Jetpack's Lack Of Horizontal Deceleration
ViPr
Resident naysayer Join Date: 2002-10-17 Member: 1515Members
<div class="IPBDescription">is seriously getting on my nerves</div> default half-life air control is totally retarded. i hate not being able to slowdown my forward momentum when flying with jetpack, i don't want to push back coz then i will just stop. i just want to slow down. everyone just goes as fast as they can until they smack into something 50 billion miles per hour or seemingly smack into something. it looks so retarded. Flayra can you please change the air control so it's like all other games. i.e. make it look like the developers know what inertia is.
jetpack could be so fun and there are some cool jetpack maps. jetpacks are supposed to enhance the game but they just make the game look so buggy now (and i don't mean the less thrust at lower fps bug). the way the jetpack is now is so counter-intuitive and nonsensical. i want to use my skills and i want those skills to be real-life logical skills; not skills in taking advantage of the idiosyncracies of a buggy game which will get me killed in every other game and real-life. and btw DO NOT any of you dare say this game is not supposed to be real OK?!?!!?!?!?
jetpack could be so fun and there are some cool jetpack maps. jetpacks are supposed to enhance the game but they just make the game look so buggy now (and i don't mean the less thrust at lower fps bug). the way the jetpack is now is so counter-intuitive and nonsensical. i want to use my skills and i want those skills to be real-life logical skills; not skills in taking advantage of the idiosyncracies of a buggy game which will get me killed in every other game and real-life. and btw DO NOT any of you dare say this game is not supposed to be real OK?!?!!?!?!?
Comments
i also wouldnt mind seeing some kind of collision damage, where if you fly into the ceiling or a wall too fast it will damage you.
personally i think jetpacks should be activated with a button and jump or duck makes you go up or down. this would allow floating but it wouldnt last too long because the jetpack would lose energy and you would have to turn it off to regain it.
id like it to look like the jetpacks from Minority Report. they were very smooth and controlled.
And personally, I enjoy flying down a vent at a zillion miles an hour. The game isn't supposed to be realistic. The issue of Half-Life's air control has been brought up, and without a bunch of recoding if you were to reduce the air control then jumping onto boxes would be impossible.
Just sit tight, k guys?
Oh he dared.
why wait until we can't give an opinion/idea about a change for 1.1? and vipr isnt talking about how easy it is to tech up to jp or the fps bug, so i dont know why you brought that up.
LM
Also spinning around a firing the jets slows you quite drasticly. True it's not real-world physics, but then again neigher is a dog-sized animal with spikes for feet that climbs all over walls.
"until they smack into something 50 billion miles per hour" hahah
There is collision damage; ever try flying as a lerk across refinery? But I think the lerk's horizontal acceleration is much higher than the jetpacks.
and yes we shall, but it's not out yet <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->, but it will be someday <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
to clear it up: in refinery, there is a downward slope which if you fly into at high speed, directs you downward and it is the downward deceleration that damages you.
the getting damage from smacking into things too hard is not what i'm talking about. however that might be a good idea and after the flight is changed the way i said then it should be easier to fly and then if you still crash into things then you should deserve to get injured.
Well, yes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
But I get your point. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
... there is momentum
p=mv
p=momentum
mass=you
v=velocity
and that would make you go faster horizontaly
but there is no horizontal deceleration.
downward deceleration is 9.8 m/s
if you break it up into the x and y , you will see that x has an acceleration of 0,
y has a deceleration of -9.8m/s..
although this is with earth gravity
some of you children need to take physics
or better yet!, sthu!... code your own horizontal physics and email it to flayra
jerk
Ego
[FACT] - ubber hax leet
Or you could always start expecting it to behave exactly how it behaves right now. This is you having a problem with the actual game conflicting with your desires for the game, not a flaw in the game itself. The jetpack functions the way it does to allow it to fit well into the game. Besides, I have gotten very adept at getting screaming-fast velocity up, turing 90 degrees, and hitting the jump key at the right time to take off down the next corridor, rinse, repeat. I can outrun most lerks, even with their ridiculous velocity. Of course this will change in 1.1, but until then, I will go enjoy my air superiority some more.
It all comes down to this: gameplay > EVERYTHING ELSE, including but not limited to; realism, aesthetics, physics, the manual says *this*, i want *this*, etc.
Also, most of your argument is self-defeating, as you are talking about how a Rechargable Chemical Catalyst-fueled, ramjet powered, personal, wearable JETPACK should behave according to REAL LIFE.
just because you don't want to make the jetpack fully realistic doesn't mean you shouldn't even bother to simulate conservation of velocity.
and btw downward deceleration is not 9.8 m/s
first of all it is 9.8 m/s/s
second of all it is not downward deceleration. it is downward acceleration or upward deceleration.
compitition <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
i knew its 9.8 m/s/s as its aceleration not velocity,... pfft
and btw, i was simply stating that there isnt a horizontal aceleration unless you are going FORWARD, if your free falling there is no negative or positive aceleration.
im not at all for realistic physics, cuz the game isnt real.. duh
last time i checked there isnt anything like skulks in real life, unless you cover a dog with bile.
so before you flame me, think if your opinion matters, becase it doesnt
Ego
[FACT] - back off...idiot
air friction/drag.
Yes, u can kill yer self in vents as a lerk......done it many times actually, nancy vents are very long, try it with the mousewheel as jump.......
I use sparkys plugin, so I can tell my speed and you can go in the region of 900% of the floor speed limit..... THAT HURTS when u crash into a wall.
Very annoying, yet extremely funny <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->