenly and also can change horizontal direction without thrust. the lerk can decelerate. it's supposed to be the other way round except even if you switch their flight code there is still some work to be done to make them less silly. it's very easy to change though and i explained already in another post how the lerk should be changed. my suggestions will make the flight easier and look less silly. i want to say it will look more realistic but for some sick reason so many people think that is a bad thing <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    the getting damage from smacking into things too hard is not what i'm talking about. however that might be a good idea and after the flight is changed the way i said then it should be easier to fly and then if you still crash into things then you should deserve to get injured.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    The jetpack is like a rocket on your back. It should thrust you vertically. A lerk is like a bird, he flies towards him. That's the way it should be. Have you ever seen a bird flying upwards a perfectly vertical line?
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--FireStorm+Mar 29 2003, 09:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FireStorm @ Mar 29 2003, 09:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Have you ever seen a bird flying upwards a perfectly vertical line? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, yes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    But I get your point. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • EgoEgo Join Date: 2003-01-27 Member: 12804Members
    there is no such thing as horizontal deceleration..


    ... there is momentum

    p=mv

    p=momentum

    mass=you
    v=velocity

    and that would make you go faster horizontaly

    but there is no horizontal deceleration.

    downward deceleration is 9.8 m/s

    if you break it up into the x and y , you will see that x has an acceleration of 0,
    y has a deceleration of -9.8m/s..
    although this is with earth gravity


    some of you children need to take physics

    or better yet!, sthu!... code your own horizontal physics and email it to flayra

    jerk


    Ego

    [FACT] - ubber hax leet
  • Lee_HarveyLee_Harvey Join Date: 2002-12-23 Member: 11448Members
    edited March 2003
    <!--QuoteBegin--ViPr+Mar 29 2003, 09:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViPr @ Mar 29 2003, 09:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> all i want is a jetpack that behaves how we expect it to behave. i'd say that makes it easier. right now the flight is really messed up. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Or you could always start expecting it to behave exactly how it behaves right now. This is you having a problem with the actual game conflicting with your desires for the game, not a flaw in the game itself. The jetpack functions the way it does to allow it to fit well into the game. Besides, I have gotten very adept at getting screaming-fast velocity up, turing 90 degrees, and hitting the jump key at the right time to take off down the next corridor, rinse, repeat. I can outrun most lerks, even with their ridiculous velocity. Of course this will change in 1.1, but until then, I will go enjoy my air superiority some more.

    It all comes down to this: gameplay > EVERYTHING ELSE, including but not limited to; realism, aesthetics, physics, the manual says *this*, i want *this*, etc.

    Also, most of your argument is self-defeating, as you are talking about how a Rechargable Chemical Catalyst-fueled, ramjet powered, personal, wearable JETPACK should behave according to REAL LIFE.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    Ego. the lerk can decelerate horizontally by thrusting in the opposite direction and that is how the jetpack is supposed to be. you can't slow down as jetpack in the game unless you make gliding turns and the jetpack is not supposed to be able to do that; the lerk should be able to do that but it can't in this game. if you try to slow down with the jetpack, like you expect, then you will simply just stop completely which is not what you want. there is also supposed to be deceleration due to air friction which is not even simulated in the game and if it was then the lerks could make turns. an airplane in space cannot make turns. it has to use thrusters to do that, because it's fins/wings become useless. guess what, the lerk has wings, the jetpack doesn't.

    just because you don't want to make the jetpack fully realistic doesn't mean you shouldn't even bother to simulate conservation of velocity.

    and btw downward deceleration is not 9.8 m/s

    first of all it is 9.8 m/s/s

    second of all it is not downward deceleration. it is downward acceleration or upward deceleration.
  • EgoEgo Join Date: 2003-01-27 Member: 12804Members
    ohh, another physics person

    compitition <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    i knew its 9.8 m/s/s as its aceleration not velocity,... pfft


    and btw, i was simply stating that there isnt a horizontal aceleration unless you are going FORWARD, if your free falling there is no negative or positive aceleration.

    im not at all for realistic physics, cuz the game isnt real.. duh

    last time i checked there isnt anything like skulks in real life, unless you cover a dog with bile.

    so before you flame me, think if your opinion matters, becase it doesnt


    Ego

    [FACT] - back off...idiot
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    edited March 2003
    <!--QuoteBegin--Ego+Mar 29 2003, 11:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ego @ Mar 29 2003, 11:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> there is no such thing as horizontal deceleration.. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    air friction/drag.
  • KingKupoKingKupo Join Date: 2002-11-24 Member: 9785Members
    i think JP is fine as it is, no need to change it.
  • dighndighn Join Date: 2003-01-17 Member: 12398Members
    edited March 2003
  • MooManMooMan Join Date: 2002-11-02 Member: 5154Members
    I have jump bound to mousewheel(dirty BH'er <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)

    Yes, u can kill yer self in vents as a lerk......done it many times actually, nancy vents are very long, try it with the mousewheel as jump.......

    I use sparkys plugin, so I can tell my speed and you can go in the region of 900% of the floor speed limit..... THAT HURTS when u crash into a wall.

    Very annoying, yet extremely funny <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    i think maybe you only take damage if your feet hit the wall like when it is an upward facing slope.
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