Will there be an ns manual yet?

ShadowFangShadowFang Join Date: 2002-05-01 Member: 565Members
Is there gonna be a players manual on NS.org yet, because you have seen how noobs usually d/l a game and just rush into it and then have "NO CLUE WHAT-SO-EVER" of what they have to do, hell, i've done that before, i made a total ### of myself on si, not knowing the differences in team colors, voting for the WRONG items, smaking my own scientist thinking they belonged to the enemy (though i still sometimes do it by accident <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->". so what's the answer, will there be an online manual yet?

Comments

  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    I'm sure they will make a manual, releasing it about the same time as the beta.

    Until then we just have to use the official NS FAQ, and the witty <a href="http://www.readyroom.org/faq2.html" target="_blank">RR.org FAQ</a>

    Wouldn't mind if they were updated, though. Like what alien classes are there. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • ShadowFangShadowFang Join Date: 2002-05-01 Member: 565Members
    i know, i want to know if the alien attacks are to be selection by hud, or you have to press a button repeatedly or something, also how to build items with the builder class, how to "blink", how to evolve, how to use commander mode efficiently, and stuff like that <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    There will definitely be a manual, and I will push to have it released a few days before the mod itself (both as easy PR and as something to reduce the rather considerable learning curve for new commanders and alien players).
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Sounds good to me.  I'd love to write this, but I'm not sure I'll have time.  I know we have some good writers around here that can help out, if we don't have time.  Good idea!
  • EdoEdo Join Date: 2002-05-13 Member: 606Members
    *cough* ed *cough*
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    *cough* Jeff, Rob, Greedo and Yam *cough*
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I'd love to help write the manual.  (:
  • Pi_GiPi_Gi Join Date: 2002-03-16 Member: 324Members
    the fact is with the complexity of the game even those of us that have been keeping up with this will most likely be confused when we first see the game.  A manual is definitely in order, one like a RTS that gives the tech trees and stuff....

    *pulls out starcraft one

    maybe not as extensive as that, maybe a CCRA style one....

    Me just rambling now.....
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    There will be one, no matter what. Don't worry...

    More importantly, I want strategy guides showing up a few weeks after release. Tips for commander mode, the best combos for alien upgrades for certain player styles, maps of levels, the works. I won't take no for an answer!
  • Sgt_XSgt_X Join Date: 2002-03-01 Member: 261Members
    Great can't wait. And u said manual before game, thats good. It'll give me a heads up so that I can lock myself in the computer room hitting refresh again and again while reading the NS manual while subsisting on microwavable products. I will be the first non-playtester to have NS. Ok probably not but still.

    BTW are you going to release the server files early so that we have some servers to play on as soon as NS is released.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Who can say? Sounds like a good idea though, doesn't it?
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    I would sure hope flay releases the server files a few days early so we can get a few servers up and running!
  • EdoEdo Join Date: 2002-05-13 Member: 606Members
    i think thats common thing most mods do.
  • HollowHollow Join Date: 2002-05-28 Member: 679Members
    I wonder, does anyone have a rough idea of how many servers are going to be up at release time?  NS seems very popular...
  • SNAFUSNAFU Join Date: 2002-05-05 Member: 582Members
    <!--QuoteBegin--Hollow+May 28 2002,20:31--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Hollow @ May 28 2002,20:31)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I wonder, does anyone have a rough idea of how many servers are going to be up at release time?  NS seems very popular...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    To be honest, probably not a whole lot. Maybe about 100-200 in a best case scenario. But, hey, I said that about CS... doh!  <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->

    Most of us are gonna be to busy trying to play the game rather than run servers for NS. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Cross your fingers...
  • HollowHollow Join Date: 2002-05-28 Member: 679Members
    That is plently.  S&I (my fav mod right now) is lucky if there are 3 servers with people in them at a time.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    i dont think 100-200 in the beginning... i think just after it has been released the game will have a short of servers, and everyone is trying to join.. i hope monse will make a serverlist...
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    ill edit the manual for the sheer fact that i hurt someone every time i see a typo in an otherwise wonderful game/game document.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    There will be better than a mere server list. Thanks to the foresight of Flayra, NS ships with:

    <a href="http://www.stivan.dk/hlprotocol/" target="_blank">HL Protocol</a>

    As the playtesters can attest, it works very well; combine that with the servers we've spent time lining up, and there should be enough to go around.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Ditto, Tycho; I'm a grammar/typo nazi.
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Concerning strategy: Im sure that some of the playtesters will be able to give some strategis. Admittedly, we will have to wait until the last playtest build to make sure that they all still work after final changes are put in. I can't count the number of Mods Ive played where Ive read the manual and come off just knowing what I could have learned in a few seconds or figured out by presign keys on the key board. I vote "Yea" for a strategy guide "In Potentia" implanted into this Hypothetical Manual as soon as possible.
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