Ns_hydrosity Screenies

MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">and status update</div> <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=51' target='_blank'>NS_Hydrosity</a> is basically finished, right now I'm just tweaking and balancing. You can download my latest released beta from NS World, it's the build that I submitted for the mapping deadline.
I have newer builds on my harddrive but I doubt I will do another release before I release the final build, as a result there are some bugs that are in the build that I've released and the one I'm working on now. So to save time heres a brief changelog

- added about 3-4 more particle systems
- added signs
- added vents
- rebuilt Marine Spawn
- rebuilt readyroom
- rebuilt Overflow hive
- reduced overall map size by roughly 10%
- fixed some clipping bugs
- fixed bug where turret farms in the Water Storage hive could crash the server

<b><a href='http://www.nsmaps.com/mouse/ns_hydrosity.zip' target='_blank'>DOWNLOAD HERE</a></b>


And now, 5 screenies
<i>(not all of these come from the released build)</i>

Comments

  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited March 2003
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited March 2003
    A teaser shot of the rebuilt Central Overflow hive <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (BTW, This screenie wasn't taken in the released build, so don't bother looking for it. Has that cleared things up for you Nem? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> )
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--Mouse+Mar 29 2003, 01:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mouse @ Mar 29 2003, 01:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (BTW, This screenie wasn't taken in the released build, so don't bother looking for it. Has that cleared things up for you Nem? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> ) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Great work, but you knew that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Aaah hydrosity. the map with the "welt to flush" weldable...
    any downloadable map is a good map...
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    *hugs release with updated overflow hive*
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin--Ollj+Mar 30 2003, 12:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Mar 30 2003, 12:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Aaah hydrosity. the map with the "welt to flush" weldable... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    eh? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Ahh, very nice Mouse.

    I <b>love</b> the water storage hive.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited March 2003
    A-MAZEIng map, great atmosphere. Nice water textures and effects.
    I have no clue how aliens would NOT get lost between all the vents and paths between the pipes.
    Great strange hives. Needs some time to "learn" them. The "higher one" seems too JPish, it needs elevators.
    Have found MANY places to get stuck as Skulk - JP-marine even without buildings, how will this be as onos with towers all over.... ? -> clip brushes
    Make more func_seetrough "0" for commander ... its just anoying at some places...
    Some places, and most water surfaces are too bright. Make water surfaces "rentermode texture , amount 150" -> transparency ... and make the textures darker.
    Hives are farer away from each other, wich is just fair. aliens have enough advantages in vents and hiding places.
    Nice sounds. I have such an "ocean sounds" CD... makes you bladder when you listen to it for 30 minutes, you know what I mean?
  • SayerSayer Join Date: 2002-11-03 Member: 6094Members
    thats a nice map but it looks a bit confusing and i dont really think that in the middle of battle people are gonna stop and have a look at the road map to no where they should go. now all we need is a overview of the whole map
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    2/5 looks like it's taken from one of the N64 Quake2 levels <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    about time you got on these forums Sayer. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    and here is the overview

    Red = Node
    Blue = MS
    Green = Hive
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Hoooo sexy stuff
    Although some of the corridors seem to be poorly lit... a few light_spots could give the map even more atmosphere.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    nice to finally see some hydrosity screenshots Mouse! i like the lighting and the arquitecture, sure ill try it!

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    Marines get an inbase RN but aliens don't? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    It's looking pretty good. I see a texture problem, in shot 4 the infested texture cuts off rather abruptly and sharply... see if you can put a different texture on there that looks like the infestation fading away.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    I like very much. Some halls/corridors seem kinda blah/plain. But there are other parts that i just love, just a few places where the hall is boxed, 2 flat walls ceiling floor, and one texture on each. Halls like this dont appeal to me, most of them aren't like this, but there were a few. Oh, and it did feel a lil mazy. Thats the way I like the maps, yah always a lil confused which adds to suspence. But I know that that wouldn't appeal to noobs who play and are still tryin to adjust to gameplay. I say keep workin, I would love to play this map on a normal basis. I like it more than tanith/bast/nancy. I could picture really intense battles in this map.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    In the build that I have on my computer at home, the layout of the entrances to the overflow pipes has been redesigned, so that texture problem that you pointed out doesn't exist anymore <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> .

    As for the no nodes in hives, both the Pumping Control and Water Storage nodes have a vent (or a waterway in Pumping Controls case) that goes from the actual hive chamber and opens right above or next to the node. For the Central Overflow node, I was unhappy with how exposed it was, so I moved the node so it's in the smaller pipes (which are visible in ther teaser shot)behind the hive. So now it still isn't visible from the hive, but to get to it you have to get past the hive defences.

    I'll post the layout of the current build when I get home.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Great looking map mouse, just as a question we couldn't have a layout map with the range of a seige on it could we? Just a few places I wanted to check to see if you could seige hives from <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    this is pretty close to the siege range, the inner ring is the turret factory build range and the outer ring is the siege range. And if anyone is wondering how to make use of this wonderous circle, just open it and the map overview up in any image editing program and then paste the siege ring over the top
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Excellent, cheers Mouse.

    Btw, saw you on the Gamearena servers today <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    [offtopic] yeah, that was an awesome game. [/offtopic]

    If any Australians want to play a game on Hydrosity, AusNS (203.30.194.58:27023) has/had it on their server, although I'm not sure if it's in the map rotation. Just pester Kal or one of the other admins <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> .

    I would love to know if any servers have hydrosity in their rotation
  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    Good work Mouse, nice to see it all coming together.
  • EstaranEstaran Augsburg, Germany Join Date: 2003-04-01 Member: 15117Members
    uh yes.... I remember this map. read about it some weeks ago. I really like the screenshots, so I'll give it a try. think I'll review it soon at [00]network... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ShloomShloom Join Date: 2002-07-25 Member: 997Members
  • DarkhoundDarkhound Join Date: 2002-11-15 Member: 8794Members
    Not sure if you've fixed this yet or not, but you have a Hall of Mirrors thingy here:
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    No, I wasn't aware of that HOM, but I have rebuilt the area in that screenie, so I doubt it is still there
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